Masters of Combat Master System
Everything you need to know about Masters of Combat
Masters of Combat is a versus fighting game for the Sega Master System, released in 1993. It was later ported to the Sega Game Gear in Japan as BusterFight (????????). The video you will find below about the game shows why it was a success for the SEGA console. It was a fighting game created specifically for this console (it was not a conversion, as in the case of Mortal Kombat or Street Fighter II).
Brief History Masters of Combat
In the year 20XX, a UFO lands near Megalo City. A team is sent to investigate, but they find no trace of any life forms inside.
After a year, the mayor of the city, out of nowhere, decides to organize a fighting tournament to determine the strongest fighter in the world. However, something sinister seems to be happening. . .
«Start of the Masters of Combat Game«
Masters of Combat Gameplay
In Masters of Combat, you must defeat your three opponents and yourself in a mirror match before you can face the game's final boss. Unlike most fighting games, there is no use of "up" on the D-pad, leaving one button for punches and kicks. In this game, the focus is on a few basic hits instead of many combos. This is a good thing because it adds variety to the game. However, it is also easy to remember.
The idea of this great game is to move away from other representatives of the genre, who have based the game on pressing the buttons on the controller madly and without sense, which is why Masters of Combat requires a lot of precision in its execution, but not everything. can be so pretty. If there is anything bad to say about the game, it is that there are only a few game modes and they become quite repetitive over time due to the simplicity of the controls and the few fighters available.
Once you get the hang of it, there will be no more secrets. On the other hand, the graphics are one of its greatest assets, with a comic-book aesthetic and designs that, without being very original, do attract attention.
Graphics
They are one of the most striking aspects of the game due to their excellent color and quality. Let's see them in detail... Sprites: There are four characters and they are very well designed, despite having a small size. Despite being small in size, they have a large amount of detail. Although the animations are very good and small details are added, we see our fighters frustrated after a round of combat when we lose.
The technical quality of the scroll is not bad, nor abrupt; There just isn't much. As a result, the game's gameplay is always frenetic, regardless of whether battles take place on a single fixed screen.
Music and Sound
Although the sound hardware in this game is modest, it is not unusable. The main system, on the other hand, doesn't sound too bad. This game actually has some good compositions, which achieve their goals and nothing more. They aren't memorable soundtracks, but they work well with the action of the game. There are also some new sounds that save some of the monotony.
Final reflection
From my point of view, this game is the best of its kind for the master console and I even think it may be the best fighting game of the 8-bit era. Unfortunately, not being terribly popular, he didn't get the recognition and respect he deserved. It is a true treasure that should be highlighted.
Game technical sheet
Genders)
Struggle
game modes
2 Players
Cooperative
Nope
Format(s)
Cartridge
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