Galaxy Force Master System

Master System Gameplay Review Galaxy Force

Master System Galaxy Force - Box - Front (Europe)

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Everything you need to know about Galaxy Force

Master System Galaxy Force - Titulo del juego

Galaxy Force in the Master System. Just saying it makes the hairs on the back of my neck go up. GF, as I will refer to it from this point on, was one of the most popular coin trades I can remember. This 8-bit incarnation is something to behold, albeit briefly.

Una historia de un hombre contra un imperio malvado, GF es un juego de disparos de escala de sprites (muy parecido a Space Harrier) que consta de cuatro niveles (planetas con diferentes climas) que puedes completar en cualquier orden (están numerados, lo que te da una pista sobre la dificultad) y una vez hecho esto, enfréntate cara a cara al «Cuarto Imperio». Al cargar el carrito, lo primero que nota es lo buena que es la música: algunas de las melodías de las operaciones con monedas se han transferido con algunos originales. La presentación es simple y hay una clara falta de opciones, por lo que solo hay una configuración de dificultad (se siente cada vez más como una sala de juegos…).

Galaxy Force Gameplay

The objective of the levels is to overcome the hordes of enemies to the center of the planet. And we're not kidding here, there are a lot of enemies to deal with! There's no apparent need to destroy everything and everyone, though, you can simply fly away from the obstacles before launching into the maze sequences at the end of each level. There's also no score meter, meaning you'll only know your score after you die. Strange quirks occur, but there's still fun to be had here.

This is a 3-D game like you'll get on the Master System. The sprite scaling works very well, the levels sometimes look 16-bit quality and there is almost no blur. The sprites are well defined, as are the backgrounds and hazards; we especially like meteor showers and eruptions on the planet Fuego. It really feels like everything is coming at you.

Laying waste to the bad guys is extremely satisfying despite the slightly dodgy sound effects that undercut them, particularly the explosions. Railgun or missile (with auto lock), both unlimited, both extremely effective. The shield is quite generous and you want to save it from those sections of the maze. A continuation feature is also a welcome addition.

Those sections of the maze. They are brief but my they are complicated. Using flickering squares to give the impression of depth isn't a new trick, but it's done very well here. You'll do well to navigate these extremely narrow corridors that are filled with enemies equipped with heat seekers. They are a great test for the solo player and a great feat for 8-bit players.

Then, all too soon, you've completed the game, saved the galaxy (sorry, I should have said SPOILER ALERT), and you're left wondering. The levels are pretty long, given, but there are four of them. four In addition to a brief final stage. Despite the technical brilliance of it all, there just isn't enough gameplay here. This is what After Burner should have been. Give us more levels and options and we would have been happy until next Christmas.

Graphics

Graphically, the game is impressive for its time, especially the launch sequence preceding the missions. The second part of the missions can be too flashy, with alternating black and white walls and intermittent turning instructions. The game's music has some funky bass beats and is worth listening to, even outside of the game.

Music and Sound

The sound effects mainly consist of laser shots, missile transmissions, and explosions. Good enough. The music represents an excellent interpretation of arcade tunes. There's nothing to write home about in this category, and it's certainly not annoying.

Final reflection

Overall, Galaxy Force strives to be more than an interesting set of two game modes and some varied space-based levels. However, this is all it really takes to make a Master System game stand out, and although there is little replayability, it is an enjoyable little game.

Game technical sheet

Developer

sega

Distributor

sega

Console

Release Date(s)

1989

Genders)

shooter

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
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