Dino Crisis PlayStation 1

PlayStation 1 Gameplay Review Dino Crisis

PlayStation 1 Dino Crisis - Box - Front (Europe)

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Everything you need to know about Dino Crisis

PlayStation 1 Dino Crisis - Titulo del juego

Forget the rumors. The magnificent Dino Crisis is NOT a mediocre version of Resident Evil. Dino Crisis is a cutting-edge survival horror experience in its own right that pushed everything in the genre forward: physics, combat, puzzles, character drama, and gore. The coppery taste of mortality that lingers in your mouth after each playthrough is testament to some powerful and surprisingly well-developed horror themes that contrast high-tech with bland flesh and blood.

The context: Capcom's last move was Resident Evil 2. Other developers had gotten ahead of Capcom by taking their own genre and developing it with themes other than zombies. For example, ASCII's point-and-click Clock Tower involved players in a serial killer mystery in Norway. Konami's devastating Silent Hill (to which I lowered myself 666 times) turned the search for our missing daughter into a journey through incomprehensible nightmares. In 1999, Capcom parted ways with the undead themselves and returned to the Frey they had created with some suspicious-looking reptilian eggs in his arms...

Regina slumped against the door to the medical room. Relief that the horrors were blocked, at least for a moment, washed over her with the same slow weight as the glow of neon aqua. Crawling across the room, he was only now realizing the pain of his wound as the adrenaline subsided. Crimson splashes constantly fell on the gleaming white tiles as she moved from the door to the bed.

History

If Jurassic Park had been a straight-up horror movie for adults instead of stopping to cuddle up with cute kids, comical sidekicks, and chatty propositions like it did, the result might have been something like Dino Crisis, although it's probably not half as sharp .

A covert military operation to 'repatriate' a rogue scientist from an isolated island compound turns ugly when the trio of agents who survive the helicopter drop find everyone on the base ripped to shreds. To their surprise and disbelief, the third killer turns out to be...dinosaurs. Dinosaurs that now roam the island and the complex as if they have lived there forever. The personal dynamic erupts into conflict when team leader Gail vows to complete the mission no matter what (I think his name is ironic, since he's a really tough Marine guy), Technician Rick just wants to get out of there, and Regina , the flippest survival horror heroine we've ever played, does most of the hard work while taking care of her two companions.

Dino Crisis Gameplay

In Dino Crisis, I feel like the creators went out of their way to explore alternatives to this genre in almost every area, even in some cases, but always to fascinating or exciting effect.

  • The visual presentation became roaming 3D instead of Resident Evil's beautiful but static backgrounds.
  • El énfasis del combate se ha cambiado por todas partes para crear la experiencia muy extraña y, sin embargo, «realista» de luchar con (y evadir) dinosaurios. Incluso el dinosaurio más débil puede recibir un tremendo castigo de un arma normal, y en cualquier encuentro cercano es casi seguro que saldrás herido. Sin embargo, hay mucho más espacio en este juego para variar tus estrategias de encuentro. También me convence la imaginación y la investigación que ha llevado a los dinosaurios a una aterradora vida en pantalla.
  • Ammo is scarce one moment, but suffocating you the next, thanks to a complex system of color-coded emergency supply boxes.
  • There is an extensive and modular system for mixing elements. It's daunting at first, but very rewarding as you learn from your own research how, for example, anesthesia could be used to upgrade a medicine cabinet or make a sleep dart.
  • The puzzles are much more numerous, varied and abstract than in the Resident Evil games before this game. Dino Crisis is content to have you sit down with pen and paper to solve alphanumeric tongue twisters, play concentration and memory-style games, or manipulate 3D puzzle elements in rapid succession. It is the queen of puzzles of the genre. He also stars in some of the genre's most moving spooky puzzles. Imagine trying to identify the dead research assistant whose fingerprints you need among a base full of disemboweled corpses.
  • The drama between characters here is strong, as your teammates Gail and Rick constantly disagree about the best course of action for the mission. The conflict crystallizes in moments when you must choose which plan to follow, changing the course of the game. Pick the idea you think says, which I really like, as it tries to bring together your personal moral and behavioral traits the first time you play.
  • For me, the most inspired touch was removing any kind of health meter (although for some players, this completely scares them away). You must watch Regina's physical movements and bleeding on screen to gauge how she is doing. Bleeding is a separate problem from superficial wounds and requires different medical treatment. And BOY makes Regina bleed, thanks to the tasty (or sickness-inducing to some) new Dino Crisis-specific 'blood engine'. If you die, you can be saved by Reanimation items (extra lives in effect) and a supply of arcade-style Continuations, quite different from the true 'GAME OVER' endings of Resident Evil. Not to mention, it's much friendlier for newcomers to these types of games.

Regina

It's impossible to imagine Dino Crisis with anyone other than Regina as a central figure. Images of his strikingly patchy blood-colored hair, his exotic, unplaceable features, and that curious gray spy suit are indelibly etched in this game. Her personality is also a shot at the genre: strident and engaging with a delight in assertive sarcasm. This is all a far cry from the cardboard heroine syndrome that gripped Jill Valentine for Resident Evil 3. Stephanie Morgenstern's vocal performance of Regina is also a lot of fun.

'This is not a joke, idiot! We just got attacked by a big lizard!

...remains my favorite Regina quote, although many players prefer her ridiculously unflappable 'That's disgusting', the moment Gail first shows her a disemboweled corpse.

Regina has all the survival horror heroine's basic moves at her disposal, which she carries out with great fluidity. She was also the first woman lucky enough to add the 'quick 180 degree turn' to her arsenal, and the first to start moving her head to get more dramatic looks in the direction she's moving (What a claim to fame !). Dino Crisis also introduced the ability to select different ammo types for all of your weapons: the pistol, shotgun, and grenade launcher, a system whose next interpretation would be Resident Evil 3's mixable gunpowder.

I've seen Regina jokingly called 'that fat girl', but she also seems to be the dark horse of desirable heroines in these games. Curious eyes, messy hair, wide butt... her strange charm surprises you! Japan continues to offer us Westerners its enigmatic perspective on women, and I remain enthralled as I turn over the elusive meanings in my imagination. Frankly, I doubt that Japan or I fully understand what's going on here.

ibis island

There is no doubt that Shinji Mikami is a masterful director of these games. His visual and emotional ideas are always powerful and, most importantly, he understands the dynamics of horror. The new untethered roaming camera system mobilized for Dino Crisis offers a considerably different look and feel to Resident Evil and much more in league with Silent Hill. The camera floats behind Regina for most of the game with the cold precision of a Kubrick film. 

The long sequences in which we simply run, through brightly lit scientific facility tunnels with doors that automatically open before us, or along a nighttime rooftop, or through a cavernous underground passage beneath Ibis Island, are beautiful and hypnotic, and can erode a player's sense. time. 

Regina también permanece en la pantalla para las pantallas de carga de «apertura de puertas», un buen movimiento que aumenta nuestra empatía con ella (ya que nunca se pierde de vista), además de extinguir la mayor parte de nuestra impaciencia en los descansos más pequeños en nuestro juego.

Musically, Dino Crisis again attempts something new for the genre with beautiful and menacing results. The expected 'warm' musical reactions to particular moments on screen are curtailed. Dino Crisis uses cold synth patterns that follow their agendas almost despite what's happening on screen, let alone any other element of the music, with low drones and searing moments of brass roaring underneath. What didn't change is that they composed something very moving for the 'save the arcade' theme. Where else would you find such music tinged with inward-looking fear but in survival horror?

Dino Violence

Like Steven Seagal, dinosaurs are hard to kill, and fending off the carnivores for the duration of the adventure is the tense focus of Dino Crisis. It's fun, challenging, scary and gory in quick succession. Combat physics has the distinct smell of the real thing, especially when it comes to depicting the damage that the human body suffers.

The game provocatively prepares you for a beating from the start. The fact is, shooting the dinosaurs with your puny 9mm Parabelum rounds (which is all you have at the start) will barely make them back down. The raptors will charge at you in response, jump on you and smash you to the ground, slam you across a room with their tail, flip you over your head, and, best of all, tear you apart with their teeth. 

When a dinosaur locks onto Regina's arm and begins to tear it apart, the effect is terrifyingly dehumanizing as you see her mutilated and shaken like a rag doll before she spits out blood. Meanwhile, the game's camera pans back and forth to follow the bloodshed with cold disinterest.

When you escape, you are left with wounds that won't stop bleeding! Blood spits and drips from Regina's torn flesh, leaving a messy trail on the ground wherever you walk and draining your life until you can find a hemostat. Dino Crisis's new cheerful and flashy bleed factor increases the power of the game in many ways. 

