Devil May Cry PlayStation 2

PlayStation 2 Gameplay Review Devil May Cry

Playstation 2 Devil May Cry - Box - Front (Europe)

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Everything you need to know about Devil May Cry

Devil May Cry is a 3D action game that was released for the Playstation 2 in Japan on August 23, 2001. This review is based on the Japanese version.

After making their debut on the PS2 with the epic adventure game Onimusha, Capcom saw fit to raise the high standard they have set for themselves (and the gaming industry). Capcom's second original PS2 game (excluding Biohazard: Code Veronica Complete) is Devil May Cry. In my opinion, this is the best designed 3D action game I have ever played. The gameplay is so refined that it is perfect. DMC is so good that it's actually worth the trouble of importing a PS2 system.

Devil May Cry is wickedly stylish from start to finish. The look of the game is absolutely flawless. Dante's character design is pure genius and among Capcom's best designs. Dante exudes such swagger and style that you can't help but like him. The character designs of the enemies and Bosses are 100% perfect. If there's a flawed character in the game, it has to be Trish. This character is a blatant rip-off of the character Trinity from The Matrix.

He even wears an identical costume and tries to speak in the same deadpan, mysterious voice as the character in the revered action movie. It's a shame that a lame character like Trish appears in an excellent game filled with unique and original designs. She serves no real purpose in the game other than being eye candy for the horny pubescent player.

Devil May Cry Gameplay

Devil May Cry's gameplay revolves around reaching the desired area in the shortest time possible while collecting red orbs. Red orbs can be used to purchase items from Time Statues within Missions and can also be used to open sealed doors. Missions require using, collecting, or placing a specific item in a specific area. These items include chalices, staffs, or other unorthodox items required to proceed. The placement of these elements is simple and they are visible. They don't require a ridiculous amount of searching nor do they require puzzle solving. There are absolutely no puzzles in this game, so if you hate the puzzle-solving sequences of Biohazard and Onimusha, then you don't need to worry.

Unfortunately, the gameplay is not that simple. Enemies patrol to impede your progress and send you to the grave. Some of the enemies include Puppets (huge sinister puppets that attack with throwing knives and shotguns), Bloody Maris (a tougher variation of the puppet), Sin Scissors (grim reaper-like enemies that attack with giant scissors), Beezlebubs (vicious insects on a huge scale), Blades (armored reptilian warriors) and much more.

In certain cases, Dante will not be allowed to move forward unless all enemies within the area are defeated (if you try to leave, a huge hand guarding the door will grab and deal damage). After every few missions, you will fight a boss. Devil May Cry's bosses include Phantom (a HUGE spider-scorpion hybrid composed of lava and stone), Griffon (self-explanatory), and Nightmare (a large puddle of nothingness that is extremely deadly). Both regular enemies and Bosses have deadly attack patterns that will kill Dante in an instant.

Fortunately, Dante is armed to the teeth with a plethora of combat techniques. At the start of the game, Dante is equipped with his default Devil Arms, which include Ebony and Ivory (a pair of black and white pistols) and Force Edge (Dante's sword). Along the way, Dante can collect melee weapons, including the Alastor (a sword powered by the forces of electricity), the Ifrit Gauntlets (gauntlets enhanced with the power of fire), and the Sparda Sword (the most powerful and versatile sword). of the game). As for weapons, Dante can collect a shotgun, a grenade gun (the most powerful projectile weapon), a needle gun (its use is strictly limited to underwater combat), and finally, the Nightmare Beta (a peculiar weapon the operation of which requires the use of the devil's gauge).

El combate de Devil May Cry es un híbrido de lucha a corta distancia y a distancia. Con el uso de espadas y los guanteletes Ifrit, Dante puede realizar una multitud de combos que dependen del tiempo y una cierta cantidad de pulsaciones de botones. El motor de combos es muy flexible, y el juego permite suficiente libertad para que el jugador cree sus propios combos personalizados, que van desde simples combos de espada de tres golpes hasta los combos más sofisticados que involucran tanto espadas como pistolas. Dante también puede realizar combos de «malabares» lanzando a sus enemigos al aire (similar a los lanzadores en X-Men Vs Street Fighter) y golpeándolos mientras están en el aire para un combo masivo. El jugador se clasifica según el tamaño y el estilo de los combos realizados. Las calificaciones incluyen »Aburrido» (la calificación más baja resultante de combos simples), »Genial», »¡Bravo! », »Absolute» y »Stylish» (la calificación más alta y el combo más difícil de realizar).

