metal gear solid playstation 1

PlayStation 1 Gameplay Review Metal Gear Solid

Playstation 1 Metal Gear Solid - Box - Front (Europe)

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Everything you need to know about Metal Gear Solid

Playstation 1 Metal Gear Solid - Titulo de inicio del juego

The Metal Gear video game series was created by Hideo Kojima. The first game in the series came out for NES and MSX, and the next for PSX and PC. metal gear solid, the third canonical installment, was released for NES, MSX and PlayStation. metal gear solid It is the first game in the series to include a fully three-dimensional environment, unlike its two-dimensional predecessor. Six years after the events of Metal Gear 2: Solid Snake, Solid Snake is once again forced to participate in a mission to prevent the world from falling into a nuclear catastrophe.

It is one of the best spy and adventure games in history, in addition to being a game of complex plot and characters with long cinematic sequences, weapons, organizations and vehicles (buses, helicopters, etc.) used in real life, and plots fascinating. However, it is considered one of the best video games of all time and will be remembered in Spain for the voice of its protagonist, Snake, by Alfonso Vallés, who is in charge of the dubbing.

It is one of the most influential video games in history, and has a complex plot and intriguing characters. It was created by a large number of developers, and includes realistic weapons, organizations and vehicles used in war. In addition, it includes long and dynamic scenes, as well as real weapons, organizations and vehicles. It is one of the best video games ever produced, and will be remembered for being dubbed by the talented voice actor Alfonso Vallés.

Brief History Metal Gear Solid

OUTER HEAVEN

the revolt of Outer Heaven ? 1995. A small, but very powerful armed nation known by the name of ?Outer Heaven? is operating in the heart of South Africa. BORN has discovered that they are designing a battle tank equipped with a nuclear weapon, the tank is known by the name of ?Metal Gear?. And for this reason, they have sent one of their best agents to investigate the issue. Gray Fox. However, when Gray Fox is captured as a hostage, things start to get difficult and NATO is forced to send in its newest member of the unit. foxhound, an inexperienced agent named Solid Snake. Snake carries out his mission successfully. He manages to rescue Gray Fox and achieve the redemption of Outer Heaven, but just when he is about to escape, a man stands in his way. He's the commander of FOXHOUND,The big boss!

The Big Boss has planned a convoluted Machiavellian plan and is the one who controls the entire Outer Heaven operation. And he was also the one who sent Solid Snake to this delicate and dangerous operation because he was the most inexperienced agent. It was all part of his evil plan. He achieved this by spreading misinformation to the West, but there was a small problem; Solid Snake discovered his plan, and therefore had a face-to-face meeting with his Big Boss. After a violent and hard fight the Great Chief was defeated. Snake becomes a hero and Outer Heaven is destroyed.

History of ?De MetalGear?

The Zanzibar Riots

In 1999 the Doctor kyo marv, inventor of the oil-refining microbe, OILIX, was kidnapped by Zanzibar, an armed nation in central Asia run by an ethnic minority. Zanzibar's plan was to politically and economically dominate the world at a time when it was experiencing a global energy crisis. Ray Campbell, the commander of foxhound, is already retired. Solid Snake has been asked as a special favor to attempt to infiltrate Zanzibar to free the Doctor Marv.

Solid Snake manages to break through the great steel walls of Zanzibar and enter its secret base. There, he again destroys the MetalGear, which was rebuilt again after being transported from Outer Heaven and defeat Gray Fox, the former member of the FOXHOUND now leader of the Zanzibar mercenary army.

He also successfully managed to take over OILIX's manufacturing process. And finally, he had to come face to face with the mastermind of the entire operation, the Big Boss.

The Big Boss managed to survive the conflict in Outer Heaven And I think Zanzibar to start a great world conflict that would lead to war, a place in which soldiers like him would always occupy a privileged place. After defeating the Big Boss for the second and last time, Snake retired forever and retreated to the quiet and virgin lands of Alaska.

History of ?MetalGear 2: Solid Snake?

AND THIS IS THUS THINGS ARE AT THE BEGINNING OF THE 21ST CENTURY?

