Disney's DuckTales NES

NES Nintendo Gameplay Review Disney's DuckTales

Nintendo DuckTales - Box - Front (Europe)

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Everything you need to know about Disney's DuckTales

Nintendo DuckTales - Titulo del juego

Considered one of the very lucky few NES games that are license-based and a joy to play, Disney's DuckTales (Capcom, 1989) is one of the gems in the NES library that is among the best the console has to offer in when it comes to 2D action platforms. Unlike most other NES and retro games that I rate highly, this is not because I grew up playing this game from a very young age or because I was a devout fan of the cartoon series.

More than a decade ago, millions of kids everywhere had a list of favorite cartoons they loved to watch every Saturday morning, or any other time they were watching. At its peak, DuckTales was easily on at least 9 out of 10 lists, it was that popular. Old Scrooge McDuck in a top hat was already the richest duck in the world. However, he was not satisfied with being a millionaire who has a vault of thousands of gold coins. He still had an unquenchable thirst to search for luxurious treasures around the world to add to his ever-growing collection of riches.

Disney's DuckTales Gameplay

In the early days of 1990, DuckTales was made for the NES and follows the same story as the classic cartoon series. Scrooge McDuck will make his way through five enormous levels in this quest that is more than dangerous. You'll encounter muscular gorillas and stinging bees as you pass underground tombs filled with neighboring ancient statues in the Amazon jungles. Venture into the haunted grounds of your most feared nemesis of all, Magica de Spell, as you beat up skeletons running back to their grave. 

Ride mine carts and jump over deadly heights as ugly frog-like creatures leap out of the water, ready to sink you into African mines. Put on your warmest clothes and bravely make your way through the snow-capped mountains of the Himalayas. Finally, who knew ducks could breathe effortlessly on the moon? Clearly Scrooge can.

Scrooge may think he's invincible, but if he gets hit by some enemies, falls into a pit, or scrapes his head on a sharp surface, he'll know he's certainly not free from the merciless clutches of what every living creature eventually faces. in his life, which is death. For this reason, Scrooge's family members are all here to lend some feathers of help. Huey, Dewey, Louie, and Webby remain motionless like statues in various parts of the game. 

When you find them, you can walk up to them and they will give you a good tip or two on what you should do next. Mrs. Beakly is here to leave you some treats in case you're a little low on energy. The charming pilot, Launchpad, occasionally offers a free ride (a good deal, even if you're a millionaire!) to the control room.

Along with the dangerous enemies you'll encounter during your journey across planet Earth, an evil boss like the Abominable Snowman, a speedy rat, and maybe even a familiar face or two, await your presence at the end of each level.

Duck Tales plays a bit like most 2D platformers in the past. Instead of simply jumping off the top of all enemies' heads, Scrooge bounces on his staff. When you are nervous and want to reach a higher place, jumping on your pole is a must. It can also be used to defeat almost any opponent, to bring it to life through penetrating spikes on the ground in front of you, and to open objects such as boxes or treasure chests. 

When there is a piece of ice, box, or other item on or near the ground, you can walk toward it and continue walking as if it were not in your way. The tip of Scrooge's tail will begin to move from side to side and he will adopt a golf stance as a way to prepare to swing his cane like a golf club to hit whatever is in front of him.

Scrooge's sites mainly focus on rare treasures that you will become the proud owner of by defeating a boss, but you wouldn't mind collecting a few diamonds along the way. You can swing your staff and hit certain objects, like stumps in the Amazon or the tall RIP markers in Transylvania. If you're lucky, a shiny diamond will appear waiting to be picked up, but if luck isn't on your side, something bad, like a ghost, might fly out instead. You can also find diamonds by breaking open boxes and defeating enemies. But my favorite way to search for the hundreds of extra riches is to simply jump around in the nooks and small places.

You are climbing a suspended rope and you are halfway up. On either side of you there is nothing but small rock ledges that you could barely squeeze over. Jump off the side of the rope onto these ledges and a diamond will likely appear out of nowhere. When you see places where you might bounce your cane and hit the ceiling, or other out-of-the-way places you wouldn't normally go, like corners that have nothing in them, just swallow your pride and go to them.

You will be surprised how many fortunes will appear out of nowhere and fall into your hands. That's one of the things that keeps DuckTales' replay value soaring long after you complete the game. Another notable attribute is the fact that there are other hidden treasures in addition to the five that you will obtain by completing the levels and conquering the bosses.

Graphics

The graphics of the game are quite good. As I mentioned before, each stage takes place in a different part of the world, whether it's the African mines, the snow-capped mountains of the Himalayas, the haunted mansions of Transylvania, or the Moon. The graphics do a good job of representing each of these various configurations, with all sorts of colors and patterns seen. Close-ups look good and fairly well detailed, although backgrounds tend to look a little simpler and generic. 

Many of the enemy designs are also quite basic, with most of the creatures being such basic animals as goats, bats, snails, and the like. The designs for Scrooge himself and all the other signature characters in the DuckTales universe look as they should and pretty well detailed, which you really can't ask for much more from an 8-bit system. It's great that so many of these characters appear here too; In addition to Scrooge and his great-nephews, you'll also see Magica DeSpell, Launchpad, Gizmo, Mrs. Beakley, Webby, Bubba, and a few others.

Music and Sound

Aside from the core gameplay, the music is another area where DuckTales really shines. It's great that the original cartoon theme is here in an 8-bit version, and each main stage has its own characteristic background theme, each of which is good and appropriate for the stage, but very light, cheerful and optimistic to be in harmony with the family. -Friendly DuckTales theme. 

Of course, no one can talk about the music in a DuckTales review without mentioning what is considered one of the best 8-bit tunes ever composed: the Moon Stage theme. Look it up on YouTube and check out the many remixes dedicated to this track and listen to it for yourself if you haven't already. The rest of the background songs are also excellent and very pleasant to listen to. Overall, DuckTales' music is one of my favorite NES songs.

Final reflection

Overall, DuckTales on the NES is a fantastic game, with the only minor flaws being that it can feel quite short and lacks challenge in some areas. Otherwise, in this game you have a very solid platformer and a must-play game that you should add to your collection. Copies aren't too hard to find, but when searching online you may have to shell out a little more than you'd like, especially if you want to get it boxed, in good condition, with the manual.

It's a very fun and fascinating game that may take a few tries before you beat it, but once you do, you can come back if you want to get absolutely everything you can out of it. Definitely a must-have for fans of the Donald Duck and/or DuckTales franchise, and those passionate about these old-school action platformers.

Game technical sheet

Developer

capcom

Distributor

capcom

Console

Release Date(s)

1989

Genders)

platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US