Ghostbusters Master System

Master System Gameplay Review Ghostbusters

Master System Ghostbusters - Box - Front (Europe)

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Everything you need to know about Ghostbusters

Master System Ghostbusters - Screenshot - Game Title (World)

Ghostbusters It is a game licensed by Activision based on the movie of the same name. It was designed by David Crane and released for various home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Master System and Nintendo Entertainment System.

The main objective was the Commodore 64 and the programmer of the initial version of the game was Adam Bellin. All versions of the game were released in the US except for the Amstrad CPC and ZX Spectrum versions, which were released only in Europe, and the MSX version, which was released only in Europe, South America, and Japan.

In 1984, after the release of the film Ghostbusters, John Dolgen, vice president of business development at Columbia Pictures, approached Gregory Fischbach (president of Activision International and later CEO and co-founder of Acclaim Entertainment) and offered to license the rights to the game to Activision without specifying anything. rules or requests for the game's design or content, only stipulating that it had to be finished as quickly as possible so that it could be released while the film was at its peak of popularity.

Activision was forced to complete the programming work in just six weeks, in contrast to the usual months of developing a game. Activision at the time had a rough concept for a driving/maze game to be called "Car Wars," and it was decided to build the Ghostbusters game around it. Both the movie and the game proved to be a huge success.

Brief History Ghostbusters

What's happening?

Hunting ghosts is not that easy. You have to have the appropriate vehicle, the right tools and a lot of composure. That's why they selected you to run the business.

You will start with 10.000$ in your bank account. You will have to use part of this money to buy all the things you need.

Then, you will receive a map of the city. Whenever a ghost enters a building, this building will flash. You will have to run to that building to get there as soon as possible.

Once you have reached the building, you will use your Lon Rays to catch the ghosts. When you have them all, the scene will return to the map and you will have to look for ghosts again.

Sometimes you will have to return to your jobs. So that another person can accompany you. To recharge your Lones Rays. Or to empty your ghost traps.

When Marshmallow Man enters the scene, you must shed everything you are carrying and face this monster. Send your men through to enter Zuul's temple.

Once you have entered Zuul, you must climb the stairs, attacking Roamers as you go, trying to get to the top. There, up in Zuul, you will have your last mission: that of destroying Gorza.

After having taken Gorza's power, the rest of the ghosts
They will also be powerless. The city will return to normal. And your name will be remembered as that of one of the city's greatest heroes.

«Start of the Ghostbusters Game«

Ghostbusters Gameplay

The player establishes a Ghostbusters franchise in a city whose psychokinetic (PK) energy levels have begun to increase. At the beginning of the game, the player is given a fixed amount of money and must use it to purchase a vehicle and equipment to detect/catch ghosts. They must then move through a grid representing the city, with flashing red blocks indicating sites of ghost activity.

When the player moves to a flashing block, the game switches to an aerial view of the street and they must drive to the site, attempting to vacuum up stray ghosts if the vehicle is equipped to do so. Upon arriving at the site, the player must maneuver two Ghostbusters to guide a Slimer ghost into position to walk into a trap. Successfully doing so awards money, but each failure causes the PK energy level to jump and incapacitates one of the three characters on the player's team.

The player must return to the Ghostbusters headquarters at intervals to empty traps and/or revive incapacitated team members. As the game progresses, the player must also prevent the free-roaming ghosts from reaching Zuul's temple for as long as possible; each one doing so adds to the PK energy level. The ghosts occasionally merge to form Stay Puft Marshmallow Man, who will attempt to stomp a city block. Stopping such an attack generates a bonus, but each time you fail to do so, money is deducted.

If the player has not earned more money than the total spent on equipment when the PK energy level reaches its maximum of 9999, the game ends immediately. Otherwise, the player must guide at least two Ghostbusters past Mr. Stay Puft to destroy Zuul's temple. The game ends afterward and the player earns a reward if successful.

In some versions, including those for the Apple IIe and Commodore 64, the player is given an account number upon completing the game. Entering this number on the initial screen allows the player to start a New Game Plus with the cash balance from the end of the previous game, allowing for the purchase of more expensive equipment.

Money money money

Hunting ghosts is good business. And, like all good businesses, it takes a lot of money. At the beginning of the game you can borrow 10.000$ to buy vehicles and equipment. You will be given a checking bank account, and every time you hunt a ghost, money will be added to your account.

