Sonic the Hedgehog Chaos (Sonic Chaos) Game Gear

Game Gear Sonic the Hedgehog Chaos - Box - Front (Europe)

Game Gear RetroGaming Rewind Sonic the Hedgehog Chaos (Sonic Chaos)

Everything you need to know about Sonic the Hedgehog Chaos (Sonic Chaos)

Game Gear Sonic the Hedgehog Chaos - Titulo del juego

Sonic the Hedgehog Chaos (Sega, 1993), abreviado como Sonic Chaos en algunos mercados y en la pantalla de título del juego, es el tercer juego principal de la serie Sonic de 8 bits para la consola Master System de Sega (en ese momento, en su salida como la era de los 16 bits estaba en pleno apogeo). También lanzados en formato portátil para GameGear, los juegos de 8 bits no siguen el canon de la historia de la serie principal que se originó en Mega Drive, pero conservan los tropos familiares de evitar que el genio malvado Dr. Robotnik lleve a cabo sus planes para gobernar. el planeta Mobius, liberando animales esclavizados a los que les ha lavado el cerebro para que hagan su trabajo liberándolos de sus caparazones robóticos y reclamando un conjunto de poderosas gemas conocidas como «Chaos Emeralds»

The Sega Master System had its own unique Sonic games titled Sonic the Hedgehog and Sonic the Hedgehog 2, released in 1991 and 1992 respectively, which, despite sharing the same names as their Mega Drive counterparts also released in those respective years, are Completely original games. in its own right. Sonic Chaos is considered a continuation of the stories of those games, and while it is undoubtedly a formulaic and unmistakably Sonic-style platformer at heart, it disappointingly scales back some of the things that previous games in the series did. 8 bits. So nice

La historia no es completamente nueva ni original si has jugado alguno de los otros juegos de los comienzos de la serie a principios de la década de 1990; el juego enfrenta a los dos animales protagonistas, Sonic the Hedgehog, un veloz mamífero azul espinoso con una actitud y la capacidad de correr a velocidades vertiginosas gracias a sus característicos tenis rojos; y Miles «Tails» Prower, un zorro de dos colas con la capacidad de hacer girar sus apéndices como un rotor y volar distancias cortas, contra el obeso científico loco Dr. Robotnik, quien a pesar de haber sido burlado y derrotado por nuestros héroes en un número de ocasiones anteriores, simplemente vuelve y vuelve a intentarlo con los mismos viejos planes de dominación global. Te abres camino a través de un total de seis «zonas» con temas únicos (el término del juego para «niveles» o etapas),

Sonic the Hedgehog Chaos Gameplay (Sonic Chaos)

Now, while this sounds like a good thing, one of the main complaints I have with many of these levels is that their designs are uninspired, often uninteresting and, in addition to the common loop-de-loops, moving slides and Moebius strips from previous entries. In the series, there are almost no new or original pieces to really make many of these levels stand out. Some levels are overwhelmingly short and I've been able to beat them in less than 30 seconds by taking certain routes where you may have to run a long stretch, maybe do the occasional platform jump, and before you know it, you've reached the exit now. Many of the enemies you encounter are few in number and usually very easy to take out, telegraphing their movements well in advance, and a couple of bosses are ridiculously easy.

If you choose to play the game with Sonic (you can choose between him and Tails, while I'll explain that a bit below), an optional task you can try to complete in this game to get the best ending is to try to recover five Chaos Emeralds (yes, only five in this game; the story goes that Robotnik already claimed the sixth), which is done by accessing a special stage. Instead of finding hidden portals through giant rings or star poles, in Sonic Chaos you simply have to collect 100 rings (with Sonic) to access a special stage. Each stage is different; one has him using a pair of rocket slippers to fly through a very high area through groups of rings before reaching the emerald at the end; another involves jumping your way across a series of ascending platforms;

They are all really easy and give you a generous margin of error with the 1 minute time limit that starts upon entering. They're short, sweet, and a decent little fun, although they're not the most memorable special stages you'll find in a Sonic game. Frustratingly enough, adding to the game's disappointingly easy difficulty, when you successfully claim a Chaos Emerald, you skip the rest of the level you jumped from to reach the special stage.

Cuando inicias el juego desde la pantalla de título, puedes seleccionar tu personaje para jugar, entre Sonic y Tails . Los diseños de nivel son los mismos para ambos personajes y poseen en su mayoría los mismos atributos en términos de velocidad de carrera y pueden usar un ataque giratorio rodando o saltando para derrotar a los enemigos y dañar a los jefes. Ambos ahora también pueden usar su movimiento de marca registrada «spin dash» (introducido por primera vez en Sonic 2 de Mega Drive) manteniendo presionado Abajo y presionando el botón de salto (1 o 2 en el controlador Master System) para acumular velocidad e impulso desde un punto muerto, luego suelte el botón Abajo para lanzarse hacia adelante en un ataque giratorio. Es útil para subir rampas empinadas, dar vueltas en bucle o cargar a través de largas filas de enemigos de forma rápida y eficiente.

