Looney Tunes Game Boy
Everything you need to know about Looney Tunes
Looney Tunes is an animated series from the 1930s. Initially consisting of just short episodes for the cinema, it has since expanded into an all-encompassing behemoth of a franchise. But then again, most of you already know this. Let's face it, everyone can name at least a few Looney Tunes characters, whether it's Bugs Bunny, Daffy Duck, or the Tasmanian Devil. Naturally, the series' popularity also spawned numerous games across multiple generations of consoles and handheld devices.
Sunsoft's Looney Tunes for the Game Boy, released in 1992, is quite unusual. Not so much in its chosen genre since it is a platform game. Generally like that, at least. The peculiarity is that it presents several protagonists instead of just one, offering a list of some of the best-known Looney Tunes characters, thus fulfilling what is described in its title. Let's see if that's all the game has to offer.
Looney Tunes Gameplay
Looney Tunes consists of seven levels, one for each protagonist. Three contain direct platforming action, two are racing sequences, one focuses on collecting and destroying, and the other is a shooter. All in all, there's quite a bit of variation on offer here.
The platform levels feature Daffy Duck, Speedy Gonzales, and Bugs Bunny. The level design is a bit generic in the sense that there's nothing remotely novel or inspiring about them. They show all the hallmarks of the genre without doing anything new with them. Still, these levels are nice and that counts for a lot in my book.
Daffy and Bugs play practically the same, each sharing the same skills and weapons, a frisbee that acts as a kind of boomerang. Speedy's special attack involves performing a dance routine whose limited range changes the gameplay slightly compared to the other two. His level also sports a small sliding puzzle that makes for some nice fun.
The Road Runner and Tweety segments see them racing towards the end of their areas while being chased by their respective enemies, Wile. E. Coyote and Sylvester. Coyote thunders after his prey with a rocket strapped to his back while throwing weights and missiles. Sylvester runs and jumps after Tweety, who is able to use this to his advantage by tricking the cat into falling down the occasional sewer. In a nice touch, Tweety can tire out, limiting his ability to stay constantly in the air. This makes your level a real frantic race to the exit. All in all, these two segments form the highlight of the game.
Taz Across the Stage
The other two sequences consist of Taz spinning his way across the stage unopposed, munching on chunks of meat along the way while the Porky Pig level has him controlling a plane while hunting a witch and a star with cutlery. The first is pretty useless unless you care about a high score, while the second is fun but shallow.
What all of these levels have in common is that they are quite short. The platform segments are divided into several smaller parts, but this only accentuates their length. That's not to say that Looney Tunes will be completed quickly. Finishing the last three levels can be a real headache, as the opposition becomes more demanding and numerous.
The controls are also starting to show some cracks as more precision is required than can be delivered, at least in the platforming levels. On the other hand, there are infinite continues at the player's disposal, so it is possible to change the game in one go. A session that will at least last longer than you expect.
Roar Runner and Tweety Levels
One thing that bothers me a little about Looney Tunes is how the developers handled the source material. The Road Runner and Tweety levels, again the funniest in the game, perfectly capture what their respective cartoons are about. These levels simply fit their source material and both could have easily been expanded into two full titles.
Taz is all about destruction, so I can see what Sunsoft tried to do, even if it becomes a boring version of the character. The others raise more questions. Why are Daffy and Bugs throwing Frisbees at fish and frogs? Why is Speedy Gonzales in a tomb fighting mummies and vampires? What is Porky Pig doing on a plane and why does a star throw spoons and forks at him? It boggles the mind.
Graphics
Looney Tunes looks surprisingly good and polished. The various characters are bold and both the details and animation are of a high standard. Lack of color aside, cartoon characters like Daffy Duck, Speedy Gonzales, and Marvin the Martian look as they should. The ones made for this game don't have the same style, but they still don't look too bad. The environments are perhaps the biggest visual surprise. For the most part, they are detailed exceptionally well.
Some backgrounds may be a little softer than others, but when they shine, they really shine. The Porky Pig and Roadrunner levels are excellent examples. The way the clouds fly by or the desert flashes by, thus creating a good feeling of speed, may be simple but the results are wonderful.
Music and Sound
The score is energetic, fast and optimistic. It's pleasant enough, with tunes that are catchy but can also be quite generic. The sound effect is the standard platformer beeps and beeps, although the game pulls them off very well.
Final reflection
Looney Tunes is that type of game that gets very little wrong, but at the same time it's not particularly good either. The presentation is at least top-notch, with very good visuals and audio. The actual game itself isn't that bad either. There is a good variation offer. Platforming makes up the majority of the game and its execution is more than decent. The same thing more or less applies to Porky's marksman level. The two chase sequences form the game's high note and, perhaps unsurprisingly, also fit their source material better than the rest. Unfortunately, this isn't enough to elevate the entire experience to a higher level, but overall, Looney Tunes is enjoyable enough to merit a spin.
Game technical sheet
Genders)
Action, Platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
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