Alien Resurrection PlayStation 1

PlayStation 1 Gameplay Review Alien Resurrection

Playstation 1 Alien Resurrection - Box - Front (Europe)

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Everything you need to know about Alien Resurrection

Playstation 1 Alien Resurrection - Titulo del juego

Alien Resurrection was developed by Argonaut Software and released for PS1. Alien Resurrection went through a long and difficult development period. The game was supposed to be released around the same time the movie hit theaters in 1997. It was also supposed to come out on the Saturn and PC. Originally intended to be a Loaded-style overhead shooter. When Fox Interactive sent the developers real reference material in addition to the generic 'it's an Alien movie', the people at Argonaut decided that aerial shooters were no longer so fashionable and after the success of Tomb Raider they opted for an action game and third person adventures.

The developers were later invited to a private screening and thought the film was mediocre. Team morale took a hit. Development progressed slowly and it wasn't until late 1998 that they finally decided to change the format to a first-person shooter. Apparently, their decision to switch to the FPS genre turned out to be a real lifesaver and the only reason the game came out. Finally, the game was released in late 2000, precisely three years after the movie.

Fortunately, ALIEN RESURRECTION is not one of those tie-in video games that uses actual clips from the movies instead of scenes and doesn't try to be too cinematic. In fact, there are almost no scenes or voice acting to speak of. The story and characters don't play a huge role in Alien Resurrection at all, conveniently, because they weren't very good to begin with. It's all about atmosphere and environmental storytelling. Let's get this out of the way right now, Alien Resurrection feels and looks like Alien.

The original movie. Alien Resurrection is also more of a survival horror game than an FPS. what do I want to say with that? Well, Clive Barker's Jericho, as well as Undying or even FEAR and Blood, are first-person shooters with a bit of horror. Although some critics called them a Quake clone because they are both first-person games running in a 3D engine, Alien Resurrection is a survival horror game first and foremost. Doom 3 might be an apt comparison, but while that game soon degenerates into full action after a few hours, ALIEN RESURRECTION is a complete survival horror game from start to finish. The pace, atmosphere, and slow gameplay have more in common with Resident Evil-type games.

Alien Resurrection Gameplay

As in any survival horror game, ammunition is a rare commodity and should be used sparingly. Fortunately, your starting weapon is a pistol with unlimited ammo. Unfortunately, it's also not very effective and requires a full clip to take down a Xenomorph, while they can gut you in the blink of an eye. Shortly after you will have a shotgun in your hands. Two well-placed hits are enough to kill a Xenomorph, but they move fast. Later you get the Pulse Rifle, aka a very effective machine gun with a generous 60-round clip. It is the best weapon for most of the game, but should be used sparingly as you will need it against bosses.

Later you'll get a Flamethrower, which is fine against swarms of facehuggers, but weak against Xenomorphs since they can still attack you while they're burning and chances are you'll end up dead long before them. Later you get a grenade launcher. Good for taking down entire groups of Xenomorphs. It's also not recommended because if you miss once, this is what will happen: 1) the Xenomorphs hit you and you're dead, 2) you shoot again and hit them, but the splash damage also hits you and you're dead. 

It is also the only weapon Ripley can use while swimming. Xenomorphs are very good swimmers and aiming underwater is also the only weapon Ripley can use while swimming. Xenomorphs are very good swimmers and aiming underwater is also the only weapon Ripley can use while swimming. Xenomorphs are very good swimmers and aiming underwater is even more difficult than normal. I'll let you do the math.

In addition to Ripley, there are three levels where you can play as other characters from the movie. Call, Distéphano and Christie. Call is the only character who can use the laser rifle. It burns through ammo quickly, but rips apart xenomorphs even faster. Beautiful. Call is an android, so I thought he would be immune to Facehuggers due to his anatomy, or lack thereof, but he can never fight them anyway. Distephano is the first character to use the grenade launcher. Christie is the only character who can wield the starting gun twice. It becomes a bit more useful, especially against Facehuggers, but is still unreliable against Xenomorphs.

He is also the only character who wields the rocket launcher, which is essentially a much better grenade launcher. You'll need it in her long swimming sections... Finally, Ripley herself can use the stun gun in the last two levels. Build up an electrical charge and a fully charged shot can kill a Xenomorph, but if you miss it's probably game over. It is also the only effective weapon against the final boss. Other than that, the HUD color changes for each character, but they play pretty much the same.

