Everything you need to know about Electrocop
You are Electrocop and you have one hour to rescue the president's daughter in the mechanized and highly technological base where she has been held. One hour? Yes, one hour. This is 'Prince of Persia' style stress, folks! There are no extensions when it comes to kidnapper lawsuits in this case. Come in, find her, come out!
Electrocop Gameplay
However, controlling your Electrocop is a matter of chance. Running is easy, as is shooting, but jumping takes getting used to. It's about crouching... hmm. You'll have to do this tricky move from time to time to avoid the electrified tiles on the squares on the floor. Many times in the game you will be interacting with a computer or two (we'll get to that). These menus are easy to navigate and explore. You'll also find a collection of retro games on the computer, which serve as light entertainment while you wait for the code-cracking program to do its job (we'll get to that).
How to Play Ah… now. This is where 'Electrocop' has some problems. First of all, I won't lie; I found this game difficult to commit to. And that is a problem. The potential was absolutely huge here. Enormous. It is not a joke. But it didn't really translate into practice. You are forced to run around these repetitive levels by holding down the fire button (hence the best way to play). You can collect different weapons, but if you get hit by too many robots, they can be destroyed (frustrating). Even when the levels look a little different, it's still a matter of finding the monotonous computers in each level. This can be really tedious in practice.
Something needs to be said about computers at this point. To get through the various doors, you must use the computers to decipher codes and complete other tasks. The only problem is that you have to wait for the computer to do that. Wait! As the clock ticks. Not only is it frustrating, it seems contradictory to the frenetic nature of the game itself. Imagine 'Prince of Persia' made you wait five minutes for every level you were in, while a computer-controlled puzzle clicked around.
I mean, if the point is to escape quickly, why put in code-breaking elements that are completely computer controlled and leave the player waiting? Okay, sure, I understand that a sci-fi setting will sometimes involve code-breaking, but at least it involves the player in it. Yes, you can enter codes manually, but you must first know what they are.
But even with all that, there's still a thoughtful game here. And you can enter computer codes manually if you have them. It just takes a little patience to get used to this game, really. However, once it's done and dusted, there's not much reason to return to 'Electrocop', but it's doubtful you'll get through it on the first, second or even seventh time. I know people who really love and really hate 'Electrocop'. Me, I can't help but feel like it's a huge missed opportunity. It's not unplayable, but I certainly don't get excited about playing for long periods.
Graphics
The first thing that catches your attention in 'Electrocop' are those graphics. I mean, wow. While they may sometimes look a little strange in terms of color palette, what we're looking at is a 3D rendered environment where you can run wherever you want within the perimeter walls. The incredible scale means that the various enemy robots (protecting the location) not only appear in the distance, but also in the foreground. It's ridiculously amazing to see it in practice.
I mean, just for example, those close-ups... are incredibly done, portraying enemies that are close to the camera with the appearance of ghostly shapes. This shows you exactly where they are. It's a nice trick and a surprising visual effect given the era we're talking about here. I don't'
Music and Sound
Sound-wise, 'Electrocop' is fine. The main theme is fine and suits the frenetic nature of the game. The sound effects are effective and appropriate considering the beeps and beeps around you, both in robot and technological terms. It's nothing special, but it's not bad either. The computer may squeak a little, but it's not that bad after a while. Some praise the tracks in this game, so I may be selling them a little short, but for me they were pretty standard fare.
Final reflection
Overall, 'Electrocop' looks like a visually striking game with some amazing effects and gameplay design elements, but it simply doesn't have the 'fun factor' of gameplay to sustain long-term interest. I give it full marks for the graphics and the fun little mini-games it contains, but I dock a lot of marks for the repetitive nature of the game, the awkwardness of the controls, and the frustration of the computer systems. For a 3D solution, you might be better off looking at a number of other Lynx titles (there are plenty of them in that sphere). I certainly know that some like this game, but for myself, I can't get past the negatives to really reward this game with a better score.
Game technical sheet
Genders)
Action, Shooter
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
Whom www.todojuegosretro.com We will upload all the games of our retro consoles favorites and also portable retro consoles. In each entry we leave you a review of the game, with the intention that you are encouraged to play it. It is a very quick review to see, and without comments, so that you can focus solely on the game and enjoy it. I hope and wish you like it.
If you like these kinds of videos and they bring back good memories, you can subscribe to the you tube channel [allgamesretro] and share on social networks with friends. Thanks.
Más Entradas Atari Lynx
Discover more entries in all retro games
Robotron 2084 Atari Lynx
Robotron 2084 is the Lynx version of the classic 1982 arcade game from a third-party company called Shadow-Soft, which is also known for its mostly faithful conversion of Joust around the same time period.
Desert Strike Return to the Gulf Atari Lynx
El juego Desert Strike Return to the Gulf, un juego de disparos/guerra táctica desde arriba muy popular en su día, vería puertos lanzados en muchas consolas y computadoras domésticas como el Commodore Amiga a principios de los 90. Quizás las versiones más conocidas sean las que salieron para SNES y
Blue Lightning Atari Lynx
The Lynx tuvo un par de títulos de ‘escaparate’: ‘Electrocop’, ‘California Games’… pero hubo un juego que tomó a todos por sorpresa cuando se lanzó. Ese juego era Blue Lightning, un título que te colocaba en la cabina de un impresionante avión de combate azul, derribando objetivos y completando misiones
Entradas Blog
Discover more entries in all retro games
La Guía Definitiva: Double Dragon II: The Revenge
¡Prepárate para la acción desenfrenada en Double Dragon II: The Revenge?! Este clásico videojuego de peleas, lanzado por Techn?s Japan, conquista corazones desde su estreno en 1987. En esta emocionante secuela, los hermanos Billy y Jimmy Lee regresan con un solo objetivo: vengar la muerte de Marian y restaurar el