Double Dragon II The Revenge NES
NES Gameplay Review Double Dragon II The Revenge
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Everything you need to know about Double Dragon II The Revenge
When talking about some of the most memorable side-scrolling fighters, it would be a crime not to mention the Double Dragon series. In the 1980s and early 1990s, games ruled the arcades and were just as successful when they moved to consoles. While the series seemingly fell off the radar as the reign of 16-bit systems came to an end, and only one game has been released in the last decade, the series' impact remains significant. Among the many titles and ports, Double Dragon II The Revenge stands as one of the best examples of what a side-scrolling game can and should be.
In terms of story, Double Dragon II is similar to the original in both style and simplicity. However, instead of kidnapping Billy's girlfriend, the Shadow Warriors murder her. Because of this, Billy and his brother Jimmy, who is back on the winning team from the previous NES port, set out to hunt down the Shadow Warriors and get their revenge. The player discovers this through a brief cutscene at the beginning, and the rest of the story is told before each level. While it's clearly not the deepest story you'll ever hear. In the same way, it will keep us entertained throughout the game.
Double Dragon II The Revenge Gameplay
As with any fighting game, you need moves and a guy who can kick ass. Using the same formula as the original Double Dragon, Acclaim included almost all of the same elements except for a different control system. The game is similar to any side-scrolling platform game in that your character can walk, move, and attack other enemies on the screen.
The controls are simple. They're actually based on the proximity of enemies around you, rather than the previous game where you pressed one button and kicked the other. So if an enemy is behind you and you press the button corresponding to that direction (A or B), Billy will perform a back kick.
Basically, you press the button that is closest to the enemy and it will allow you to attack left or right. This was such an innovative control system at the time because it allowed players to get out of jams much more easily, rather than being trapped by two Japanese thugs. Additionally, the controls are very responsive. You don't have to worry about a delay in your jump kick, or some kind of mismatch with your karate chop. This is contact for contacting reactive controls.
The levels
El juego continúa con la misma idea de niveles. Comienzas en las calles y eventualmente sigues a Shadow Gang hasta el nivel final. Cada etapa contiene un jefe al final que «generalmente» es más duro que los enemigos normales en la etapa. A veces, ciertos oponentes llevarán armas como látigos, cadenas, cuchillos y granadas que puedes usar si caen al suelo.
Being able to jump is a necessity, as some levels have conveyor belts or complicated platforms that you must perceive correctly to successfully complete the jump. For the most part, there is a good balance of difficulty in the game, mainly because you have a chance to beat the game. Bosses are somewhat easy to defeat, and timing your moves can be a life or death decision.
The Obstacles
Algunas formas innovadoras de restringir ciertos movimientos son colocando obstáculos. Acclaim se volvió creativo cuando hicieron una pelea de jefes en la que no podías saltar en absoluto, o de lo contrario irías directamente a un techo de púas. Si bien esto sería molesto para el jugador, lo inspiró a pensar de otras maneras, como usar una patada o un puñetazo normal. Los jugadores se ven desafiados mentalmente cuando juegan Double Dragon II, a diferencia de algunos juegos en los que todo lo que implica es el mismo movimiento «barato» (tos, Mortal Kombat, tos).
Billy también tiene algunos movimientos creativos como una patada de huracán, varios contraataques desde el suelo (upupper ascendente, golpe de rodilla ascendente) y, por supuesto, su hermano, Jimmy. También hay modos de juego adicionales, como 2 Player Co-Op, donde puede configurarlo para que se lastimen entre sí o no. Hay tres dificultades diferentes, aunque la dificultad «Práctica» solo te permitirá jugar unos pocos niveles. En su mayor parte, Double Dragon II es una de las mejores experiencias de lucha que tendrás en tu NES.
Graphics
As with any side-scrolling platform action game, there needs to be some decency among the graphics to give the player a sense of realism. Double Dragon 2 does exactly that, as many levels and stages have nicely colored backgrounds. The cities are so detailed that you can almost see a woman showering in an apartment window. Forests have trees with slight grooves and impressions. There are sewer grates on cement roads or conveyor belts in a factory. Most of the beautiful backgrounds that DD has been noted for are quite visible in its sequel. Billy and Jimmy still look like tough guys, complete with their blocking stances and fluid animations. You can tell the difference between a left or right punch simply by the way you turn your body. Enemies have different attack styles,
Sprites still flicker when multiple enemies appear on screen, and this can be a pain when you're trying to punch someone in the face. Sometimes you'll have some kind of glitch on the side of something, which can be both strange and unusual. The details on most enemies are noticeable, but it seems like the faces tend to be shadowed, so there's no real facial expression. However, the frame rate is very smooth and you don't have to worry about tear n' jerk fight animations. For the most part, Double Dragon II brings back the memorable, colorful graphics we look for in most Nintendo games.
Music and Sound
For quite some time, the Double Dragon series has always been referred to as one of the few fighting games with decent music. Since the first game was released, it had an extremely addictive theme song that really boosted the player's attitude during the game. Not only did Double Dragon's song feature a somewhat epic beat, but it was perfect for encouraging the player to kick some butt. DD2 did exactly that, taking the same main theme, but trying to remix it a bit. While it still has a tough effect, Double Dragon II probably has the worst music in the entire trilogy. But this isn't necessarily a bad thing, the songs trade off every level. Whether you're in a helicopter or on an ocean platform, the music fits quite well.
The sound effects are mainly above average, as they match all the graphics on the screen quite well. The grenades make an explosion like crumpled paper and the knives sound like two soda cans thrown against a wall. But this was a good thing since the NES hardware was very primitive. Acclaim did an incredible job in both departments, and it really gives this fighting game a name to back it up.
Final reflection
If you look back at the history of many beat-em-up games, most of them spawned from the initial release of Double Dragon. However, Double Dragon II took that same gameplay system and improved it with a much more balanced fighting system. Every element, from graphics (excluding sound) to difficulty, was improved or modified in one way or another. You can get so much satisfaction by beating the enemies who killed your girlfriend. Either way, Double Dragon 2 is a must-have fighting game in anyone's collection. Whether you find it at a garage sale or just need another game for your collection, get it. It's not very often that we come across such well-designed games that have tons of replay value like DD2 does. Remember the Dragons.
Game technical sheet
Genders)
Beat ‘em Up
game modes
2 Players
Cooperative
Yes
Format(s)
Cartridge