Despierta sentimientos muy primitivos y desagradables que te hacen sentir que tu vida está realmente en peligro. Desangrar hasta la muerte mientras cojeas en busca de salud sin duda puede tener un final que se siente genuinamente trágico. O divertido, una vez que hayas alcanzado ese estado de ánimo tonto que solo las muertes de videojuegos de principio a fin pueden inducir («¡Oh, sí! Me destrozaron otra vez»).

You can come back to take revenge on your tormentors later with better weapons. Once you've modified your Glock 34 into a Glock 35 and loaded the 40S&W ammo, it will start delivering critical hits and blood sprays. The shotgun and grenade launcher will send the beasts flying into walls and furniture among large tangles of red things. If you have mixed anesthetic darts, you can put the dinosaurs to sleep or kill them outright if you are smart enough to mix in a poison dart.

It's the turn of the dinosaurs

Then it's the dinosaurs' turn to return with 'better weapons'. The larger purple-scaled velociraptors will accompany you. Flying pteradons swoop down on you every time you expose yourself on the complex's rooftops, tearing into your abdomen and launching you across the screen. Such attacks can even make your weapon fly out of your hand and you will have to run and grab it. The scariest dinosaur is a guy I had never heard of before playing Dino Crisis, but I doubt I'll forget it now. The Terezino. A dark, burly, industrious lizard with elephant-like limbs that he uses to completely mutilate you the way a brown bear would. The entire screen and soundtrack reverberate with the blows of these monsters. I think these guys even surpass the impressive but obligatory T-Rex that makes repeated passes to Regina in this game. Expect a T-Rex in any entertainment that features dinosaurs these days. But 'Terecinos'?

The inclusion of red laser grids throughout the complex that can be toggled from either side, to grant or deny access to any living being, is a masterstroke. Not just for strategic fun. This unique feature provokes an incredible variety of emotions if you stand there and watch a lone dinosaur's reaction to being isolated from you. At first: Relief! You're sure. Now fun. The stupid dinosaur keeps throwing himself at the lasers trying to break through. Don't you learn? Two, three times, four times. It's no longer funny, it's frustrating. There's a horrible scream from the dinosaur each time it burns, but moments later it stands up, maybe paces a bit, reconsiders the situation (it's the same thing), and lunges again. Finally, all you are able to feel is fear, since '

Likewise, dinosaurs will often chase you between rooms, smashing doors to get to you or jumping out of windows and vents at the worst possible time.

Dado que los videojuegos a menudo tienen dificultades para hacer que incluso los animales con los que estamos familiarizados se comporten de manera realista, los dinosaurios aquí están asombrosamente «vivos». Olfatean las habitaciones, se balancean, silban y se encabritan, pasean, caminan y corren, y a veces se les puede encontrar durmiendo. Parecen completamente dinámicos de un momento a otro, sin obedecer a ningún patrón tranquilizador, y esto es lo que les da a tus encuentros con ellos una cualidad de filo de cuchillo. Combinado con las formas aparentemente infinitas en que Regina puede ser destrozada o arrojada por estos animales, la experiencia de los dinosaurios es perfecta. Cuando solo había oído hablar de este juego, nunca imaginé que se sentiría tan electrizante y real (¡para animales extintos!) como lo es.

Puzzles and technology

Amidst the violence, you'll put in a lot of puzzling effort. You'll play with on-screen locks and codes, reconfigure computer systems, open cryptically sealed doors, push boxes through a warehouse to clear a path, and reassemble components of high-tech machines. Best of all, a high percentage of these puzzles are 100 % adjustable in the sense that it's always fun to solve them on the spot.

The 'non-adjustable' puzzles also represent a considerable advance compared to what we have seen before. I love Digital Disc Key password systems where you have to keep using new ciphers to crack the codes that keep the doors locked by writing everything down on paper. In other areas, the expanding scope of lateral thinking is truly impressive. I was surprised on more than one occasion when a long shot that I thought might work, did. 

For example, thinking about collecting someone's fingerprints beforehand from an object you knew they had touched, rather than pursuing the person in the flesh later. Certain puzzles with a technological bent, such as repairing and restarting a massive generator, can be distressingly deep. The corresponding satisfaction in completing such tasks is HUGE.

Blood and technology

The disturbing mix of sterility of steel, technology, and blood that makes most people afraid of dentists and hospitals is addressed on a grand scale in Dino Crisis. This is the main theme of terror that permeates the story and atmosphere: our most advanced technology versus our flesh and blood, and the intertwined vulnerability of both.

