Duke Nukem Time to Kill PlayStation 1 PlayStation 1

PlayStation 1 Gameplay Review Duke Nukem Time to Kill

PlayStation 1 Duke Nukem Time to Kill - Box - Front (Europe)

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Everything you need to know about Duke Nukem Time to Kill

PlayStation 1 Duke Nukem Time to Kill - Titulo del juego

Duke Nukem Time to Kill is the perfect game. Because? Because it's fucking fun. And that's something that's severely lacking in many of today's (and yesterday's) games. The man who saved our chicks has returned. This is one of the most entertaining PlayStation games I've ever played and a pretty good Duke Nukem one.

It's like a PlayStation version of Duke Nukem Zero Hour, as they both have the same theme for the story: aliens traveling through time and taking over the world. So if you liked Zero Hour, you might like Time to Kill. Time to Kill may have some issues with it, but it's worth at least a try.

History

Todo comenzó cuando Duke estaba celebrando su victoria más reciente contra los alienígenas Pig-Cops (y otros tipos de alienígenas) con algunas chicas en el club «Bootylicious» cuando algunos Pig-Cops regresaron para colarse en la fiesta de Duke. Entonces, Duke se encargó de ellos y se dirigió a su moto personalizada de 1968 cuando los extraterrestres convirtieron su dulce motocicleta en una bicicleta rosa para niños, que realmente enojó a Duke. No parece que las cosas puedan empeorar, hasta que Duke descubre que los extraterrestres están viajando en el tiempo para estropear la historia y poder gobernar el mundo. 

So Duke decides that he will follow the aliens and stop their plans, so that Duke can get his world back the way he likes it: babies and no aliens. Pretty entertaining story, but during the levels, you'll have to pause the game because the pause menu is where the story is explained, which doesn't make much sense considering this is a PlayStation game, so they could have made a cut . -Scenes that explain the story. There are only two cutscenes that explain the story: the first when you turn on the game and the second when you beat the game. Among those, the pause menu explains the story. Still, very good story either way.

The controls

These were well… confusing. For some reason, unlike most PlayStation games, the square button jumps, pushes (when using the Jet-Pack) and swims, and the save the button. X is the action button and the attack button is confusing, but thank goodness all non-motion controls can be changed by going to the options menu. This game supports analog control, but the analog controller is even worse and it's even harder to get Duke to walk. The original controller is the best way to play the game.

Duke Nukem Time to Kill Gameplay

Here's the repetitive part. Time traveling. It's not where you travel in time or anything, but it is time travel itself. You see, unlike Zero Hour, this game actually requires you to use the tie machine. How to do this, you have to control Duke in the different versions of Los Angeles to find these special crystals and take the three of them to the time portal, where they are used to activate the time machine. But, this feels like a chore to do. 

You have to search throughout the level, through some areas that are really confusing to navigate, try not to get killed by the many aliens infesting the level, and find the time portal. This is also repeated in another level, except this time, Duke has to find these jewels to open a door, leading to the ending.

The game is shown in third-person perspective, shown on the back of the box for this game says that this is the first time a game in the Duke series has been shown in third-person perspective. Duke can interact with some objects in the game, and some girls that Duke will likely encounter. Duke can't kill them though, unless he wants to kill some more. There is a penalty if Duke kills a baby, which causes the game to spawn more enemies, which could lead to Duke's death. 

Duke can also find secret areas around the game levels, which usually contain useful items, such as weapons, extra ammunition, Atomic Health, which not only gives Duke 50 Health, but allows Duke's health to exceed 100 percent. cent, surprises, which are challenges that can be played at the end of the level for a chance to upgrade one of the Dukes.

Graphics

I was impressed with these. The detail in the levels was incredible. They looked pretty good for a PlayStation game, and the levels were fog-free from a distance, which was really cool since some of the levels were quite large. Then there were the enemies. The Pig-Cops and the lizard aliens looked the same, so they were good. But then there are the bosses. They looked great! They looked threatening and vicious, as they should be. Then, there were the cut-scene graphics. That's where the best graphics can be found! The graphics looked so smooth and pretty, especially the details of the explosions. They looked so realistic and clear! Great job here.

Music and Sound

This is what this game is missing. An impressive soundtrack. The levels were quiet… also quiet… They didn't have enough music in them as you would think. The Wild West, Los Angeles, Ancient Rome, they were all pretty quiet. The boss battles seem to have decent music, but it's not very good. Although both cutscenes in the game had really great music. They really fit what's going on in the scene and sound great. Then there is the sound. They sounded nice, clear and great. The gunshots, the explosions, the noises the enemies make, and how clear Duke's sentences are all sound great. They all sound good.

Final reflection

Duke Nukem has successfully landed in the third-person action adventure genre and has made the leap in style. This is a fun, highly playable and interesting game to play with one or two players and has retained its charm after a long time since its release. One of the best games of its kind on the PSX.

Game technical sheet

Developer

N-Space

Distributor

GT Interactive Software

Console

Release Date(s)

1998

Genders)

shooter

game modes

2 Players

Cooperative

Nope

Format(s)

Cartridge

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