Mega Man Game Gear
Everything you need to know about MegaMan
Here's an obscure MegaMan game that many people don't know about. It was released at the end of the Game Gear's life (North America only) and developed by Freestyle under license from Capcom.
In a somewhat strange twist, US Gold acquired the rights from Capcom to make an exclusive MegaMan game for the Game Gear. Developed by a team called Freestyle, this title was only released in North America and copies stages directly from MegaMan 4 and 5, with a bit of 2. Like the Game Boy series, there are only four Robot Masters at the beginning: Bright Man, Star Man, Napalm Man and Stone Man.
Following his defeat is Dr. Cossack's Castle from MegaMan 4, but it consists of the Wave Man and Toad Man stages. Once all six bosses are defeated, it's straight to Wily's Fortress from the fourth game, made up entirely of Quick's stage. Man without a Robot Master battle and a small two-screen MegaMan 5 stage straight into the fight against the mad doctor Capsule.
Ninja gaiden gameplay
The game features 6 master robots from MegaMan IV and MegaMan V. There are only four in the selection stage, but you fight the next two during the final stages. The graphics are actually very nice, as is the sound. However, what is not good is the screen size. I guess it's not the game's fault, but try playing MegaMan in close quarters. There is actually vertical scrolling in this game due to the size. Do you want to talk about a difficult game? If you really call yourself a MegaMan fan, play and beat this game. The difficulty increases due to hardware limitations. Not only that, there is actually a HARD mode option.
As in previous MegaMan games, you have the ability to choose any of the four stages to play in any order. You fight through the levels, confront the Robot Master, defeat him, acquire his weapon and use it against another boss. Clearing all four bosses takes you to the Wily stages, where you'll encounter two more Robot Masters (and later acquire their weapons as well) before the final showdown. Simple stuff – and it works quite well here.
So judging by the images, Mega Men will easily assume that the game was based on MegaMan 5 for the NES and you'd be right, but it's much more than that. MegaMan is nothing more than a glorified cut-and-paste of several levels of MegaMan 4 and 5 with the gameplay of 5, resulting in an interesting mix of elements from those two games. In particular, you'll have the MM5-style Mega Buster (charge your Buster to fire a bigger, stronger shot; if you get hit while charging, you'll lose the charge), Mystery Tanks (only one in the game), and the MM5.
Rush Coil style adapter which is not particularly useful. Also, for some reason, only two pellet shots are allowed on screen at a time instead of the usual three shots on screen (which was the case with most classic MegaMan games, even Game titles). Boy).
The levels themselves are also direct pulls from the NES games, so chances are if you've played the previous games, you've already played the levels here, as they're exactly the same with a few minor changes. However, you also face the added challenge of scrolling vertically, as the levels are too tall to fit the Game Gear's small screen. This means that you will have to be very careful, as you never know if you will land on a platform or bed of spikes.
While this doesn't really cripple the game, it does hurt it and makes me wonder why they couldn't just make a new game for the Game Gear like they did on the Game Boy. In any case, the game is a little slower than the NES originals (or even the GB titles), but otherwise it's a useful translation.
Graphics
For the most part, MegaMan's graphics are very well rendered, and everything is about the same resolution as on an NES screen... almost. Although most of the game's graphics are simply pulls from the NES games, you can probably find some additional details in some of the stage designs and character sprites. The game looks a little more colorful and vibrant compared to the NES originals. So overall, the game is visually good and a slight improvement over what you find on the NES. Of course, there's the problem that full-size graphics can't fit on a small Game Gear screen, but more on that later.
Music and Sound
MegaMan has the most wonderful music you'll ever find... but none of that appears in this game. Let's face it: sound is usually a big flaw in the Sega Game Gear and this game, unfortunately, is no exception. While you can theoretically produce some decent tunes with inferior audio hardware, it's pretty clear that MegaMan doesn't take that extra step. As a result, the game sounds horrible, with horrible sound effects and a mangled soundtrack. It is best to play this one with the volume at minimum.
Final reflection
As a novelty item, MegaMan is a pretty interesting find that certainly does its best to maintain the traditional gameplay of the NES originals on Sega's color handheld system. What the game lacks in sound and variety, it more than makes up for with good playability, graphical improvements, and fair challenge. While this is a no-brainer for those with Game Gears who want a MegaMan fix, I wouldn't go so far as to recommend that you go out of your way to pick it up.
Aside from the game's weirdness, MegaMan is nothing more than a compilation of levels and items from old NES games you may have already played. There's simply nothing unique or new about this game that justifies playing it unless you really want your Mega fix on the Game Gear. However, for those who still have Game Gears lying around and are MegaMan enthusiasts, this is probably an interesting novelty item worth picking up if you can find a copy at a respectable price.
Game technical sheet
Genders)
Action, Platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
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