Independence Day – The Game PlayStation 1

PlayStation 1 Gameplay Review Independence Day - The Game

PlayStation 1 Independence Day - Box - Front (Europe)

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Everything you need to know about Independence Day - The Game

PlayStation 1 Independence Day - Titulo del juego

Independence Day – The Game was one of the first titles I reviewed for the Play Station almost three years ago. At that point, I had a moment to think about seeing if the PC title had anything worth talking about and came up short. The Play Station version and the PC version of the game are exactly the same in every way, right down to the glaring problems you encounter from the moment you boot up the game and take your first stroll through the seemingly endless stages. 

While the different planes and some of the weapon effects are interesting to see, they don't help the game at all in the way it plays and handles. If you need a flight simulation game for your PC or Play Station, then this is the last game you should think about buying because it is a simple waste of money.

Independence Day Gameplay - The Game

The first thing you'll notice about Independence Day is that the game is a flight simulation title that attempts to capture the action and feel of the hit movie. However, what you will find is that the game offers you very little in the way of action and the majority of your game will be spent flying around a simple scenario in a plane that is not equipped to work against the computer. 

When you've gotten this far in the game, you'll find that the computer is against you in such a way that you can't shoot without flying out of the sky. This seems to be the case with most games that are based on movies at the moment and you see it being the mainstay here in this particular title.

After the first two stages, you'll want to turn this off. It's the same every time you play, regardless of which plane you're using at the time. Computer enemies can be cheap, and you'll run out of weapons because trying to maneuver your plane into firing position isn't enough. Unfortunately, the stages don't change much, except for the growing problem of the game being difficult at the beginning. 

Fly your plane at all costs

Once you've gotten deep enough into the game, you'll find that the constant shooting and machine-gunning gameplay lacks the fair action and overall explosive qualities that the movie had to offer time and time again. The point of having different planes is a good one, but in the end, it doesn't make much difference because the better your plane, the more difficult the enemies will be.

Flying your plane with uncomfortable controls is something I don't like. You can't lock on the enemy half the time and resort to strafing before actual combat. Turning your plane is a pain to do correctly and you'll end up crashing into something without much problem. This will turn most players off immediately simply because the game simply doesn't have enough control in the interface to keep your plane on the right path. 

The general lack of stability in the game gives way to difficulty because you can kill what you can't track and catch, so what's the point? When you take this problem and compound it by the fact that both versions of the game {Play Station and PC} play and handle the same, there is no hope of control anywhere.

Graphics

It feels like you're flying through something that's not exactly the sky when you play Independence Day. You'll find that even with the open territories, the planes you use, as well as the enemy ships, don't really have anything going for them. As with the Play Station version of the title, you'll find that the grainy textures and dark landscapes don't help the overall mood and theme of the game. 

While the idea of the game looking like you're fighting a war is nice, the overall result in this case is pretty horrible. Once you've seen a stage in the game, you've pretty much seen them all, and there's nothing new after the first stage other than the appearance of your plane.

Music and Sound

The audio in Independence Day is non-existent and you'll find that the lack of music is enough to make you cringe after having to listen to the plane roaring in the sky for long enough. To make matters worse, the only music you have is the main entrance and there's nothing after that to look forward to. 

The sound effects are well done, however, but you'll find that even gunshots and missile explosions give way to a headache when you listen to it for too long on the speakers. If you're smart, you'll find something else to play in the background so you have something worth listening to as you go through stage after stage of alien ships.

Final reflection

Some people find it annoying to keep hitting buildings. They don't realize that they can't fly through skyscrapers at full speed and not expect to crash into a building. Slow down and fly higher is what common sense tells you. There are tons of enemies and you have a companion (unfortunately not long ago). The cities are beautiful. The only real problem I found with the game is that even if you have a lock, you fire a missile and you still have a lock, sometimes the missile will fly in a straight line and not chase your target at all. 

Todos los demás «problemas» con este juego se deben al hecho de que es un buen simulador de vuelo porque se parece mucho a la vida real. Por ejemplo, en el modo multijugador puedes mirar tu radar, ver que el enemigo está justo frente a ti, y para cuando vuelves a mirar la pantalla, él ya te ha pasado y está medio dado la vuelta tratando de fijarte. Los aviones son demasiado rápidos para depender en gran medida del radar en el combate cuerpo a cuerpo. En resumen, este es un gran juego si te gustan los simuladores de vuelo reales.

Game technical sheet

Developer

Radical Entertainment

Distributor

Fox Interactive

Console

Release Date(s)

1997

Genders)

Action

game modes

2 Players

Cooperative

Nope

Format(s)

Cartridge

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