Dragon Power NES

NES Nintendo Gameplay Review Dragon Power

Nintendo Dragon Power - Box - Front (North America) You Tube

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Everything you need to know about Dragon Power

Nintendo Dragon Power Titulo del juego

Dragon Power, a diferencia de muchos de los últimos juegos de Dragon Ball, es un juego de acción/beat-em-up en el que juegas como Goku, que golpea y patea a los enemigos mientras explora el mundo de 8 bits en busca de Dragon Balls, de manera similar a Legacy of goku Sin embargo, a diferencia de LoG y las secuelas de este juego, no se puede subir de nivel. En cambio, tu nivel de poder representa tu salud y te vuelves más fuerte al recolectar power-ups Power Pole y «Wind Wave». Es un cambio refrescante de los luchadores habituales que la serie tiende a bombear.

One of the coolest aspects of the game is that it tells its story through cinematics, something that many will take for granted today, but was very rare in the '80s (and was popularized by Ninja Gaiden). As said, the game takes place at the beginning of Dragon Ball and you start from the beginning, meet Roshi and Yamcha and end with Goku fighting his way up the tower and the story is explained through animated cutscenes. As you progress through the game, you will see characters interact and explain the situation or act out various scenes from Dragon Ball, such as Bulma turning into a carrot or Master Roshi putting out the fire in the Ox King's castle with a Kamehameha.

Dragon Power Gameplay

La jugabilidad es bastante simple y muy parecida a Double Dragon. Exploras un mapa 2D lleno de enemigos a los que puedes derrotar golpeándolos y, a veces, sueltan potenciadores de cápsula, como el Power Pole de Goku, que aumenta su daño y alcance, un potenciador de «Onda de viento» (que es el Kamehameha y tiene usos limitados), salud o un «bocadillo», que te hace correr más rápido. 

Cada nivel tiene un objetivo determinado que suele ser «llegar al otro lado», pero cambia con frecuencia a cosas como «encuentra las bolas de dragón que te robaron» o «recupera varias zanahorias para que Bulma vuelva a la normalidad», lo cual es genial y rompe la monotonía. A menudo, tendrás que luchar contra un jefe al final del escenario, en el que la vista cambia a una vista lateral de «Zelda 2» a medida que se golpean entre sí.

However, one of the biggest things you'll probably notice about the game is the localization team's removal of most Dragon Ball references. Not wanting to pay the licensing fee for a series that was fairly unknown at the time, Bandai attempted to change it to make it look like an average kung fu game (as evidenced by the martial artist on the game's cover). This means that while you continue playing as Goku, all of his friends' names have changed, as have many of their artwork. 

Bulma becomes Nora, Roshi becomes an average old man named Hermit, Yamcha is Lancer, Oolong is Pudgy and so on. Even Goku couldn't escape this fate as his sprite was edited to look more like a monkey. This really dampens the experience if you're looking for a Dragon Ball game, as there are remnants of it, but it feels off because of all the changes.

La trama también sufre en este juego debido en parte a los cambios, la política de censura de Nintendo y una pésima traducción. Oolong, por ejemplo, es simplemente una persona traviesa que se niega a compartir su comida con la gente, dejándote adivinar por qué estás luchando contra las mujeres enamoradas mientras lo buscas. Otro ejemplo es cuando «Nora» se asusta cuando Goku le dice que le prometió a «Ermitaño» que podría almorzarla (lo cual no tiene ningún sentido). Luego le dice a «Pudgy» que se transforme en ella y le dé su almuerzo. 

Por extraño que parezca, simplemente editaron el texto ya que las acciones aún reflejan la ‘versión sin censura’ que estoy seguro de que los fanáticos recuerdan, lo cual es extraño de ver. El texto también está extrañamente traducido y ridículamente malo. Por ejemplo, en el manga/espectáculo, Goku envía a Monster Carrot a la luna después de convertir a Bulma en humana. En el juego, cuando ‘Nora’ pregunta a dónde fue, Goku responde «El conejo vio la luna». Con todas estas cosas, a menos que seas un gran fanático de Dragon Ball y sepas exactamente lo que está pasando, te garantizamos que te perderás ya que la historia está fragmentada y es difícil de entender, incluso con un buen conocimiento de la trama.

