Mega Man 2 NES
NES Nintendo Gameplay Review Mega Man 2
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Everything you need to know about Mega Man 2
Mega Man 2, known in Japan as Rockman 2: Dr Wily no Nazo (????? 2: Dr.?????? Rokkuman Ts?: Dokut? Wair? no Nazo?, trans. «Rockman 2: The Mystery of Dr Wily«) Akira Kitamura and Keiji Inafune, the creators of Mega Man 2, collaborated to create the game in 1988. It was released for the Nintendo Famicom on December 24, 1988, and was subsequently released in the West in July 1989 in the Nintendo Entertainment System, becoming an international sensation. Keiji Inafune still considers Mega Man 2 his favorite game in the series, as well as his personal favorite.
Although sales of the original Mega Man were not impressive, Capcom allowed the team to create a sequel. They simultaneously worked on other Capcom projects and used their free time to develop the game, using unused content from the first game. Takashi Tateishi composed the soundtrack and Yoshihiro Sakaguchi was the sound programmer.
Brief History Mega Man 2
Year 200X
In the year 200X, a super robot called Megaman was created. Dr. Light created Megaman to stop the evil desires of DR. Wily. However, after his defeat, DR. Wily created eight of his own robots to counter Megaman
«Start of the Game Mega Man 2«
Ninja gaiden gameplay
In Mega Man 2, Dr. Wily, the main antagonist of the series, creates eight new Robot Masters to confront Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man. Wily also creates an army of robotic minions. Mega Man, Dr. Light's chosen protector, is sent to eliminate Dr. Wily and his robot armies. Dr. Wily is defeated by Mega Man, and then fights Wily himself. During the final battle, Wily flees to the caves beneath his fortress and attempts to persuade Mega Man that he is an alien, but is exposed by his malfunctioning holographic projection device showing Wily in command. Dr. Wily relents after Mega Man saves him and takes him home
The player controls Mega Man to defeat Dr. Wily's (Robot Master) eight adversaries: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man. Each of them has a unique weapon and a stage based on its power. For example, Air Man shoots tornadoes fighting in a sky-themed area, and Wood Man can use a leaf shield and fight in a forest-themed area. After defeating a boss, the player can obtain the boss's signature weapon. When certain stages are completed, Mega Man acquires a special item.
After defeating all eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of six levels played sequentially. As in the first game, the player must fight each Master Robot a second time in Dr. Wily's fortress. However, these battles take place in a single room rather than a series of linearly connected rooms. There are teleportation devices leading to each boss that can be entered in any order, but they are not labeled. Once Dr. Wily is defeated a second time, the player must fight him.
In Mega Man 2, the game mechanics have been modified from the original Mega Man. The player can now replenish Mega Man's health using the new item, the energy tank. A password system is also introduced. After defeating each robot master, a password is displayed that allows the player to return to that stage after rebooting the system. The password remembers the list of conquered adversaries, as well as the number of Energy Tanks accumulated. Mega Man 2 does not include a score tracker or a mechanism to return to robot master levels once completed.
Graphics
Reusable sprites are found throughout the Mega Man sequel, but that's not necessarily a bad thing. Quite the contrary, Capcom wisely took familiar aspects of their original masterpiece and brought them directly into the sequel. In fact, they did this for six consecutive Mega Man NES games, and more power to them. So how come I gave the graphics a 7/10 in my Mega Man review and now I give them a 9/10 in this review? Pretty simple, really. The graphics were sharpened blatantly, giving them a smoother look. Enemies (and Mega Man himself) animate much smoother.
And the game didn't seem as bland and colorless as the original either. Capcom artists used brighter colors and a wider range of tones in everything from enemy designs to backgrounds, as well as stage development. The animation is also smoother than the original, as anyone can notice by playing the two games back to back. You certainly won't be disappointed in this department... by NES standards, of course.
Music and Sound
The brilliant aspect of the game, the soundtrack of Mega Man 2 is incredible. The collection of MIDIs that are on the cartridge are some of the many old school NES songs that are burned into my brain from my childhood, like a laser burns music onto a disc. While a few songs really stand out to me as pure MIDI excellence (Crash Man's stage, Flash Man's stage, and Dr. Wily's Castle stage one), there isn't a single boring or trite song in the game. The boss music is great too. Simply pop the game into your NES, or load it into the NESticle, launch the game, and go straight to Flash Man's stage. Then, let the game settle in and enjoy the tune... God, that's a good thing.
Final reflection
If you're looking for the true pinnacle of the Mega Man series, look no further than this title. While it's easier than any Mega Man game you can play, that's part of the reason the game is so fun. It's not a lesson in patience like many NES games are. Instead, it is a lesson in what supposed What are video games? If you don't have it, you should. It's the most common NES Mega Man game out there, and you can find it on eBay for $ 5, easy. Trust me…it's worth every penny, and then some.
Game technical sheet
Genders)
Action, Platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge