Iron Man PlayStation 2

PlayStation 2 Gameplay Review Iron Man

Playstation 2 Iron Man - Box - Front (North America)

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Everything you need to know about Iron Man

Playstation 2 Iron Man - Screenshot - Game Title

It's easy to forget that before the Marvel Cinematic Universe became the biggest thing in movie history, Iron Man was a second-tier Marvel hero. Sure, people knew him, he tended to stick his noseless faceplate on anything Avengers-related, he had a cartoon that came and went in the mid-'90s, and could always be expected to tag along during any big crossover. But if you weren't a comic book fan, you probably didn't even know Tony Stark's name, and when it came to what he actually did in the comics, you might at best be vaguely aware that he had a drink. alcoholic.

Marvel's Bruce Wayne wasn't a bad hero, but he wasn't finding an audience in exactly the same way as Spider-Man and the X-Men. He was even less popular than the Fantastic Four, which sounds inconceivable today, if only because that unfortunate family team has fallen out of favor since the new millennium began. 

However, Iron Man's second-rate status meant that Marvel hadn't sold the film rights to someone like Fox or Sony, and in a now-legendary gamble, they bet the house on their ability to make some movies about their characters. with the stipulation that if they don't dig themselves out of the financial hole they found themselves in circa 2008, the licenses for these Marvel characters would be turned over entirely elsewhere.

The Iron Man tie-in video game was released on too many systems. DS, Wii, PSP, PS2, PS3, PC, Xbox 360... I'm honestly a little surprised they didn't go back to the original Xbox just for the sake of it. The console generation was changing, so it was difficult to determine if you wanted your game on a system with a huge install base or if you wanted to jump in from scratch on the new systems, so it's no surprise that Iron Man did this. route, but it also meant that there were differences between versions leading to differences between experiences. 

The Wii has motion controls, of course, the DS couldn't do open 3D environments, so it adjusted things to the touch screen, and the PlayStation 2 version we're looking at today has worse graphics than the PS3 version and Xbox 360, not special.

Iron Man for PlayStation 2 shows us why licensed games were a dying breed at this time, as the low-effort cash grabs that accompanied every movie release were going to be more expensive to produce in the next generation. It's a shame we never got a proper game based on generation-defining movies like The Avengers, but there's a good chance that if we did, it would be on par with this pathetic attempt to capture the thrill of being Marvel's biggest new hero. .

Iron Man Gameplay

When you first boot up Iron Man, you find yourself with no real setup for the action ahead. The game has to assume that you've seen the movie, which since it came out around the same time, it was a fair bet that you'd only buy the game after the movie actually made the character really interesting to you. 

However, this means that as soon as you start playing, Sega saw fit not to explain why Tony Stark is in a cave in the middle of the desert, who is this old man he's talking to as a friend, why Tony has a new trick. on his chest, or what inspired him to make the initial Iron Man suit. You can read the manual for a brief summary of how things start, but it's baffling why he doesn't at least do a brief in-game introduction.

Iron Man comes out of his cell and immediately the terrorists holding him captive open fire, but despite filling this level with these guys, their weapons don't do anything to you. Even the rockets they fire at you later only cause you to stop attacking for a moment as you move away from them, but there's no danger in this early stage. Just walk forward slowly, get tutorial messages, and use your flamethrower to instantly kill any man in your path.

The flamethrower kills terrorists the moment it touches them, so most fights are walking up to the guy, throwing a small flame, and then moving on to the next guy more like you're arranging the cushions on your furniture. living room than killing the kidnappers who almost killed you and proceeds to kill the old man. This old man is Yinsen.

Este segmento de apertura tiene el «Iron Man» de Black Sabbath reproduciéndose para tratar de ser increíble, y mirando la construcción del evento, este podría ser un viaje de poder realmente bueno… si se coloca al final de la aventura. Después de un juego largo lleno de batallas desafiantes, un juego a veces puede generar un nivel en el que eres intocable y dominado para recompensarte con una carnicería catártica sin sentido, aunque el hecho de que mi mente me trae a la mente juegos como Blades of Time y Knack en lugar de unos la gente ha jugado como ejemplo de esto, podría no ilustrar muy bien mi punto. Aún así, debido a la construcción de la película, la adaptación del juego de Iron Man necesita poner este segmento como el pesado traje plateado al principio.

After this level, you'd think the next stages would start to get you used to the idea that you can die, but in his new Iron Man suits, Tony Stark is still struggling with finding himself in mortal danger. The gunmen are still scattered throughout the levels to the point that I have to assume they are doing some damage even though they never seem to have an impact on the meter that shows armor strength.

