Batman The Video Game Game Boy
Everything you need to know about Batman The Video Game
Batman The Video Game is a simple action platformer with a couple of levels that play like a horizontal scrolling shooter. It is an original game and not a port of Sunsoft's previous Batman NES game, or any other Batman game of the time.
Almost every video game console available in 1989 got an adaptation of the 1989 Batman movie. And the truth is, they're all pretty good. This game is frowned upon, it is probably the most hated game based on the movie. And while I agree this isn't the best, it's far from terrible.
The plot is extremely simple and straightforward, and is loosely based on the 1989 Batman film. Batman goes to a chemical plant where Jack Napier falls into a vat of chemicals, becoming the Joker, who then terrorizes Gotham City. It's all told in-game through a couple of cut scenes and just a few sentences of dialogue, and a few sentences in the manual.
Batman The Video Game Gameplay
Most levels play like a conventional platform game of the time. The player moves from left to right, jumping over obstacles and defeating enemies to reach an exit at the end of the stage. It is impossible to go back or scroll the screen back. Instead of hand-to-hand combat, Batman uses a gun, which is completely out of character for him and is never explained.
The manual calls it spear in a couple of places, perhaps as a translation error. Along the way are some destructible blocks that can hide a variety of power-ups. By default, Batman uses the normal weapon, which fires a single projectile forward. Some later weapons include Wave Gun, which can pass through walls and blocks, Power Gun, which is a stronger version of Normal Gun, and Batarangs.
The enemies
Common enemies include thugs, which may or may not fire a projectile, and robots of various types, which usually shoot. Ordinary enemies aren't much of a threat, especially with more powerful weapons like the Wave Gun. They all have simple, predictable behavior most of the time, and Batman can take four hits before dying. The most common cause of death is probably falling into a pit after failing a jump due to carelessness.
Two stages, the fourth and the final stage, are boss fights against The Joker. These consist solely of one-on-one fights in a small room where The Joker has a projectile weapon and a simple pattern. The second fight isn't significantly different from the first, other than The Joker fires more projectiles in a different pattern and has more health, which is a bit disappointing.
The eighth and ninth stages are played as horizontal scrolling shooters, where the player controls the Batwing and must shoot down enemy planes controlled by The Joker. The player can move in all directions and the A button fires right and the B button fires left. There are no different power-ups or weapons to collect here. The lack of additional health can make these two levels a bit tricky. Each of these stages ends in a fight with a large ship, essentially a mini-boss.
The difficulty
For a Sunsoft game, the overall difficulty is quite low. The only level that might be a significant challenge, especially for younger players, is the eleventh, which automatically scrolls at high speed and has a series of complicated jumps. There are a number of extra lives to collect throughout the game and unlimited continues, and the player retains all upgrades and weapon after dying.
Using continue will reset the score to zero. There's no save or password function, but the game is short overall; Depending on the player's skill level and experience, it would take an hour to half an hour to complete. After completing the game, the player can enter a couple of cheat codes, such as a level select code or a weapon select code, but other than that, the game essentially starts from the beginning.
This game also bears an uncanny similarity to Nintendo's Super Mario Land on the Game Boy. Both have platform shooting and horizontal scrolling levels and twelve levels in total. Batman's destructible blocks look like some of the blocks from Super Mario Land. Exiting a platforming level in Batman has the same basic feel as the exit doors in Super Mario Land. It's entirely possible that Sunsoft used Super Mario Land as inspiration for this game, as it plays a little differently than Sunsoft's other Batman games.
Graphics
It's not the worst on the Game Boy. But there has been much better. I'm not going to be too harsh though, because this game came out right around the time the Game Boy came out, so the programmers couldn't do much with the Game Boy software. The sprites are small and the backgrounds are decent. Like I said, it's not the worst, but there have been better. However, the title sequence contains a very impressive rotating Bat-logo.
Music and Sound
This is an area where the game really shines. I suggest a pair of headphones, because this is some great music! Each stage has its own theme, as well as music for scenes and interludes, such as the Game Over screen and title screen music. They are all rhythmic and pulsating melodies. I find myself humming them frequently. They're pretty 'Konami-esqe', as I like to say.
Final reflection
Overall, Batman is a decent action game, but somewhat forgettable. It's short and the difficulty is fair for the most part, and for an early GameBoy game it's certainly well made, but it doesn't do much of anything new or memorable, and replay value is lacking. It's fun for a quick game or two, but it's not a timeless classic.
Game technical sheet
Genders)
platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
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