Después de obtener la espada Alastor, Dante tendrá acceso a un indicador Devil Trigger (que se encuentra justo debajo del indicador de vitalidad de Dante). El indicador Devil Trigger se puede llenar realizando combos y provocando enemigos. Una vez activado, Dante entrará en «Modo Diablo» y se transformará en un demonio con habilidades mejoradas. Inmediatamente después de activarse, el indicador se agotará lentamente con el tiempo. La enorme cantidad de profundidad y creatividad del versátil motor combinado de Devil May Cry asegura que el jugador estará entretenido. Dante tendrá acceso a un indicador Devil Trigger (que se encuentra justo debajo del indicador de vitalidad de Dante). El indicador Devil Trigger se puede llenar realizando combos y provocando enemigos.

Una vez activado, Dante entrará en «Modo Diablo» y se transformará en un demonio con habilidades mejoradas. Inmediatamente después de activarse, el indicador se agotará lentamente con el tiempo. La enorme cantidad de profundidad y creatividad del versátil motor combinado de Devil May Cry asegura que el jugador estará entretenido. Dante tendrá acceso a un indicador Devil Trigger (que se encuentra justo debajo del indicador de vitalidad de Dante). El indicador Devil Trigger se puede llenar realizando combos y provocando enemigos. Una vez activado, Dante entrará en «Modo Diablo» y se transformará en un demonio con habilidades mejoradas. Inmediatamente después de activarse, el indicador se agotará lentamente con el tiempo.

The enormous amount of depth and creativity in Devil May Cry's versatile combo engine ensures that the player will be entertained. The gauge will slowly deplete over time. The enormous amount of depth and creativity in Devil May Cry's versatile combo engine ensures that the player will be entertained. The gauge will slowly deplete over time. The enormous amount of depth and creativity in Devil May Cry's versatile combo engine ensures that the player will be entertained.

The utility of Alastor and Ifrit's weapons increase Dante's offensive repertoire. Dante can purchase new abilities for the Ifrit and Alastor weapons from Time Statues throughout the game.

Some of Alastor's abilities that can be purchased are:

  • Stinger (A versatile, fast-moving attack that plunges Dante's sword into a straight path. This attack comes in two strengths)
  • The Round Trip (una habilidad donde Dante usa su espada como un proyectil La espada gira en su lugar durante un breve período de tiempo antes de volver a Dante. Muy útil para realizar combos »Elegantes»)
  • The Air Hike (an ability that allows Dante to perform a double jump in the air without bouncing off a solid surface)
  • Air Raid (a very useful attack that allows Dante to transform into a flying demon while shooting lightning)
  • The Vortex (A spinning drill-like attack that targets nearby enemies. This attack has two strong points)
  • While wielding the sword Alastor, Devil Trigger transforms Dante into a demon and gains many benefits, including increased speed, increased damage to enemies, and the ability to regenerate vitality.
  • The Ifrit Gauntlet allows Dante to attack with punches and kicks in a more traditional martial arts style. By holding down the attack button, you can delay the attack while building up power. The Ifrit skills to purchase are:
  • The Magma Drive (a fierce uppercut that launches Dante's enemies into the air, allowing him to perform Juggle combos)
  • Kick13 (a forward-moving kick attack that is available in two strengths)
  • Rolling Blaze (when jumping, Dante's body will be engulfed in flames. This makes him invulnerable to projectile and normal attacks)
  • Meteor (Allows Dante to launch a fire projectile attack. Comes in two strengths.)
  • Inferno (after jumping, Dante crashes to the ground and the area around him is covered in flames)

Along with special abilities, Dante can also purchase items from Time Statues to help him. They include Devil Stars (items that refill your Devil Shot gauge), Vital Stars (an item that refills your life bar), Untouchables (items that grant you invincibility for a limited time), and Holy Water (a special item that severely damages to all). enemies on screen). In addition to the red orbs that Dante collects, there are also blue orbs that extend Dante's life bar. Blue orb rooms are found throughout the game and in secret missions. The purple orbs add another symbol to Dante's Devil Trigger gauge, and the yellow orbs allow you to continue.

