Prince of Persia The Sands of Time PlayStation 2

PlayStation 2 Gameplay Review Prince of Persia The Sands of Time

PlayStation 2 Prince of Persia Las Arenas del Tiempo (Prince of Persia The Sands of Time) - Box - Front (Europe)

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PlayStation 2 Prince of Persia Las Arenas del Tiempo (Prince of Persia The Sands of Time) - Screenshot - Game Title (World)

Prince of Persia The Sands of Time is a third-person action-adventure game set during the height of the Persian Empire. You play as, well, the Prince… of Persia. Well, anyway, the Prince is eager to please his father in battle during the capture of the palace.

Sin embargo, pronto decide que el botín, en lugar de la pelea en sí, sería mejor para complacer al sultán. Luego decide desviarse de la batalla principal y, finalmente, descubres la Daga del Tiempo, una hoja mística que utiliza las mágicas Arenas del Tiempo para doblar el tiempo mismo, lo que resulta en efectos como cámara lenta, super velocidad y rebobinado, todos coincidentemente se ven muy bien cuando los usas. Pronto, sin embargo, una serie de eventos conducen a la liberación de las Arenas del Tiempo, un desastre del que el Príncipe es parcialmente responsable. Las arenas transforman a aquellos con los que entra en contacto en una especie de «monstruos de arena». Estos monstruos solo pueden ser destruidos con el poder de la Daga del Tiempo. Ahí es donde entras tú.

History of Prince of Persia The Sands of Time

The story is quite interesting. In an adventure game, the story is usually the push to play, so it's important. I gave it an overview in the introduction, so I'll save it here. Although, as I said, a good story is essential for most adventure games, it is not so important here. More than the story, the gameplay drives the gameplay here. The story is enough to motivate all the characters, although in general they are not very dynamic. An exception is the Prince. 

His motives change from the beginning and he becomes someone different from when the story began. That journey is almost more interesting than the Sands of Time. The story of Prince of Persia The Sands of Time is well-developed enough and leads to some good story situations and some great scenes later on. It's pretty run-of-the-mill, but good writing ensures it serves your needs.

Prince of Persia The Sands of Time Gameplay

The battle system in Prince of Persia is fantastic in its beautiful simplicity. Your avatar moves around the screen dispatching enemies with elegance. The stylistic approach to the fights makes these acrobatic maneuvers not only completely bad, but also very useful. In some games, these moves may not be used to their full potential because they require precise timing and calculated button presses to work anywhere close to how they were intended. In Prince of Persia The Sands of Time, you literally press two buttons to jump on an enemy and knock them down with your sword. The simplicity of the controls makes combat a joy to engage in and a joy to watch.

While the combat system is fantastic, the true essence of Prince of Persia The Sands of Time is its adventure segments. This, in my opinion, is where the game really shines. The controls, like combat, are incredibly simple, but the limited use of buttons masks an astonishing acrobatic diversity. The Prince can pass through gaps along walls or jump from wall to wall, moving upward with each jump. The Prince is able to jump a large gap, barely making it, and clinging to the ledge with a last hold for dear life. It's more fun than any other game I've played just to get from point A to point B.

As you venture through the booby-trapped palace, you'll enter some surprisingly large rooms. You are gifted (usually) with a clear goal, and it is up to you to find your way to it. The rooms are so large and the tricks in your repertoire so diverse that, in theory, you could find ten different ways to conquer the room. Should I climb that pole and jump to that ledge? Maybe run along the wall and then jump across that chasm.

As you consider your possibilities, you may take a wrong step, jump too early or too late, or misjudge a distance. This is where the most revolutionary gameplay element comes into play. After falling or being beaten to a grisly death, you have to start from the last save, don't you? Simply use that L1 button to go back in time, returning to the ledge you fell off or away from the enemy that killed you. 

This mechanic makes trial and error much less frustrating than it normally would be. In a game that can be difficult at times, having that ability is more than welcome. Rewind isn't your only power: you'll get other powers like freeze; which freezes your opponent in the middle of battle and leaves him there for you to finish him off.

The game has some pretty tough moments, but overall, it's not too difficult. But when the going gets tough, the game is fun enough that you want to keep playing anyway.

The game's time-bending mechanics combined with beautiful movement and combat make every inch of the game an interesting, fresh, and most importantly, fun experience.

Graphics

This game has beautiful images. The rooms are grand and beautiful. They are so large that they seem to have unlimited possible routes through them. Its structure is complex, and yet its overall design is quite coherent regardless. The textures are great, with lots of different contrasts - one scene in particular where you walk from this big room onto a balcony at night (without loading) and the night sky is a dark blue, the whole area is covered in a glow eerie blue, and yet you jump back into the well-lit room and all the bright colors appear again. 

This adds to the overall atmosphere greatly - the realistic and well-designed visual presentation really affects the feel of the game. The aesthetic is one of my favorites in any game.

The character models are pretty good. It's not the best I've seen, but the Prince model is well designed and has character. The monster designs are cool if I do say so myself, and some of them can be creepy in their own weird way. One great thing about the models in this game is not the models themselves, but the way they move, especially the Prince. The Prince has a multitude of moves in his repertoire, and all of them are beautifully represented on screen. The Prince darts gracefully through the environment, making him fun to watch in and of himself.

Loading times are incredibly fast. Especially for the PS2, a classically inferior system, I was pleasantly surprised by the loading times, as well as the fact that there aren't many of them. You can move from room to room without stopping in the action. All in all, the game is a work of art visually.

One downside on the visual side: I noticed a bit of slowdown at times with many enemies on screen at once. It's not enough to seriously hinder the game, but in the fantastic visual presentation it shows. If it's something that bothers you, you may notice it from time to time; ?sometimes? It's the key.

Music and Sound

I'm not a big fan of sound, but I really enjoyed the aural details here. Prince of Persia The Sands of Time is a mix of excellent subtle sounds, with some weak soundtrack elements, but generally acceptable music. The voices are good, the accents are pretty accurate (not that I know hundred-year-old Persians, but they're not disgustingly horrible in any way, shape or form).

The ambient sound is great. Small sounds like the Prince's footsteps running along the walls are great subtleties that can really be appreciated. The sound of swords is simply a sound, as it should be and will be forever. Sounds that you can't really place, like sand swirling from a monster's corpse, will simply have to pass as they are. That said, they sound as realistic as possible.

The music is good, I enjoyed it a lot. The problems are some weak songs and, more importantly, even the good ones become stale after so many repeat listens. A little more variety or even more similar but different music would help.

Final reflection

Prince of Persia The Sands of Time is a classic. Everyone should play it at least once in their life. The environments are beautiful, the characters are great, the sound is great, the gameplay is amazing, there are very few things wrong with this great game.

Game technical sheet

Developer

Ubisoft

Distributor

Ubisoft

Console

Release Date(s)

2003

Genders)

platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US