Xmen Mutant Academy PlayStation 1
PlayStation 1 Gameplay Review Xmen Mutant Academy
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Everything you need to know about Xmen Mutant Academy
Back when promotion was starting to ramp up for Activision's XMen Mutant Academy, I couldn't see why the world needed it. I understood why it would come out since Fox's first XMen movie was on the way and there was money to be made, but other than that, I never felt like it was a game I needed. As I grew up with Nintendo, I initially scoffed at the original PlayStation and opted for the N64, and by the time I came to my senses, it was already very late in the generation, as the PlayStation 2 had just been released.
However, in the meantime, my brother had a PlayStation and one of the games we spent hours playing was Capcom's XMen Vs. Street Fighter, an over-the-top 2-D fighting game with many characters that also appeared in XMen Mutant Academy, so what exactly could Activision's game give me that Capcom's game didn't? I eventually managed to find XMen Mutant Academy at a reasonably discounted price and with the XMen fever thanks to the movie, I bought it on impulse. What I found was a game that I didn't think I needed, but that I would really enjoy and upon replaying it, it still manages to hold up and actually feels quite modern.
Unlike many fighting games like Netherrealm's Injustice: Gods Among Us and Mortal Kombat final fight with Magneto. Don't take this as a notch against the game, as I firmly believe this game didn't need a story and is better off without it. Also, XMen vs. Street Fighter also didn't have a story mode and that didn't take away one bit from my enjoyment of the game. In a fighting game, it's the fighting mechanics that matter most, and this game tastefully borrows from the best.
Xmen Mutant Academy Gameplay
Although the game has 3D models and backgrounds, it is played strictly on a 2D plane. I think this decision was very wise on the part of developer Paradox, as if the game had been completely 2-D, it would have been criticized for not being up to par compared to Capcom's flagship fighting series, in which this game is heavily influenced. Each fighter has six attacks, three punches, as well as three kicks of light, medium and heavy variety, and special moves performed through combinations of quarter-circle movements or charging backwards and forwards.
I said that this game feels modern despite being fifteen years old, and I made that statement because Mutant Academy has a lot of the complex simplicity found in fighters like Injustice: Gods Among Us. There are a lot of moves to remember for each character, but they are never that advanced. You won't have to perform half-circle or full-circle movements in the heat of battle, and the special inputs are very responsive. Even countering and throwing are simple commands, defaulting to the controller's left triggers.
Where this game breaks away from the Street Fighter mold a bit is how it handles its super moves. You have to build up at least one level of a three-tier power meter like the games after Super Street Fighter II Turbo, but there's also a risk reward system implemented. Mid-fight, you can transfer energy back and forth between the second and third level energy bars. You can choose to move into your devastating level three super move and deal big damage, but if you just need something to help turn the tide in your favor quickly, you can easily put all your accumulated power back into your second level super move. to deal moderate damage in a pinch.
The roster in Mutant Academy is quite small compared to other fighters released at the same time, but anyone who is a fan of the movie or the incredibly popular '90s animated series will instantly recognize them. On the good side you have Cyclops, Wolverine, Gambit, Phoenix, Storm and Beast and on the bad side you have Toad, Mystique, Sabretooth and Magneto. There's a decent amount of variety among the group with characters like Wolverine and Sabretooth good choices for those who like to get up close and personal, while Cyclops and Gambit are good for those who prefer long-range projectiles.
Lo que realmente me gustó de uno de los personajes, Mystique, es que en lugar de ser el personaje de Shang Tsung que «se transforma en todos», tiene un arma que lleva a una pelea. Como Mystique no puede copiar habilidades mutantes, solo formas, no tendría sentido que su personaje jugara así. Es algo pequeño, pero recuerdo que me sorprendió gratamente cuando me encontré con ella por primera vez en el modo arcade. Una ausencia notable es Rogue, que era un personaje favorito de los fanáticos del programa, así como de los cómics y apareció en la película, sin embargo, apareció en la secuela que apareció un año después.
One disappointing thing about the list is that there are no additional fighters to unlock, but there are plenty of other things to unlock to keep you busy. The non-arcade modes are few: a survival mode in which you try to last as long as you can, a versus mode in which you can have your own tournament, and an academy mode in which you can practice with your favorite character or learn their moves. . Playing both modes unlocks comic book covers, movie concept art, additional costumes, and FMV videos, so while it can be tedious to go through each and every character learning how to take a cheap shot, there's always a reward. Which is worth it, although the FMV even by 2000 standards are pretty ugly.
However, FMV aside, XMen Mutant Academy is still a very attractive game. Each character is highly detailed, moves fluidly, and is very faithfully adapted from their 2-D comic book counterpart to three dimensions. The combat arenas themselves are also highly detailed and take place in a post-apocalyptic world, on top of the aircraft carrier or in the Savage Land, among others. Each area has a little more detail, such as one level that features sentinels flying in the background, and all of this happens without a drop in performance or slowdown.
Graphics
Let's get this out of the way. XMen Mutant Academy looks good. The game engine keeps the action fast, free of slowdowns, and keeps everything looking great. It's obvious that Paradox did their homework with the characters and their designs. All of the comic's costumes have been faithfully reproduced, aside from the motion costumes (well, except for Beast and Gambit, who aren't in it), and all of the characters move with a fluidity and grace usually associated with hand-drawn comics. 2D. animation. The textures are the cleanest, brightest offerings, with the only real issue being the scanned images used for the backgrounds and, in some cases, the main fighting floor; They're just too low resolution to look perfect, but it's a minor complaint.
The best part for fans of the series will be the level designs. From Wolverine's Canadian wilderness to Gambit's swamp-shrouded dock and Phoenix's moon base, every level has been carefully designed to provide eager eyes immersed in the characters' mythos and past. Even those that aren't based on the comic book origins or the usual setting are great. Storm's setting is a dank, pipe-riddled underground lair, where trains often whiz overhead, or Toad's level, which features a burned-out New York, complete with the burning carcass of the Daily Bugle and small embers smoldering. They rise to the apocalyptic scene below the battle platform.
This attention to detail will pay off in the eyes of fans, especially those detractors who said the Thrill Kill engine was only good for small arenas and excessive violence.
Music and Sound
Like so many other games, sound is XMen's flaw, but only because it doesn't compare to the rest of the game. The music is almost silent (you'll have to turn it all the way up in the options menu to hear anything), and when you finally hear it, you'll wonder why it was heard. It's not horrible, but for some reason it doesn't really complement the action.
The voices, on the other hand, are done with great care. I'm not sure if Paradox was able to snag any of the voice actors from the now-defunct XMen cartoon, but Jean Grey/Phoenix and Beast sound like their TV counterparts, as do Sabretooth and Mystique. Professor X is a total failure, but Wolverine, Cyclops and Storm are good matches. Toad and Magneto are good, but they rarely talk (although Toad laughs and squeals a lot).
Final reflection
While it may not be as feature-rich or character-rich as many modern fighting games, there's still a lot of fun to be had with XMen Mutant Academy, especially if you're an XMen fan. While it's not as easy to learn as, say, Nintendo's Super Smash Bros., you won't have much difficulty learning each of the ten characters and when you finally do, you'll marvel (no pun intended) at how the mechanics of the game still remains. Get up and feel great. Don't make the same mistake I made long ago and dismiss this game because of all the other excellent Marvel fighters on PSOne, there are enough here to make it worth checking out.
Many people will look at the XMen license and balk. I can't remember a decent solo XMen game that has made it to consoles (with the exception of Capcom's XMen Vs Street Fighter). While it's not perfect, the action is almost always fast, visceral, and entertaining, and the graphics display the attention to detail one would only associate with a group of fans. Small touches like Wolverine's posing and Phoenix's resurrection as a main character show that Paradox really gave this game some time. If you're not an XMen fan, this game won't convince you, but if you are and can handle the fairly steep difficulty, you'll have a lot of fun.
Game technical sheet
Genders)
Struggle
game modes
2 Players
Cooperative
Nope
Format(s)
Cartridge