Instead of a health bar, Iron Man's suit has *checks manual* Power/Health Distribution. Iron Man's armor has three systems that you can divert energy to, these are Propulsion to make you fly ridiculously fast the few times you want to do that (read: when you're in a big empty stretch of nothing that you want to fly past), Weapons when you want to use the Unibeam for slower damage than regular weapons while leaving yourself more vulnerable, and then Armor. It already seems like Iron Man's armor is inconsistent in the amount of damage it takes.

Sometimes he survives several shots from a tank cannon like it's nothing, but then, in another level, a helicopter's guns suddenly cause enough damage that warning messages appear on the screen. Still, it's easy enough to avoid death with some pretty lazy dodging, like flying a little left and right, but you can siphon energy from other systems at any time to bolster your armor.

Which basically makes you invincible despite limiting the weapons you can use. It's easy enough to avoid death with a little dodging, such as flying left and right a bit, but you can divert energy from other systems at any time to reinforce your armor. Which basically makes you invincible despite limiting the weapons you can use. It's easy enough to avoid death with a little dodging, such as flying left and right a bit, but you can divert energy from other systems at any time to reinforce your armor. Which basically makes you invincible despite limiting the weapons you can use.

However, while you are in boosted armor mode, your fists are stronger, and this means that in tight indoor levels you can also go crazy with your fists for free. Sometimes though your fists won't register as actually hitting your targets, so it's not entirely reliable in terms of detecting misses. Still, between ignoring most of the damage and having the ability to put your defenses into overdrive, I was actually starting to wonder if I might die. So, I had Iron Man walk on some landmines that instantly... knocked him down and started a revival minigame.

If your energy distribution to your health systems or whatever the game wants to call it is worn out, you still have a chance to stay in the action by pressing a few buttons to get your heart going again. Considering you can have at least four free revivals this way, you're almost guaranteed to beat a level unless you trigger some other failure state. The only time I completely failed a level was because there was a boss who seemed to be draining the energy from the radiation containers, so I thought blowing them up would prevent him from completing his energy.

However, since Iron Man was talking to the boss, messages from Tony's support team didn't arrive to warn me that I shouldn't be doing that, and when it was too late, they told me that breaking the containers would release lethal amounts of radiation. which would lead to immediate failure. The only time I completely failed a level was because there was a boss who seemed to be draining the energy from the radiation containers, so I thought blowing them up would prevent him from completing his energy.

To Iron Man's credit, some of the later levels start to push against you hard enough to require that restart game, usually if there's some instant-kill weapon like a laser cannon that luckily leaves you intact enough to restart your game. heart. However, the difficulty is never really where it should be, considering the final battle with Iron Monger is a lot of running around and doing basic attacks until you're in a good spot to get shocked or punched. The final battle was actually so disappointing that I was prepared for a new twist after I defeated him to make him a real threat, but most of the bosses fought before Iron Monger were harder, and even then that's technically not saying either. a lot.

Graphics

Unfortunately, indoors or outdoors, Iron Man is not a pretty game. Enemy models and explosions are a half-step up from two-dimensional, and draw distances for larger environments are pitifully short. More attention was paid to the various Iron Man suits, but even those efforts weren't very successful. The graphics are most effective when you're flying at high speeds, largely because that's the only time widespread blurring is really a positive thing. It's hard to feel like a great superhero with such mediocre visuals.

The graphics are bland, the levels are barren, and the enemies are confusing. You simply move from one point to another eliminating whatever gets in your way.

Music and Sound

The game sounds themselves are what you'd expect, explosions sound as they should and nothing spectacular here. The main complaint here is the graphics, the sounds may be average, but the PS2 has proven to be a system capable of providing superior visuals than what is shown.

Final reflection

Iron Man for PlayStation 2 is the kind of game you turn off your brain while playing, not because it provides silly fun, but because you won't really need it. Iron Man hardly needs to worry about death, and even when he's in danger, floating slightly to the sides is usually enough to throw off the aim of the few enemies he needs to worry about. The missions are basic and don't ask for much more than killing spree with your overpowered weapons, the bosses are barely a problem with their unexceptional battle methods, and routine glitches add unusual hiccups to the game while poor programming leads to game crashes. and unusual frame rates during cutscenes Iron Man is poorly constructed and poorly planned, unable to thrill as its hero is too powerful to be bothered by anything in his path.

However, Iron Man isn't as obnoxious as some atrocious games, and it's easier to see a way around it than some, as it seems like this was more of a game where everything that could be done in time was included without having taking into account whether it was factual or funny. Some time and focus on polishing and testing the game mechanics could have led to this game being just mediocre!

Game technical sheet

Developer

Artificial Mind & Movement

Distributor

sega

Console

Release Date(s)

2008

Genders)

Action

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US