Sin embargo, cuando está parado, manteniendo arriba y presionando uno de los botones de salto, se realizará un movimiento específico del personaje; Sonic puede usar su «peel out dash» (de Sonic CD), que es esencialmente lo mismo que un spin dash excepto que estás corriendo, no girando; mientras que con Tails, esto lo pone en modo de vuelo, lo que le permite maniobrar con el D-Pad durante unos segundos. Desafortunadamente, no hay muchos lugares en el juego que realmente hagan un buen uso de esta habilidad, y dado que no puedes llegar a las etapas especiales con Tails (recolectar 100 anillos solo te otorga la vida extra estándar), realmente hay casi ninguna otra razón plausible para jugar el juego con el zorro de dos colas si ya lo has hecho con Sonic.

Other aspects of the game are classic Sonic; You advance through the stages by moving through them in a left-to-right side-scrolling manner to reach the exit sign; touching it by clearing the current act, showing your performance and giving you your average speed (which I don't think really serves any purpose in the game) and additional bonus points based on how quickly you completed the act, and how many rings you had collected. Speaking of which, rings are scattered liberally throughout each outdoor stage and inside monitors that can be broken to claim 10 at a time. A couple of new items introduced in this game are the aforementioned rocket boots which send Sonic flying through the air in the direction he's facing (which can again have you clearing some stages in seconds),

Most levels are disappointingly short, but at least feature some of the signature tropes of long stretches that make use of Sonic's trademark speed, while others slow the pace with a bit of platforming, Aqua Planet providing that familiar underwater region. in the middle of the game. where you have to dodge spears and find your way out of the water; staying submerged too long resulting in drowning and instant loss of life. The third acts culminate in a variety of boss fights; some are easy, but others are a little more complicated for novice players, but they are still much easier than previous entries due to the fact that the third acts in this game now offer rings, which, in turn, when collected .

Graphics

Gráficamente, hay muchos colores y detalles vibrantes, con fondos y texturas que vienen en una buena variedad a lo largo del juego y en general se ven muy agradables; mi única queja menor es que algunos de ellos son esencialmente temas reciclados de zonas de otros juegos de Sonic. Cada juego tiene algún tipo de variedad de «Zona Green Hill», por supuesto, pero Sonic Chaos tiene dos en la forma de las zonas Turquoise Hill y Neo Green Hill (la última tiene esa amalgama de marca registrada de tecnología y naturaleza, que fue bastante frecuente en el dibujo animado de Sonic SatAM, me di cuenta), Aqua Planet es casi una copia al carbón de Aqua Lake de Sonic 2 SMS pero unas 10 veces más fácil; y Electric Egg es una especie de versión más futurista del Scrambled Egg del predecesor, con sus laberintos de toboganes ocasionalmente frustrantes.

The stage design graphics are generally good and pleasing and I didn't find anything that detracted from the experience; while the character designs also incorporate good detail and the effects of Sonic's feet spinning in a red blur and his spikes blowing as he runs, or Tails' tails whirring like a rotor are good, and the game flows very smoothly in the game. most cases. part, albeit with some occasional slowdown and stuttering that tends to occur in boss battles.

Music and Sound

Audio-wise, for me, the only notable track on the entire soundtrack was the intro sequence, which has a slightly remixed rendition of that of Sonic 2 on the Master System; The background music varies between each area and there's nothing truly terrible about it, but it's not really up to the standards of music from previous games. Effects like jumping, smashing badniks and collecting rings are once again strong, clear and very recognizable.

Final reflection

There are some drawbacks here, but ultimately Sonic Chaos, at least for dedicated fans of the series, will be worth checking out: the action is quite slick, the control quite precise, and, despite the level designs They are quite inferior. Compared to many other 2D Sonic games, there's still a bit of fun and challenge in finding enough rings to try to claim all those Chaos Emeralds, and some boss battles can give you a tough moment or two. Unfortunately, while it may be a bit of fun while it lasts, the average player could finish the entire game in somewhere between 20 and 30 minutes, with only the option of going for all the Chaos Emeralds or finding and exploring alternate routes in these mostly semi-linear levels, to get something different the second time. Sonic Chaos is quite welcoming for less experienced players.

Game technical sheet

Developer

Appearance

Distributor

sega

Console

Release Date(s)

1993

Genders)

platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

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