The idea is visited again and again throughout the game. A researcher carrying a vital computer chip is dismembered by a T-Rex and for one horrible moment it looks like you'll have to retrieve the chip from the dinosaur's stomach. A detail that seems insignificant at the time—turning on an investigator's pager from his personal phone while he fiddles at his desk—takes on a perverse meaning when you hear a mysterious beeping noise in a hallway full of nameless corpses. 

Technological means of identifying people and finding ways to deceive them are an obsession of Dino Crisis. You can't help but feel a chill when people's identities are reduced to a pattern that you can extract with a fingerprint collection device from a bloody imprint they left on something in their final moments. However, there is no way to avoid walking around the complex collecting and exploiting identities as a ghoul. You need them to defeat the high-tech power and security systems that thwart your progress or escape you at every turn.

The scientists in this game were working with Dr. Kirk on an experiment to transcend reality itself, using the most advanced technology on the planet. But their end was the opposite of transcendent... they were destroyed by dinosaurs. And when we see Regina's blood vividly spitting onto the ground because an animal ripped a hole in her, our mortal fragility in the face of everything we've overcome through technology hits with sickening speed. This is the deepest bite of Dino Crisis.

Live dinosaurs

With a familiar yet unfamiliar twist on almost every element of the genre, Dino Crisis is definitely its own survival horror game and one of the best. The contrasts are astonishing. The atmosphere is powerfully bleak even though this is the brightest survival horror adventure to date. There's more blood dripping off the screen than ever before, but the ghostly camerawork and musical score show an unwavering disinterest even as blood is thrown in your face. You have the flipper heroine to date in the flashy Regina, whose mediations with the tough Gail and the technical Rick are always interesting. 

And there is room here to have fun playing in many different ways. You can try to kill all the dinosaurs, dodge all the dinosaurs, or 'sleep' all the dinosaurs with darts. You can look for improved solutions to the puzzles and you can also try to side with Rick or Gail at each decision point to see what happens in the story. Additional unlockable costumes for Regina (who aren't stupid and have a good banter between them), and a tough additional mission for those thirsty for combat are just the final icing on the cake.

Graphics

The graphics of Dino Crisis are very similar to those of Resident Evil, but they are a little different. First of all, the entire game is in 3D, so it's very different from Resident Evil in that regard. Everything looks great and very realistic. Like I said, this game was like a movie to me when I played it, because it has such great graphics that it actually feels like a movie that you control. The graphics are detailed. You can see the blood stains everywhere, even if it is a small spot on the wall. The characters are all excellently done. Regina not only looks beautiful, she looks somewhat royal. The dinosaurs look very real and that's what's scary about this game. realism The coloring of the laboratory is well done, as are the dinosaurs and characters. If you go through a vent at the beginning of the game, the vent will still be at the bottom of the ground where it was when you first did it. This once again shows realism. Overall, the graphics are very good and it's definitely a plus for Dino Crisis.

Music and Sound

Precision and realism at its finest in this game. What I mean is that there is no music in Dino Crisis. Well, there is music, but there is not music everywhere. Only certain places. It's hard to explain, so bear with me. If there are one or two dinosaurs in a room, the music will be very loud, but it is scary music like in a horror movie. In rooms where you just have to search the room or meet someone, there is low tempo music or no music at all. Usually throughout the game there is no music or only scary music. The sounds are really great. They add to the fear of this game. 

The dinosaurs sound very realistic and their loud screeches can scare even the bravest player. The weapons sound very realistic when you destroy the dinosaurs. The voice acting is also very good. I'm pretty sure there is no reading in the game or at least very little. Most, if not all, conversations are conversations where you can hear them. The voice acting is also very good. This game was like a movie just like it was for me while playing Resident Evil 2. Overall, the music and special sound effects in Dino Crisis are excellent and definitely very scary.

Final reflection

Now to put the finishing touches on this review. I would definitely recommend playing Dino Crisis if you haven't. If you are a big fan of Resident Evil games, do yourself a favor and play this game. All that matters is if you play it and I think everyone should play it, even if you're strictly into RPGs or strictly into sports. Will Capcom make a sequel to this great game? Who knows? I don't, but I think they shouldn't, because if you win the game you'll know what I mean. Capcom won't have another story to start unless they make a new island and Regina has to do it again, but that would be a little boring. Well, I hope I have understood everything in this review or covered almost all aspects of the game, if not all.

Game technical sheet

Developer

capcom

Distributor

capcom

Console

Release Date(s)

1999

Genders)

Action, Horror

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

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