Alien 3 NES

Nintendo Gameplay Review Alien 3

Nintendo Alien 3 - Box - Front (Europe)

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Everything you need to know about Alien 3

Nintendo Alien 3 - Titulo del juego

The Aliens franchise has always been video game ready when you combine alien xenomorphs with acid blood, big guns, crawling through air ducts, and flamethrowers. While Alien 3 for the Nintendo Entertainment System stays true to the franchise, it deviates from its relationship with the movie by having more than one alien and real weapons to find them. It's a welcome twist, because I'd rather have something to shoot at and something to kill. The developers could have gone the stealth route, but who wants to be vulnerable when video games are power fantasies?

Alien 3 is a 2D side-scrolling shooter. The goal of the game is to rescue captured prisoners from mazes like hallway and tunnel levels. That's fun and easy to do, but then you have a timer to do it all. Sure, a lot of games have timers, there's nothing wrong with that, but once you kill all the prisoners, you need to find your way out. a vent before the time expires.

Alien 3 Gameplay

Alien 3 becomes a maddening race of a memory game. You must memorize where each prisoner is from a previous run and find the quickest and most efficient way to find them all. Taking damage punishes you when Ripley falls to the ground. Going down stairs becomes much faster when you take damage, she falls and falls down the shaft.

In fact, Ripley will be falling a lot, because the game is designed that way. If she falls from too great a height, she will tip over and lie on the ground. There are other parts designed to send her tumbling down stairs. Landing on one of the steep stairs sends her rolling down in a comical manner.

I will hit you with the worst sin in the game of two giant sins. If you fail and run out of time, you'll be punished by watching the game pan to each of the prisoners as an alien bursts out of their chest. This is a double-edged sword, because you can see their locations, but you have to wait to see the locations. There is no way to skip it or speed it up at least that I found. It is like this for each expiration of time.

These levels are a good size, but there's nothing to distinguish one part of a level from another beyond the platforms. The backgrounds are similar and you might wonder how many mortuary tiles a prison can have at the end of the first level. The game loves to hit you with a maze of vents at the end of each level and Ripley crawls slower than she runs. No wonder too, it's a relief after all, but there can be a lot of dead ends when you're short on time.

The game's second biggest sin is trapping you at the bottom of a level with no way to go up or die. You have to let time run out, even if you have four or five minutes left. Maybe there is some way to die, it's just not obvious at all. maybe you can throw a grenade at something or climb over a fence.

For everything the game gives you, it takes something away from you. You have a lot of health, so the game takes a lot of your eyesight. You only get about thirty percent of the screen to see where you're going. To compensate for this, you can walk around a bit and then let the screen move so you can see five percent. Then go down to thirty percent, wait and let it move a little more. I'd like to think it was bad programming, but it was probably psychology to give the aliens a chance. This also prevents you from doing a sprint, because you will simply be attacked by a xenomorph, but again you have so much energy that you can take a hit and find a health pack.

He can go up and down stairs and has a high jump, but the problem is that he needs to walk up a ladder instead of jumping. That high jump of yours becomes problematic, because you need to jump some gaps from a narrow platform, you need to jump and then use directional control.

On a ladder, you can drop a hand grenade below you to take out an enemy, because you can't shoot when hanging from a ladder. The problem is that the grenade will go through the enemy. I guess in real life the alien would let it fly instead of catching it and exploding.

You have four large weapons, a flamethrower, a powerful standard machine gun, some type of single shot projectile which I can only assume is the grenade launcher, and you have thrown grenades. They all feel useless beyond the standard weapon and single shot. Thrown grenades bounce and can miss their target. The flamethrower has such a short range that I swear it's a blowtorch.

I guess the most important thing to note is that the buttons are reversed where B is jump and A is shoot. While this goes against the logic of the NES game, somehow I'm sure you'll master it. To change weapons, press select. I'd rather find weapons on the fly than have four to juggle.

Alien 3's controls feel stiff and deliberate, as if the game wants to take away whatever mobility you have, especially when descending a ladder. You have to be near a platform. Ripley can crouch, digitally shoot up or down with just the machine gun, but never directly up or down, nor can she fire a gun when jumping. Holding down the jump button makes you jump again, and under normal circumstances I'm against that, but there are so many narrow platforms that mimic a ladder and force you to jump over and over again that I don't have a problem with this mechanic.

The enemies in Alien 3 Nes have some variety and feel stealthier than the Super Nintendo version. Facehuggers hatch from eggs, but you'll have them dead long before they hatch. Xenomorphs can crawl on the ceiling, descend and jump. They are also hung on vents. One of the most interesting things is the head of an alien that can be seen from the ceiling, you must knock it down before it jumps. It's interesting, but I can imagine careless players getting frustrated. There are also acid spitters and faster aliens that lunge at them.

When you finish a level, you get a score based on the amount of ammunition and prisoners you rescued. This really makes it feel like a game worth replaying for anyone looking for a high score. It's a nice addition for anyone looking to get into Alien 3. The menu has options for difficulty and how many lives you want. Each death or time expiration returns you to the same level.

After a few levels, you'll get a boring and pointless boss fight against a bigger alien. I recommend standing to the side and shooting him, because he follows his pattern without realizing that you are killing him. Going out into the open will eventually get you killed.

Graphics

The graphics were done very well for the NES. There were only a couple of enemies, a big blue alien that stomps you if you get close to it, and a small flower-like thing that spits out a yellow worm and sticks to your face until you die. Both enemies were well drawn. Your hero is also decently drawn, but I didn't know the hero was a girl until I read the other reviews. Well, I guess they could have given her long hair or a ponytail and not made her look like a boy. A lot of people make that mistake, especially those who haven't seen the movie/s! When an enemy hits her and she falls, it seems to take a few seconds for her to get back up and there is no animation. She just lies there as if she were dead. But she is not. She shouldn't be sleeping on the job!

Music and Sound

What shines the most about the game is the music. It's great, and while it has a typical NES sound, it's set apart from anything else on the system by how sinister it can sound.

Final reflection

Alien 3 is a fluid game, but I still enjoy it. There is a different kind of feeling. It's not good at all, but it's different. There's a psychology to his madness that's good for people who want to endure the torment of a high score.

Game technical sheet

Developer

Test Software

Distributor

LJN

Console

Release Date(s)

1993

Genders)

Platforms, Shooter

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US