Who is who

You are a Ghostbusters. Armed with a prepared vehicle, special ghost hunting equipment and very fast reflexes. You go after these ghosts, who are armed with flying saucers, slimes, laser beams, and the ability to be invisible at will. Here we will see who everyone is in the world of ghosts:

  • ROAMERS They like to go down the street and throw dishes.
  • MARSHMALLOW MAN A result of the union of all the ghosts' efforts, thus creating a flabby monster.
  • SLIMERS They are friends of ROAMERS, but much faster.
  • MASTER OF THE KEY He is the one with the key to Zuul.
  • THE WATCHMAN AT THE DOORS She is the one who takes care of things in Zuul.
  • centerboard He is the one who takes care of all the others. Armed with deadly laser beams, he is the most dangerous of all.

What is each thing?

Ghostbusters must be familiar with the tools of the trade. They should know the equipment that is most important to buy when money is tight. Below, you'll see what you can buy with your hard-earned money. But, remember, no matter how expensive a piece of equipment is, it does not mean that it can replace quick eyesight or a quick hand.

Vehicles

  • ECONOMY: It has room for six tools. It's very light. It skids a lot when it crashes. 2000$
  • HEARD: It has room for nine tools. Middleweight. It skids a bit when it crashes. 4800$
  • COMMON: It has room for eleven tools. It's heavy. It skids very little when it crashes. In 6.000$
  • SPORTS: It has room for eight tools. It's very heavy. It hardly skids when it crashes. LIFE GIVE ERRORS 12.000$

Equipment

  • PK ENERGY DETECTOR: It will allow you to know in advance the nearby building that a ghost will enter. The color of the building will change to purple. USA? 400$
  • MARSHMALLOW SENSOR: It will tell you if Marshmallow Man comes to a nearby building by changing the color of the building to white. 800$
  • IMAGE INTENSIFIER: The images of the ghosts become clearer. 800$
  • PK SUPER ENERGY DETECTOR: It works like the normal PK ENERGY DETECTOR, but better, because it works for the entire city, no matter where you are. 1.200$
  • MARSHMALLOW SUPER SENSOR: It works like the normal MARSHMALLOW SENSOR, but you won't need to be near the building. 2000$
  • GHOST VACUUM CLEANER: Use it to vacuum up stray ghosts while driving. 600$
  • GHOST BAITS: Use them to attract the ghosts to the area where you are and to prevent them from joining together to form a Marshmallow Man. The good thing about these baits is that you can use them many times? up to five times. 400$
  • GHOST TRAP: You can use it to hunt ghosts. Then you must take it to your offices to empty it. 500$
  • HIGH CAPACITY TRAP: It works like the normal GHOST TRAP, but you can catch ghosts three times before having to empty it. 2500$
  • LASER CONFINATION SYSTEM: With this useful instrument you will not need to go to the offices every time to empty the traps. Ghosts will automatically enter LASER CONFINEMENT and your traps will always be empty. 8000$
  • ION SUPER BEAM: It will make your Ghost Killing Lon Rays last much longer. or 3.000$
  • GHOSTS PARALYZATION SYSTEM: Use it to slow down the ghosts. 3500$
  • TURBOCHARGER: Thanks to it, your vehicle will run faster, and you will be able to reach the crime scene more quickly. 4.500$
  • SUPER GHOST VACUUM CLEANER: It is a better version of the normal GHOST VACUUM CLEANER. 3.200$
  • DEFENSIVE WALL: It is a very good tool for emergencies. Put it in the middle of the road so that ghosts, door watchers, and key masters do not pass by. But use it wisely, because it only works once in each game. 1500$

Graphics

The graphics were pushed to the limit for a 2600. There are multiple colors, things are very well detailed, and the proton flows in the breakup scenes are very well rendered and match their movie counterparts. However, the graphics fall flat because during the driving scenes, you can see the street's lane dividers through the windshield, as if the Ecto-1 were just an empty shell.

Music and Sound

the game just must get a score of 10, because Activision programmers once again managed to preserve the Ghostbusters theme and make it understandable. Programming looping background music into a 2600 game is quite a feat, so even though it's the only piece of music in the game.

Final reflection

Overall, this is a solid port of a classic game, and it's definitely one of the better programmed 2600 games out there. pick it up You will not regret.

Game technical sheet

Developer

compile

Distributor

sega

Console

Release Date(s)

1989

Genders)

Action, Adventure

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US