The nuclear waste warehouse on Shadow Moses, an island in the Fox Archipelago in Alaska, has been attacked and captured by the ?Next Generation?, a group led by members of the foxhound. The terrorists have managed to seize hundreds of nuclear weapons of war and demand that the government return the remains of the Big Boss. They threaten to launch a nuclear weapon if their requests are not met within 24 hours. Once again Solid Snake is called upon to take part in the secret mission and to try to solve the greatest terrorist threat that has ever occurred in the world. His mission is to infiltrate, alone, the nuclear waste warehouse and rescue the two hostages, the head of DARPA ? Donald Anderson and the president of ArmsTech ? Kenneth Baker. Then he would have to destroy the terrorists to prevent a nuclear catastrophe. He has 24 hours and again, will Snake have to get it? In solitary.

«Start of the Game Broken Sword The Legend of the Templars«

Mission objectives

?INFILTER YOURSELF WITHOUT BEING SEEN BY YOUR ENEMIES? You are Solid Snake and you have to infiltrate alone the nuclear waste warehouse that has been taken over by a group of terrorists. If the enemy discovers Snake, they will call for new reinforcements and follow him. In a face-to-face confrontation against a group of terrorists you will not emerge victorious, therefore we advise you to try to avoid confrontations whenever you can.

Metal Gear Solid game plot

Solid Snake, who has retired from active duty six years after the Zanzibar incident, is asked to infiltrate FOXHOUND's elite base on Shadow Moses Island, Alaska, and defeat Metal Gear Rex, a creature capable of launching a nuclear warhead anywhere on the planet. In addition to Snake, Meryl Silverburgh, the Colonel's niece, and Hal ?Otacon? Emmerich, a great scientist who created Metal Gear Rex, are notable characters.

In 2005, nuclear weapons are deployed again as predicted in Metal Gear 2, and a group of terrorists hijack a US military facility on Shadow Moses Island in Alaska. A new secret weapon is being tested at the facility when renegade Fox Hound agents lead a group of terrorists there.

Important business and government officials are taken hostage. The terrorists' demands are simple: if Big Boss's remains are not delivered to them within 24 hours, they will proceed to launch a nuclear warhead. Campbell, former commander of Fox Hound, asks Solid Snake to return and infiltrate the base, rescue the hostages and disable the terrorists' nuclear capabilities.

 

When confronted by the leader of this insurgency, Snake is shocked to discover that he is Liquid Snake, an agent with the same code name "Snake" and a nearly identical physical appearance. Joining Liquid is a group of top Fox Hound agents, consisting of:

revolver ocelot

Psycho Mantis

Vulcan Raven

Sniper Wolf

decoy octopus

Liquid Snake

Snake manages to penetrate the base's security and find the hostages, discovering that the tests being carried out on the island are for a new Metal Gear model called Rex. Your mission now is one of search and destruction in search of the Metal Gear Rex. He crosses paths with several notable people, including Meryl Silverburgh, Roy Campbell's niece (who turns out to be his daughter), and an inexperienced young soldier (Hal "Otacon" Emmerich). Snake and the terrorist group are also pursued by a mysterious cybernetic ninja, who turns out to be Gray Fox, who was previously thought dead.

After eliminating all of Fox Hound's former henchmen, including Revolver Ocelot, Snake destroys Rex. Liquid Snake then confronts him and confesses the terrible truth about the Les Enfants Terribles ("The Terrible Children") project. Both are genetic experiments, created by scientists through the genetic material of the perfect soldier, Big Boss, as a result of the Terrible Children project. Despite his moral reservations, Snake, who has been created purely to fight, manages to escape after a flight towards the edge and the supposed disappearance of Liquid, after which he and Meryl/Otacon (depending on how you play) set off again. towards the sunset.

After the credits, the player is surprised by a brief transmission from the fugitive Revolver Ocelot to the President of the United States (of all people). Solidus, the President, is a third creature from Les Enfants Terribles. Additionally, after the broadcast it becomes clear that Ocelot has been a double agent the entire time.

