Onimusha Dawn of Dreams PlayStation 2
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PlayStation 2 Gameplay Review Onimusha Dawn of Dreams
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Everything you need to know about Onimusha Dawn of Dreams
Onimusha Dawn of Dreams es el cuarto juego de la franquicia conocida como la serie «Onimusha». Sin embargo, este juego se mantiene aparte de los 3 juegos anteriores debido a su nueva historia y personaje principal, así como a las nuevas características que trae consigo. No lo confundas con «Onimusha 4», ya que este juego es más que independiente sin la ayuda de los 3 anteriores, aunque se recomienda encarecidamente conocerlos previamente para disfrutar al máximo del mundo de Onimusha. Vamos a ver.
History
Aunque sigue la misma premisa de Onimusha 1-3, Dawn of Dreams toma un descanso de la seriedad del primero, la rareza del segundo y el enfoque futurista del tercero para traerte una historia que se mantiene fiel a cómo se debe jugar tradicionalmente un juego de Onimusha: en Japón. Así es, no más viajes en el tiempo en este, todo tiene lugar en Japón varios años después de la trilogía en la que Samanosuke se enfrentó a su enemigo, Nobunaga, y lo derrotó en el Templo Honnoji. Lo interesante de este juego es que adopta un enfoque más «estilo anime».
Some of the scenes demonstrate that, as seen, the main character, Soki, is capable of performing tactics that would have otherwise seemed impossible, such as taking out a large enemy of Genma's that is MUCH larger than him. The story follows Soki, with the help of 4 others, to help put an end to the monkey-faced Toyotomi Hideyoshi madness that has arisen after he brought peace to Japan for several years. With this, he brings Genma back to the same world he hoped would never see them again, and for this, Soki must find his strength to defeat Hideyoshi and end his tyranny.
It sounds cliché for a story, but nevertheless, the player is presented with clever scenes and characters to add more life to something that could have easily been ignored. Even though the story didn't have much originality, there were twists that came when I didn't expect them to come, and they really brought out the entire Onimusha experience.
Onimusha Dawn of Dreams Gameplay
The gameplay is easily the best feature of this game. With 5 playable characters, battles between the weaker Genma and the stronger Genma never get boring, and creativity is a must if you want to reap benefits and rewards. In this game, the controls are simple: use the right analog stick to rotate the camera (it doesn't work in all places, mind you), use the left analog stick to move your character.
L1 button locks, R1 character locks onto the nearest enemy. The square button cuts, the triangle uses Oni Magic, and the X button absorbs souls. You can also kick enemies. Later in the game, you can press both L3 and R3 (which can be done by pressing the analog sticks) to use a specific character's special mode, assuming they are the main character using it. However, your supporting character can be ordered to follow commands via the D-pad. Estos comandos son básicos, como un ataque «All-out» presionando hacia arriba, o «Defender and Recover» presionando hacia abajo. La izquierda y la derecha varían según el individuo.
The Dawn of Dreams leveling system
Dawn of Dreams also features an RPG leveling system that allows you to strengthen your character by leveling up their armor status and equipping them with elemental-type weapons, some of which are also very powerful and do not use any magic. absolutely. The elements add some positive or negative states that could work for you or against you. This means you can pretty much raise your characters the way you want them to be, whether you're the type of person who plays with Oni magic, or one who plays with just brute force.
Una nueva característica incluida en el juego son las «pruebas cronometradas» breves en las que el personaje debe cumplir una determinada tarea u objetivo, llamada «Prueba de valor». En esta prueba, se le otorga un límite de tiempo establecido para completar el objetivo dentro del límite de tiempo asignado y para obtener una clasificación, que puede variar entre Oro, Plata o Bronce. Estos desafíos no son necesarios para ganar el juego, así que, si pierdes, no serás penalizado por ello.
However, if you managed to beat him with any of the three rankings, you are awarded some cool items or weapons that you can use on your journey! Like previous Onimusha games, a puzzle system is still seen, this time working with the arrangement of the orbs and lining them up so that each row is the same color.
The fun thing about this game is that you don't have to waste time solving the puzzles; You can break the boxes and the end result is a mystery weapon that cannot be used or equipped unless appraised in the store. However, appraisal prices are often high and you would be better off solving the puzzle and using the money for something else.
Graphics
As you would expect from an Onimusha game, the graphics are gorgeous and the CG is almost unbelievable. The game begins with a moonlight duel atop a castle, and quickly gives way to the new star, Soki, as he fights his way through a horde of genma. The game is peppered with CG movies here and there, each one more spectacular than the last. Each of the characters is finely detailed, from Soki's bright blue armor to Roberto's frilly collar or the way Jubei always has his hand on the hilt of his sword.
You'll recognize many of the enemies from the previous games, but there are some here that try to instill fear in you. The monsters are grotesque as always, and cutting them will result in gorgeous flashes and explosions all over the screen. This game is definitely a draw. The environments, despite having full 3D rotation, are as detailed as any game.
Most of them are larger than any previous Onimusha game, so they make for some interesting battles. Of course, there are several fixed camera locations, making for dynamic camera shots, as you'd expect from this series. My favorite setting would have to be the inside of a destroyed castle. It had a really good vibe and had that original Onimusha feel.
Music and Sound
As the game evolves, so does the music. Most of the music is what you'd expect from Onimusha, a lone flute or thunderous drum to accompany a triumphant moment. Other times, it can feel like a rock and roll/techno hybrid with a Japanese twist. I understand that faster action requires faster music, but overall I didn't enjoy this change.
If you've never played an Onimusha game, you might not realize it, but if you have, you might be scratching your head for the first few minutes. The voices are quite good and may be the best voice cast in the series, with the exception of Jean Reno of course. The game sounds like Onimusha mixed with a little Dynasty Warriors. Swords slashing, people screaming in agony, and heroes shouting fierce war cries with each devastating attack.
Final reflection
And so, like all games, Onimusha has evolved, reborn as a fast-paced action game, as so many Capcom franchises seem to be doing. However, Onimusha Dawn of Dreams only adds to Capcom's stellar track record this generation, especially lately. Devil May Cry 3, Resident Evil 4 and now Onimusha DoD. This game not only improves on later PS2 games, but continues the tradition of excellence in Onimusha games. The series has not taken a single step back, nor has it stagnated, something that few series can say.
It may be a young series, but with innovation like this, I only see good things for it. Onimusha DoD has everything you want: lots of characters to play as, tons of weapons, huge side quests in the Dark Kingdom, and two game discs. That's right, two discs and about 20-25 hours on your first playback. Trust me when I say this, you will definitely come back for more.
Game technical sheet
Genders)
Action
game modes
2 Players
Cooperative
Nope
Format(s)
Cartridge
Further
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