Marble Madness Master System

Master system Gameplay Review Marble Madness

Master System Marble Madness - Box - Front (Europe)

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Everything you need to know about Marble Madness

Master System Marble Madness - Intro Clear Logo (World)

Marble Madness (?????????) is an arcade video game created by Mark Cerny and distributed by Atari Games and Midway Games in 1984. It is a platform game in which the player must guide a marble through six courses, full of dangers and enemies, within a limit of time.

The player uses a trackball to control the marble. This game contains many innovative gaming technologies, such as the Atari System 1 hardware, the creation of C programming languages for games, and the use of stereo sound (previously monaural or simulated stereo sound was used).

To design the game, Cerny was inspired by minigolf, racing video games, and the illustrations of MC Escher. I wanted to create a game that offered a different experience with a unique control system. To achieve this, Cerny used a minimalist approach to playing field design and created enemies with minimal design. Throughout the game's development, Cerny was hampered by technological limitations and had to give up several design ideas.

Marble Madness was very popular and profitable upon its release in arcades. The game's difficulty, original visual effects and stereo music were praised by critics. It was later ported to numerous platforms and inspired the development of other games. The game was not released after localization testing revealed that it was at risk of being overshadowed by other games.

Marble Madness Gameplay

An isometric platform video game in which the marble on the screen is controlled from a third-person perspective. In the arcade version, the player controls the marble's movements using a trackball, while in the home versions directional pads are used.

The player must finish six maze-like isometric racing tracks before a set amount of time expires. Except for the initial race, the time left on the clock at the end of one race carries over to the next, and the player also receives a set amount of additional time. In addition to awarding bonus points and extra time to the winner of each race, both players have separate clocks.

The tracks are full of things and various adversaries to block the player. As the game progresses, the tracks become more difficult and include more enemies and obstacles. Each track has a distinctive visual composition. For example, the first run (called "Practice") is a simple course that is much shorter than the others, while the fifth run (called "Fool") has polka dot patterns and is oriented in an opposite direction to the others. .

The rights to the game were passed on to a multitude of developers and publishers. In 1991, Electronic Arts had the publishing rights and produced a copy of the game for the Mega Drive in North America and Europe. While this version is complete, the music transfer and text drawing are somewhat sloppy, some of the graphics have been recreated, the colors have been changed (most notably, the marble is now red), and the marble's movement restrictions have been changed. They relaxed a little (allowing jumps and falls). not possible in other versions of the game).

Atari Games' home console division, Tengen, produced its own copy of the Mega Drive for the Japanese market in 1993, which is different from the Electronic Arts version. This is similar to the situation regarding the Mega Drive port of Klax, in which Namco produced its own copy for Japan. This Japanese version, which appears to have been produced in-house by Japan's Tengen, is much more faithful to the original game (but whether or not it is a direct port is unknown), and features trackball support via the Sega Mouse.

Virgin Games published a version of Master System the next year. Tengen would also publish the Game Gear version. Both the Master System and Game Gear ports were created by Steve Lamb. The game is present in the internal data of the Japanese Mega Drive Mini, but is inaccessible without modifying the system.

Graphics

The graphics look perfect for this type of game. The maze environments have that polished three-dimensional look, but they don't try to be too flashy to deter your attention from getting to the end as quickly as you can. Enemies and marbles are the same way. I especially like how you can still see the ground textures through the living enemy lakes, and how the white patterns on the blue marble roll in unison with your every move. Even if you couldn't see your marble but could see those patterns that look like light was reflecting off it, you could tell which direction you were traveling.

Music and Sound

The sound effects are as they should be, such as the harsh sound of hitting another marble, the ahhhhhh sound of falling off the edge, etc. Now the music I really know It adds to the atmosphere of whatever scenario you're currently challenging. The first two mazes aren't as difficult or dangerous as the others, and the music has that upbeat, futuristic sound to punctuate that. Just wait until you hear the tune that accompanies the red-clad stage where you'll spend almost as much time flying through the air as rolling on the ground. It promotes the feeling that you are in the most dangerous part of the world, and it are . This area couldn't be more of a nightmare for a little marble, especially if he has a daunting fear of heights!

Final reflection

Although it is not a perfect game, Marble Madness is perfect for anyone looking to add fun, intense, and challenging titles to their NES library. marble madnessIt has shown me what I missed by not playing marbles beforehand. Wait, delete that. I've been playing marbles ever since, and this NES marble madness game is way more fun than any real-life marble game. Seriously, if you don't have Marble Madness , what more can I say? Your Nintendo collection is incomplete.

Game technical sheet

Developer

Atari Games
Midway Games

Distributor

Atari Games

Console

Release Date(s)

1984

Genders)

Platforms, Racing

game modes

2 Players

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US