As far as defensive moves go, Dante is not lost. He has a useful combat roll, a backflip, a double jump, and a dodge. Alastor's sword can actually negate projectiles at the right time.

Overall, DMC is a really difficult game. The gameplay is not aimed at the casual player and is punishing. DMC's difficulty made me hate the game at first. It seemed almost impossible to complete a mission with a decent ranking. It will take many continues for the player to adapt to the great challenge that this title offers. Although DMC is difficult, don't be discouraged, it is a very fun game.

Devil May Cry's gameplay is so deep and fun that Capcom deserves praise for its innovation and great display of creativity.

Graphics

Like Resident Evil and other survival horror games, the limited perspective allows Devil May Cry to have fantastic environments. You'll see realistic textures and attractive elements, such as crumbled stone, grass, and reflecting ponds. In one area, you find yourself inside a misty forest, overrun by plants, giving off a unique atmosphere. Environments vary in size, from small rooms to large arenas. The characters are also very smooth and look great, but occasionally polygon tears will occur. The only thing I would have liked to see more of would be dramatic lighting effects. The lighting effects are here, but they don't really add as much to the spooky setting as they could.

Dante walks, runs, jumps, leaps across large pits, swings his sword in many different ways, jogs while firing a gun, and does many other things. Not only does it look smooth and realistic, the enemies and bosses also have different animations for each of their attacks. Dante's running move looks a little strange and there's no variety in his jumping or attacking moves, but it's still very good. My main complaint is that, like RE games of the past, most of the environments in DMC are completely static. This suits many locations adequately, but it would have been nice to see water droplets or grass in the wind, or perhaps even more complex animations related to the area.

Devil May Cry runs at a healthy and consistent frame rate, never dropping noticeably and maintaining its pace when multiple enemies are on screen. You can't ask for more than this.

In previous incarnations of the RE series, the perspective was always in the form of a fixed camera. These camera placements meant dramatic vantage points that looked very pretty, but too often they put you in a bad position and your view was obstructed by the poor camera view. In RE: Code Veronica, the camera moved with your character a distance along a set track. DMC takes the idea from Code Veronica, and for the most part it works well. Fewer camera switches mean fewer issues with the controls, but quick switching and needing to reorient yourself does happen. There were many times in this game, especially in boss battles, where the camera prevented me from seeing the enemy. In the heat of battle, this is not really acceptable. DMC gets some great camera angles, but sacrifices gameplay in the process.

Music and Sound

The music in this game is usually more of a distant background tune used to promote the spooky atmosphere. When enemies appear, the music gets louder and stays loud while the enemies are still around. The music is pretty good and fits well, but there isn't much variety. I was disappointed that there are only a handful of different tunes that you'll hear throughout the entire game.

Devil May Cry is filled with a lot of sounds. Dante will scream while swinging his sword, crashing into strong objects, and piercing through enemies. Each of the weapons produces different sounds, and all enemies are recognizable by their screams. Very well done.

Dante, Trish and several of the bosses are dubbed. Their voices are appropriate and the acting, while not entirely cheesy, is quite good. You won't find much dialogue, but there aren't many scenes to put it into.

Final reflection

Overall, this game offers a lot of fun. The enemy fights are a little sillier than I would have liked, but they're still relatively enjoyable. Boss battles are the most difficult and exciting parts of the game, and they are actually quite frequent. The satisfaction of beating tough bosses is great.

In addition to Combat, your objectives are basically to find a certain item and bring it to a certain point. No puzzles, no thinking, just getting the item to where it needs to be. This is really what the game is missing, because you can't expect that fighting enemies alone will make the game a lot of fun.

In some areas, you'll be asked to do some complicated platforming, which livens things up. This really sets DMC apart from RE, all thanks to a little jump button.

Small bonuses entice you to do well in the game, such as rankings, blue orb fragments, and the secret mission mentioned above. Additionally, by defeating more enemies and collecting red orbs, you can buy new moves, more life, and other things.

Para el combate que no es tan complejo y el estilo de juego «lleva la llave roja a la puerta roja», DMC aún logró ser una experiencia bastante divertida, simplemente no me impresionó.

Game technical sheet

Developer

capcom

Distributor

capcom

Console

Release Date(s)

2001

Genders)

Action

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US