Resident Evil Directors Cut PlayStation 1

PlayStation 1 Gameplay Review Resident Evil Directors Cut

PlayStation 1 Resident Evil Director's Cut - Box - Front (Europe)

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Everything you need to know about Resident Evil Directors Cut

PlaystEn septiembre de 1997, Resident Evil para PlayStation se reeditó con el nombre de Resident Evil Directors Cut, dieciocho meses después del lanzamiento original. Director's Cut se creó para compensar el retraso de Resident Evil 2 e incluía una sesión de juego de demostración.ation 1 [PS1] - Resident Evil Director's Cut - Titulo 01

In September 1997, Resident Evil for Playstation 1 was reissued under the name Resident Evil Directors Cut, eighteen months after the original release. Director's Cut was created to compensate for the delay of Resident Evil 2 and included a demo gameplay session.

Resident Evil Directors Cut is a remastered version of the first Resident Evil? Remake/Remaster for the PlayStation 1. The Resident Evil series has always been very popular, as the original game was released in 1996. Since then, we have seen three more games: Resident Evil 4 in 2002, Resident Evil 5 in 2005, and Resident Evil 6 in 2012. Now, we have the opportunity to play all four games in one package, and there is even a Director's Cut version of the first game.

The overall graphics of this game aren't as good, but they look better than the original version (which was released in 1996). There are some minor improvements here and there, such as better lighting effects, better character models, and better textures.

There are different enemies, different camera angles, different numbers of enemies and objects, a more powerful version of the default weapon, and new outfits for Jill and Chris (in addition to Rebecca). The Director's Cut adds a new "Advanced" mode with new camera angles, enemies and positioning, as well as the original game, which features a new "Beginner" mode in which the amount of ammo discovered by the player is doubled . Forest Speyer, a member of the zombie Bravo Team, is included in all reissues and the GameCube remake of the game.

A second version of the Director's Cut (known as the DualShock Version) was released in Japan and North America. The DualShock Version includes analog controls and vibration abilities, as well as a new symphonic soundtrack composed by Mamoru Samuragouchi, Akari Kaida and Makoto Tomozawa, replacing the original soundtrack created by Akari Kaida, Masami Ueda and Makoto Tomozawa. The Japanese version of the DualShock includes an extra disc containing data for downloading and saving images from Resident Evil and scenes from the prototype version of Resident Evil 2, which was cancelled.

The North American and European broadcasts of the Director's Cut were not censored like the Japanese versions, as the FMV sequences of the Director's Cut remained intact from the previous versions and continue to exist in the West, where they are still censored. Capcom compensated for this by coding a localization error in the game's development so that the uncensored intro was available for free on their website as an appeasement measure. In France and Germany, the FMVs of the Director's Cut were censored for the full-color PAL versions.

Brief History Resident Evil Directors Cut

We are in the times of gods and legends. When men were fierce warriors and fought bravely against supernatural enemies in endless battles of good against evil. These are the times of "Transformed Beast."

With personal orders from Zeus, God of Thunder, you have returned from the world of the dead to face the evil Neff, God of the World of Darkness, to save Athena. Athena is not a normal girl. She is the daughter of Zeus and you must take her to take her position among the gods, for which you must rescue her from her dark prison.

Although you were previously a very brave and fearsome Roman centurion, the rigors of this journey will make you deploy supernatural forces. You are endowed with the powers of the Transformed Beast. The power to transform yourself into a half-animal and half-human being with incredible strength.

But to obtain this rare form of vitality you must earn it.

By defeating enemies and capturing spirit balls you must harness the energy to transform from one beast to another. Each time you do so, you will advance one cycle to the realm of the World of Darkness, where Neff awaits you for the final confrontation.

With five cycles to complete, the number of enemies you must defeat is staggering. But be careful, that's not all because the worst of all is Neff, so you can prepare yourself for the worst. And remember, Zeus didn't bring you back from the world of the dead so you could fail this quest!

