Everything you need to know about Dynamite Duke
Dynamite Duke was developed and published by Seibu Kaihatsu for Arcades in 1989 and soon after was ported to 3 home platforms: Master System, Mega Drive and Sharp X68000. Although this version does not support 2 players, a revised version called The Double Dynamites appeared shortly after, which allowed two people to play at the same time, but it was only released in the arcade version and did not reach our continent.
Like any action game of the time, the story was not the highlight of the game. A mad scientist has created evil mutants to take over the world, but Dynamite Duke is conveniently strong enough with his robotic arm to stop him from taking over the world. I wasn't expecting anything less generic than that, I would have preferred to just have no story at all.
Dynamite Duke Gameplay
The game is the typical rail shooter with many enemies on the screen and bullets to dodge. One thing that ultimately cripples this port is the fact that health recharges are only present in the first stage. Other power-ups like invincibility, autofire, dynamite hits, and ammo pickups are rare within stages, but there's no reason every stage shouldn't have at least one health refill item. You only have two lives and then two continue if you lose them all. There is no way to get additional lives or continue. Hit detection is hit or miss, there's no way to know if you'll hit an enemy with one shot or ten missed shots.
Boss battles are Punch Out style with awkward hit detection for both you and the enemy. It's frustrating to hit the target without taking damage. The kick attack was also cut from this port. Two bosses in particular have a weak spot on their chest that is nearly impossible to hit accurately.
Like the kick attack, some of the game's stages were cut presumably due to memory limitations, leaving only 4 shooting stages before going through an uninspired boss run stage with recolored versions of previous bosses.
The final boss can quickly regain energy when not being attacked, this could make it an incredibly difficult challenge if it weren't for the sloppy hit detection. By standing in a very specific spot to the right of the boss, you can exploit this flaw and fire bullets at the boss as its health depletes.
Graphics
Los fondos se dibujan bastante decentemente junto con los efectos de explosión. Los enemigos se pueden diferenciar entre sí, aunque algunos sufren de parpadeo gráfico, aunque no los afecta en general. A diferencia de los otros puertos del juego, Duke no se dibuja con un agujero en la espalda para que puedas ver más de la pantalla. En lugar de esto, Duke se coloca más abajo en la pantalla mientras que el fondo es más visible. Y a diferencia de los otros puertos, el cuerpo de Duke brillará cuando su «Dynamite Punch» se esté cargando, esto hace que sea más fácil cronometrar tu golpe.
Music and Sound
Si bien se sabía que Sega Master System tenía un chip de sonido «no muy bueno», las remezclas de la banda sonora de arcade son excepcionalmente pobres en esta versión. La primera etapa suena específicamente como si hubiera sido remezclada con el chip de sonido Sega SG-1000.
Final reflection
This port of Dynamite Duke is exceptionally unforgiving, as there is little to no room for mistakes (especially during boss fights). There are many better examples of rail shooters on the Sega Master System and they are not worth owning unless you are a serious collector.
Game technical sheet
Genders)
shooter
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
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