Bionic Commando NES

NES Nintendo Gameplay Review Bionic Commando

NES Bionic Commando - Box - Front (North America) You Tube

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Everything you need to know about Bionic Commando

Nintendo Bionic Commando - Titulo del Juego

bionic commando (aka Top Secret: Hitler?s Revival (????????? ?????????) in Japan. bionic commando is a video game released in 1987 for the Nintendo NES. It is a sequel to the video game of the same name released the previous year, but they share the same name in other countries.

Brief History Bionic Commando

In 198X, a group of imperialist Nazis (called Nazz in the instruction manual) developed a project called «albatross«. The project was subjected to the practice of its leader: «Generalissimo Weizmann». During the game it is revealed that part of the plan is to resurrect Adolf Hitler to lead them to world domination.

Due to the Federation's sudden notice about the project, a special command is sent: "Super Joe» (the protagonist of the video game Commando, but contact with him was lost when he was supposedly captured by imperialist troops

«Start of the Bionic Commando Game«

Bionic Commando Gameplay

Bionic Commando's gameplay is some of the best I've seen in a video game. Before I get into the actual review, I need to explain the physics of the game so you understand what I mean. One of the biggest differences of this game from other platform games is that you cannot jump. Yes, you read that right. You can't jump! A platformer without jumping may seem absurd, but Bionic Commando makes up for it with another mechanic. 

True to the game's name, the main character is equipped with a bionic arm, which functions like the grappling beam in Super Metroid or the whip in Super Castlevania IV. However, the main difference between Bionic Commando and those other two games is that you use the bionic arm all the time, in all levels. This results in a unique and very fun style of play. which virtually no other game has been able to copy since.

Just like Mario games have a personal style with their jumping mechanics, and Sonic games have their own style with the main character's running speed, Bionic Commando feels unique thanks to its bionic arm mechanic. The game's controls are perfect, and once you get the hang of using your arm, you can navigate the levels almost freely, and it really gives you an experience you've never felt before.

It almost feels like you're flying through the levels. Sure, the first few minutes you play you may feel confused before you've fully learned how to use your arm, but you'll soon get the hang of it (pun not intended), and then everything becomes great. You can also use your arm in many ways. You can swing from platform to platform,

Aside from the aforementioned mechanics, Bionic Commando is more or less a standard platform action adventure game, but very, very good at it. The game starts on a world map where you can select the level you want to play. When you complete a level, you get new items that you can use in other levels. For example, when you complete the desert level, to receive a rocket launcher. 

This allows you to knock down a wall preventing you from entering the port level. By completing this level, you acquire a permit that allows you to access a neutral area, where you can obtain your teammates' blue communicator, and so on. It may be a concept that has been used for a long time in many games, but the mechanic with the bionic arm always makes the game feel fresh and original.

The level design is also excellent, with each stage making full use of the bionic arm mechanics and offering a new type of challenge. During your quest, you will enter a cave, where you will have to use flare bombs to turn on the light; jungles, where there are deadly pools of quicksand and enormous man-eating plants; factories, where you will ride mining carts over large fire pits; computer labs, which are built like a maze with tons of hallways and doors; port cities, where you have to do repeated swings over long sections of deep water pools, and much more. You will have fun from the first minute to the last. The difficulty curve is also perfect and is very well balanced throughout the game. The first few levels are pretty easy, but the last ones can be really difficult. But you can definitely beat the game if you keep trying.

Censorship

Nintendo altered parts of the game in the American and European versions following the inclusion of Nazi symbols such as the swastika, Nazi army soldiers, and Adolf Hitler as the final enemy, painting out any Nazi references, removing any Nazi symbolism, and removing Hitler as a character. Despite the furore caused by this incident, censorship of the ending, in which the head of the final enemy (Hitler in the Japanese version) was explicitly exploded, was not observed.

Graphics

Bionic Commando is a fantastic game, and not just by Game Boy standards. There is a huge amount of detail in both the various characters, environments and backgrounds, the animation has been handled very well and even the occasional cutscene looks polished to perfection. The slightly animated, cartoonish style is also very easy on the eyes and gives the game a lot of character. My favorite part comes towards the end, showing flowing clouds and flying planes whizzing past the hero as he hangs beneath the flying fortress. It is a sight that is still quite impressive to behold. The only real issue here is the occasional slowdown when things get really busy, but that thankfully doesn't happen too often.

Music and Sound

The soundtrack is a mix of new material and revamped versions of the tunes from the NES iteration. They blend together very well into an energetic, hummable and simply wonderful whole. The boss music is appropriately menacing, for example, the neutral zones are accompanied by something upbeat but unmistakably militaristic, while the score as a whole has a highly motivated quality. The sound effects are quite meaty, adding a lot of oomph to the action.

Final reflection

Bionic Commando can confidently take its place alongside other great Game Boy games, such as Donkey Kong, Wario Land, and Link's Awakening. It looks and sounds good, plays like a dream, and offers just the right challenge to sink your teeth into. The game requires a lot of practice to really master, but the joy it brings is definitely worth it. It's a shame that the game goes a bit off the rails towards the end, with a cliff-sized difficulty spike hitting you in the face, but it's more jarring than truly disastrous. If you're a Game Boy fan or just like good games in general, and who doesn't, Bionic Commando really belongs in your collection.

Game technical sheet

Developer

capcom

Distributor

Capcom USA, Inc.

Console

Release Date(s)

1988

Genders)

Action, Platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

en_US