«Start of the Game Resident Evil Directors Cut«

Resident Evil Directors Cut Plot

On July 24, 1998, in the Arklay Mountains, outside Raccoon City, a series of strange murders occur, with victims whose bodies show signs of cannibalism. The local city council sends Bravo Team from the city's elite police force, STARS (Special Tactics and Rescue Service) to investigate these events.

In the prequel to Resident Evil Zero, Alpha Team is sent to find Bravo Team and continue their investigation after losing contact with them. They locate Bravo Team's crashed helicopter, with no sign of survivors except a mutilated hand (in the Nintendo GameCube version, the body of the pilot, Kevin Dooley, is discovered). Alpha Team is attacked by a pack of Cerberus while searching for new clues, one of which murders team member Joseph Frost. Brad Vickers, the helicopter pilot, panics and takes off, abandoning the rest of his team.

When a fellow Alpha Team member is killed by Cerberus monsters, the remaining members (Chris Redfield, Jill Valentine, Barry Burton, and Albert Wesker) flee to the Spencer Mansion, which was once inhabited but now appears to be deserted. The player (who can choose between Jill or Chris) controls the character at that moment. The first thing they see is the corpse of a member of Bravo Team, Kenneth Sullivan, who is being eaten by a zombie. The horrible image is well remembered by fans of the franchise.

During the battle against the creatures that haunt the mansion, Bravo Team will discover that their companions are injured or dead. The documents and files found suggest that a clandestine research group is carrying out a series of illegal experiments on the property, under the authority and supervision of Umbrella, the most powerful and influential pharmaceutical corporation in the world.

James Marcus, one of the inventors and founder of Umbrella, unleashed a powerful biological toxin known as the T-Virus in and around the mansion, creating a legion of hideous creatures.

After crawling through a labyrinth of tunnels, passages and buildings, a secret underground laboratory is discovered where Wesker reveals that he is a double agent working for Umbrella, who has used other members of STARS as test subjects to test the effectiveness of weapons. biological weapons created by the corporation and whose objective is to unleash Tyrant-002 (depending on the choices the player makes during the game).

Once freed, Tyrant-002 charges towards Barry or Wesker and executes them on the spot. Next, you must defeat him. If you play as Jill and Barry is saved, Wesker activates the self-destruct program; If you play with Chris and Rebecca is saved, she does it. In other situations, this does not happen (the mansion remains intact and you receive a series of different endings). Before escaping in Brad's helicopter, the Tyrant emerges from the ground before attacking the player (if the self-destruct system is not activated, the Tyrant does not appear; if you are still alive in the mansion, the Tyrant will attack you). After the Tyrant is destroyed by a rocket launcher that Brad throws at the player, the appropriate ending can be seen, which varies depending on who has survived from the Alpha and Bravo teams.

Gameplay Resident Evil Directors Cut

The first Resident Evil game had a live-action intro. In the West, the gory scenes from the opening sequence were cut. However, the uncensored opening was included in the Windows versions, the US and European Sega Saturn versions, and the French and German PAL Director's Cut versions for the PlayStation.

Characters are constructed from 3D polygonal figures, which are placed on a bitmap to produce a game. Consequently, the camera angles are fixed and do not follow the player, unlike dynamic angles. Consequently, the games use tank-like focus and movement control. The player cannot simultaneously move the camera and the character in the direction indicated by the control, instead the camera is fixed and the character moves in the direction in which it is facing because the control input is up, down, or left or right.

To access various areas and accumulate weapons and ammunition, the player must fight enemies. The player can navigate through his inventory and the target to be destroyed simultaneously (up/forward or back/down). The combat knife, as well as the Beretta 92FS pistol, are available initially. Since ammunition is often in short supply, the supply of ammo is usually limited.