Metal Gear Solid Gameplay

Metal Gear Solid, despite the change to 3D, maintains the structure of its 2D precursor, Metal Gear 2: Solid Snake, for MSX2. Players must keep Solid Snake, the hero, undetected in all areas of the game. When the player enters the enemy's field of vision, an alarm is activated, causing the rest of the armed enemies to detect their location. This initiates "alert mode", in which the player must hide and go unnoticed until the enemy loses sight of their position. This is followed by "evasion mode", in which enemies keep an eye on intruders. When the counter reaches zero, it goes into "infiltration mode", in which the enemy no longer suspects Snake's presence. The radar is not usable in alert or evade mode.

To avoid detection, the player can employ tactics that combine Solid Snake's abilities and the environment, such as crawling under objects, using boxes as hiding places, crouching or hiding around walls, and making noise to distract enemies. To do this, the third-person camera is used, which frequently changes angle to offer the player the most advantageous point of view, and an on-screen radar, which indicates the enemies and their area of vision. Snake can also use infrared glasses, rations or cigarettes, among other objects and gadgets. The game emphasizes stealth, producing a less violent style of play as opposed to confronting large numbers of enemies.

Players must learn the weak points of each boss and defeat them to progress in the game. Cinematic sequences and codec communication accompany the progress of the game, as well as the encounters with the various bosses. To advance, players must discover the bosses' weak points and defeat them. The various controls and strategies are accessible via the codec, where Snake's support team, for example, reminds the player to save their progress frequently enough or explains their combat moves based on the buttons they must press. in command. The codec provides the player with additional information about the game's story. At the end of the adventure, the player receives a statistical summary and a "code name" about their performance, detailing their performance in relation to other players.

“VR Mode” is a training mode where players can practice infiltration, weaponry, and stealth techniques for the first time in the Metal Gear series. Additionally, there are small missions in which the player faces opponents from the third and first person perspective.

Graphics

Here the game has inevitably aged a bit. The stage is well designed, but now it looks flat and blocky. Textures don't hold up when zoomed in and exterior areas are poor. In 1998, these graphics were spectacular and certainly don't hinder gameplay in any way. All the rooms have their own character and look different enough from each other and seeing anime posters on the walls of Otacon's office is still pretty cool. When you are in cold areas, you can see the snakes' breath, and splashes in puddles or tracks in the snow may alert the enemy. The level of detail is still certainly impressive.

The character models are pretty decent, they look human enough and there's a decent amount of detail on clothing and weapons etc. All soldiers in the genome have their faces covered, but this is not a problem when the goal is to avoid them. in any case.

One of the features of the series is that cut scenes play in real-time graphics, none of it is pre-rendered. Here, where the player sits and watches instead of playing, the game suffers. The characters have completely still faces, and during the sometimes long dialogue scenes, you can sit and watch a still face speak. Watching it now seems terrible, but still, if a player were to play it for the first time tomorrow, the story is so fascinating that I don't imagine they would care in the slightest. After all, graphics don't make a good game, gameplay does, and this is where MGS' sheer innovation shines.

Music and Sound

The sound quality is high at all times. The music is atmospheric without being too annoying and provides a suitable background for the events that unfold. During boss battles, the music helps increase the pace and makes everything even more exciting. The sound effects are brilliant - the soldiers' comments can be witty and funny, and the alarm that sounds when they are detected is so loud and abrasive that it puts the player in an even greater state of panic as they rush to get somewhere. safe under gunfire.

However, the voice acting is where the game outdoes itself - the actors do a tremendous job. No characters sound out of place, they are superbly cast in the roles and nothing sounds scripted. Every line is beautifully performed and Snakes' rustic tones have made David Hayter famous. The entire cast makes the game look professional and could be turned into a Hollywood movie - a huge achievement for something released in the late '90s.

Final reflection

It's very hard to complain about this masterpiece even though it's so outdated now. Just writing this review has made me nostalgic for the good old days and I don't think I'm done with MGS yet. 10 years and countless plays are still entertaining enough to warrant nothing less than a perfect score.

Game technical sheet

Developer

Konami Computer Entertainment Japan

Distributor

Konami Co., Ltd., Konami of America, Inc.

Console

Release Date(s)

1998

Genders)

Adventure, Shooter, Stealth

game modes

1 Player

Cooperative

Nope

Format(s)

CD/DVD

Further
articles

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