The game features 10 levels and they are usually huge. There are several consoles throughout each level that can only be used once to save your progress. Some of these save consoles are very far apart and getting to them can be a pain. The game looks very dark most of the time, but you have a flashlight. It runs out of battery, but recharges automatically after a few seconds. It simply illuminates the environment around you, but does not project a cone of light in front of you. It's also equipped with a tracker that beeps when enemies are nearby and tells you which direction they're coming from, which is a lifesaver. 

There isn't much enemy variation to speak of. You have Xenomorphs and Facehuggers, as well as the occasional human opponents; the latter wield pistols, machine guns, grenade launchers or flamethrowers. Xenomorphs are bad news, but an encounter with Facehuggers can be just as deadly. If they manage to, well, hug you in the face, your characters pass out and once you wake up, you have about 90 seconds to remove the alien organism from your body with a portable Autodoc unit. If you don't have one, then it's time to reload your last save.

While your character can't jump, you'll have to do a lot of crouching in poorly lit vents. The USM Auriga, the research spaceship where the game takes place, is also riddled with Half-Life. such as environmental hazards. Hot steam, fire, electricity, and even the occasional defense turrets failed, now firing indiscriminately at humans and aliens. As already mentioned, later levels introduce long underwater sections as you make your way through the flooded sections of the ship to reach your vessel. They're not too cool, in fact, I hated them.

That was also the time I ran out of ammo and started thinking I would never be able to complete the game, but somehow it worked out in the end. Purely by chance. I tried to fight my way through the Xenomorphs, trust me, but it didn't work. However, they will put cheese on you. By walking so close to me that my shotgun blasts wouldn't even register, but they could still destroy me. Facehuggers are also an absolute pain to deal with and there is no foolproof way to avoid them. I can't tell you how much I hated the xenomorphs waiting to jump at you from behind corners with their damn 'jump' animation. Not only does it cover a lot of ground, but it's almost impossible to avoid. You also can't outrun the xenomorphs, as they are much faster than you.

The amount of Gotcha! moments in this game is ridiculous. Later in the game, I avoided ammo or health pickups that I knew would spawn additional groups of Xenomorphs out of nowhere right behind my back, either killing me instantly or making the extra ammo and health completely useless. For a while I tolerated it because of how good and tense the atmosphere was, however towards the end my patience started to wear thin because I thought they really went a little overboard with the cheap encounters and it almost felt like a chore to watch this game. through. 

However, while I think some of these flaws are inherent to the game itself, I think playing it with proper mouse and keyboard controls would have greatly improved my experience. Some reviewers mention how poor the controls were, but it just so happens that they would soon become the standard for console FPSs. I had issues with the controls, but I can't tell you if they're actually bad or good, since I played the game with the keyboard through emulation and I'm terrible at playing FPS with a controller anyway. I think playing it with the Playstation mouse might be the best way to experience AR as long as mouse support isn't an option for emulation. Man, if Goldeneye, Perfect Dark, and now AR were playable on PC, I'd definitely give them another game.

Graphics

While the details are nearly perfect, you'll notice some issues right from the start. While the game was being developed, there were a couple of separate teams of programmers and artists working on the final visuals of the game, which led to some inconsistencies that look good. The environment is dark and gloomy, which is great for a game of this type... the shadows that move, probably coming to kill you... and the aliens themselves, are well drawn and sharp. That's one of the positive sides. 

The levels are detailed; well detailed with blood splatters on the walls, and the dead line on the floor in most places...very descriptive! However, the levels, while detailed, can feel a little sparse at times... which is where the inconsistencies come into play. While most levels are descriptive, you will encounter some that are not. and you may be wondering where the hell the detail is... this is what lowers the score. With most shooters, you need details in the levels, because you're looking through the player's eyes, and levels are everything!

Music and Sound

The audio is top notch here... offering you something of an ambient sound track, the game gives you actual clips from the movie to listen to... from the guns firing, to being underwater with the alien chasing you. You have a lot to gain from a surround sound system here, and you won't be disappointed with what you get for your money. The music isn't really a factor here, but what there is of it will keep you in the game! And to top it all off, even if you didn't like the music or the sound effects, you need them... this is the kind of game where the aliens can sneak up on you from any angle, up, down, left, right, along the ceiling and under the floor...

Final reflection

While it is not perfect, it is very close to it. The only real problems are that the details don't match up... although the frame rate is fast, you're not running, and that the game itself, difficulty-wise, is too powerful. If they catch you with your pants down, they'll kick your ass! Aside from all that, the game has many high points, and is definitely worth the money spent on purchasing it. For those of you who are fans of Quake, Doom and Hexen, this game is for you... don't walk, run and buy it, you won't regret it.

Game technical sheet

Developer

Argonaut Games

Distributor

Fox Interactive

Console

Release Date(s)

2000

Genders)

shooter

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US