To survive, the player must fight against the different monsters that inhabit the mansion. Zombies move slowly, are easy to avoid when far away, but difficult to dodge when close. In the later phases of the game, the player must also defend themselves against Cerberus Hounds, Hunters, Chimeras, and Web Spinners. The player also has to fight a number of smaller creatures, such as crows, wasps, and snakes. There are also several difficult boss fights, including a huge snake (Yawn), a huge spider (Black Tiger), Plant 42, a huge shark (Neptune), and the Tyrant (Tyrant).

Sprays and herbs are the most popular first aid items, both can be combined with other herbs to restore only a portion of health, while sprays, which restore full health, are more rare. Sprays, although rarer, can also be fully recovered. The three colors of healing herbs are green, which restores health; red, which, in addition to green, creates a more powerful healing herb; and blue, which neutralizes the poison. Mixed Herbs, created from one green, one red, and one blue herb, restore 100% health and also cure the player of all diseases. A green herb with a red one also completely restores health as if it were a spray.

As there is no visible HUD, the player must constantly check the inventory to determine remaining health by looking at an electrocardiogram-like indicator that changes color as the player takes damage and will be reflected in four tooltips depending on the damage inflicted: Good (no damage), Caution (in yellow for moderate damage and in orange for considerable damage), Poison (in pink) and Danger (written in red and implying risk of death before the next attack).

In addition, the player must explore the mansion, collecting various keys and objects essential for the progress of the game and that will allow him to solve a series of riddles and puzzles. Items can be carried in the inventory, but the player must prioritize certain items at certain times in the game. There are also boxes, in various locations, to deposit anything that must be used later.

To progress in the game, the player must first type their progress on a typewriter and then collect an object called a tape. There are only a limited number of ribbons available throughout the game, which influences the player's ability to decide when to save their progress. Additionally, there are various documents available that advance the plot or help solve certain puzzles.

Graphics

The graphics of this game are fantastic! Everything looks great. All the characters are 3D and have details on them. All back rounds are 2D which is a cool combo. The elements stick out quite a bit, as they are 3D. What I think I like about this game is that they actually use actors and movies to make the movie theaters. The mansion and all areas are very well designed and detailed. Every room has new paintings or statues or something like that. The only flaws I can see are that your mouths don't move when you talk (they make the character move their hands and arms a lot to compensate for this) and when you shoot a zombie with a shotgun, sometimes the game will slow down and you'll see that the whole piece slowly flies towards the camera. Other than that, you couldn't ask for a better looking game right now.

Music and Sound

It can give you the slightest chills. Playing for the first time, the dark, moody, horror movie music you come into contact with in the game is enough to make you play with the lights on. You never know what's around the next corner, and the game's musical score follows that attitude to the fullest, making your pulse quicken a little when you hear the soft tones, only for it to quicken at the last moment.

The game's audio effects really make this a suspenseful game. You may not see the zombie... but you can hear it with crystal-clear quality as it staggers somewhere out of your range of vision and comes into view. That thud of dead feet on the carpeted floor accelerating just makes you want to look back for a split second, that's how real this all sounds.

But let's not forget about the other effects in the game... the tapping of spider legs in the distance, the clicking of a dog's toenails on concrete... the flow of water at certain points... it all fits together like something from real life, which gives you the feeling of not only playing, but of being with your character. The voiceover and arguments are top notch. And they follow the format of a B-horror movie. When you hear about this game and what it has to offer, think about George Romero's original Night of the Living Dead. You will get not only the same feeling, but also the same effect... top notch.

Final reflection

Resident Evil is a classic. It started a series that, along with Final Fantasy and Gran Turismo, put the PlayStation family on the map.

Simply put, Resident Evil is one of the best games of all time. Anyone who likes gaming should definitely look for a version of this game, whether it's the original PS1 version, the Director's Cut (which included the original version), the Saturn version (which includes a battle mode), or the PC version. version (which has an Uzi added). While the GameCube remake of this game may still be a good game, it simply can't match the absolute brilliance that is RE1. Capcom's first stab at a Resident Evil game was its best yet.

Game technical sheet

Developer

capcom

Distributor

capcom

Console

Release Date(s)

1996

Genders)

Horror

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US