One thing that bothers me about the game itself is the fact that your health slowly depletes throughout the game. Considering you only have 150 when you're maxed out (250 if you want it later) and each hit takes away 5, you'll see why losing your health every second is a big detractor. There were several times where I fought a tough boss, only for Goku to randomly die right before I could deliver the final blow. 

Especially frustrating is that the game doesn't recharge your life at the start of a new stage, meaning that if that boss with 4 HP narrowly squeezed you, you'd better fly around and hope you find a power-up capsule before you lose all your life. health. Also consider the fact that you only have one life and you can see how this can be a problem. Although you can continue from your last stage when you die.

Another thing you probably won't notice but is still confusing is the removal of four extra stages found in the Japanese version. After finding the Dragon Balls for the first time, you trained with Master Roshi and went through four stages fighting various staple characters from the series, such as Krillin, Yamcha, and Major Metallatron. In fact, its removal makes one of the wishes useless (See the Future), as it originally skipped all four levels of training and sent him straight to the moon stage where the American version begins. The removal of these stages is baffling and makes you wonder why, since none of the content in them was copied directly from the manga/anime and was less significant than the things they left behind.

Una nota menor es con el «Kamehameha», conocido en el juego como «Wind Wave». Para ejecutarlo, debes mantener presionado B hasta que Goku ahueque sus manos y presione A para disparar. Si bien no es tan malo cuando te acostumbras, el hecho de que tengas que esperar varios segundos para disparar significa que probablemente recibirás algunos golpes y puede ser frustrante, especialmente porque la salud es tan crítica en este juego (ya que nunca se sabe cuándo obtendrá un poder de salud, ya que son aleatorios). Si bien es un ataque poderoso, tener que estar abierto a un ataque por un momento cuestiona su utilidad.

Graphics

Not bad for a mid-80s Famicom game, but some of the character colors aren't very accurate to the show. I know, I know the color limitations, but they didn't even try. Yamcha never wore brown, Bulma only had purple hair in the manga, and I don't think Roshi wore blue until Dragon Ball Super. This game recycles a lot of graphics, that is, with enemies. Headswaps, recolors, frankensteins, you name it. What's really cool is that 2 of the last bosses were designed by Dragon Ball author Akira Toriyama. He's always been great with character designs for other Dragon Ball games and other projects, this being his first. However, the recycled enemies get tired after seeing them throughout the game, especially in the training stages of the tournament where they are Goku's body with a random animal head.

Music and Sound

The title screen theme, which is a direct remix of Dragon Ball's opening theme, is pretty good, in fact, it might be the best song in the game. The scene theme is also the main theme, but it's not that good, it has that weird buzzing sound that makes me want to skip them. The game's level theme is an annoying tune that only lasts 6 seconds before it repeats itself. The boss theme is the only other song you'll hear while playing, and even that isn't great either. I wish they took more music from the actual show and used it as level themes, because you'll hear that main stage theme throughout the 80% of the entire game.

Final reflection

All in all, Dragon Power is a good beat-em-up game that Dragon Ball fans will likely continue to strive to beat (hopefully to see glimpses of the story they've come to know hidden behind the changes and censorship) while players will probably want to avoid this one. The gameplay can be fun at times, but the constantly draining health, unique life, and screeching music will test even the most patient players. If you're a fan, it's worth a try. If you're a patient player who enjoys a challenge, it's worth a try. Everyone else should probably avoid this game and pick up a different game, as the plot has been edited for confusion and the gameplay is average at best. Try Origins/Advance if you want a Dragon Ball fighter, as you'll probably have more fun with them.

Game technical sheet

Developer

COUGH

Distributor

Bandai, Bandai America

Console

Release Date(s)

1986

Genders)

Action, Adventure

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US