Paperboy Game Gear
Everything you need to know about Paperboy
Paperboy is a 1985 arcade game by Atari Games originally developed in 1984. Players take on the role of a newsboy delivering newspapers along a suburban street on his bicycle. The Paperboy game was ported to numerous video game consoles and personal computers.
Paperboy Gameplay
The player controls a bicycle newsboy who delivers newspapers along a suburban street shown in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week's worth of daily newspapers to subscribed customers, attempts to vandalize the homes of non-subscribers, and must avoid dangers on the street. Subscribers are lost by missing a delivery or damaging a subscriber's home.
Paperboy starts with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The goal of the game is to perfectly deliver newspapers to subscribers for an entire week and avoid failing (which counts as one of the player's lives) before the week ends. The game lasts seven days of play, from Monday to Sunday.
Controlling the newspaper delivery boy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing a general view of the street indicating subscribers and non-subscribers. Subscriber and non-subscriber households are also easy to distinguish at the level itself, with subscribers living in brightly colored houses and non-subscribers living in dark houses.
Delivering the newspapers
The paperboy (Paperboy) starts his route at the beginning of the street (bottom of the screen) and moves towards the end. The player can control the speed of the paperboy, but the paperboy is constantly moving and cannot stop moving until the level (day of the week) ends. If you slow down or stop for more than a few seconds, a swarm of bees will appear (arcade version only).
For every newspaper delivered to a subscriber's mailbox, the player receives 250 points. If the newspaper is delivered to the subscriber's door, the player receives 100 points. Points are multiplied x2 for playing 'Middle Road' and x3 for playing 'Hard Way'. Points can be earned for breaking plants, running over flowers, or throwing papers through the windows of non-subscribers' homes.
In Paperboy, the player attempts to deliver newspapers to subscribers along a suburban street.
The main objectives of the game are to maintain as many subscribers as possible and stay alive. Secondary objectives include vandalizing non-subscribers' homes and harassing newspapers.
Maintaining subscribers is quite simple: the player must deliver them a newspaper. While the player can deliver more than one newspaper to each customer, they must avoid accidentally damaging their homes, such as throwing a newspaper through a window. Delivering a newspaper directly to the customer's newspaper box (or mailbox, as the voiceover calls it) earns bonus points.
Accidentally damaging a customer's home or failing to deliver a newspaper causes the customer to cancel their subscription and may cause them to set traps for the newspaper delivery man the next day. In more advanced rounds, the homeowner can immediately run after the paperboy after the house is damaged.
The player must stay alive by avoiding obstacles that appear along the street. Some obstacles include everyday annoyances like fire hydrants, storm drains, break dancers, cars, skateboarders, drunks, children with radio-controlled toys, and even rather strange enemies like a tornado, oversized house cats, and even the Grim Reaper himself. .
El jugador también debe cruzar las intersecciones de calles con éxito (lo que se vuelve más difícil cada día). Algunos obstáculos pueden ganar puntos de bonificación para el jugador. Por ejemplo, el bailarín de breakdance y algunos hombres que pelean en la calle pueden ser «golpeados» con un periódico para obtener puntos extra. Chocar con cualquiera de los obstáculos con la bicicleta resulta en la pérdida de una vida.
Hay dos tipos de colisiones posibles al chocar con obstáculos, «%#@*!» y «¡CHOQUE!» El primero resulta de chocar con obstáculos que son parte integral del paisaje, como bocas de incendio, cercas y postes indicadores. El último tipo de colisión proviene de obstáculos que no son parte integral del paisaje: automóviles, personas, perros y abejas.
Along the way, the paperboy can pick up additional bundles of newspapers, since he can only carry a limited number. Sometimes they are found in hard-to-reach places.
A 'Perfect Delivery' is achieved by successfully delivering to all current subscribers. This award doubles the bonus points for each house delivered, in addition to reinstating a lost subscriber, up to a maximum of 10 of the 20 houses that are subscribers. If a 'Perfect Delivery' is achieved when the player already has 10 subscribers, double bonus points are still awarded, but no more subscribers are added.
Graphics
Visually, Paperboy has a lot to look at and there is a lot of stage interaction to be found in the game. The throwing of papers, breaking of windows, and the way you clean your bike are all well done, although there's more of the classic simplicity involved throughout the game! The details are pretty limited to what you can see in terms of houses, the lines on the sidewalk, and the way windows break.
When you boil it down, these are simple classic visuals, but done effectively enough to maintain the feel of the game and keep players interested in what they're seeing, as well as the on-screen performance! Something that has a big noticeable effect is the fact that the game erases certain parts of the images when you're really letting the papers fly and when there's something coming at you too fast.
Music and Sound
The game's audio is pretty fun, with nothing to really keep the game going, other than Rampage-style music that doesn't inspire, but rather drives the game forward. Music never changes no matter what you do or what stage you're in, so if you're expecting something a little different, you should stop waiting for the moment you turn on the power!
The sound effects are also standard action sounds with several instances of crashing heard through the speakers and flashes and bloops of papers being thrown directly at the target. Actually, when you look at the game's audio features, there's really nothing you haven't heard before in some form or another in some other game!
Final reflection
Paperboy is a classic game that has some addictive qualities and can empty your pockets if you let it. Throwing newspapers at houses, cars, windows, and even mailboxes (assuming you want to play the game the way it's meant to be played) is something no arcade player should miss. If you can find this machine with the handlebar interface, you will have a lot of fun playing the game.
Game technical sheet
Genders)
Action
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
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