Shadow of the Colossus PlayStation 2

PlayStation 2 Gameplay Review Shadow of the Colossus

PlayStation 2 Shadow of the Colossus - Box - Front (Europe)

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Everything you need to know about Shadow of the Colossus

PlayStation 2 Shadow of the Colossus - Screenshot - Game Select

Early reviews of Shadow of Colossus gave me a general idea of what to expect, however, the experience left me with a very different impression. Having never played ICO, the previous title from the same developer, I had no prior experience entering this world. The word 'epic' is often used to describe the feel of Shadow of Colossus, but I think this is somewhat misleading. Shadow of Colossus is 'epic' in many ways, but the heart of the experience lies closer to the ground. The world is big, as are the opponents you face, but there's so much more to Shadow that can be overlooked.

History of Shadow of the Colossus

The story of Shadow of Colossus is simple and baffling. The objective is to defeat sixteen giant creatures and save the girl, supposedly loved by the main characters. As one undertakes this simple task, many questions begin to arise. Upon initial inspection, colossi can inspire fear and apprehension, lending support to the necessity of the task, if not to reason. However, as one gains confidence in these encounters, the colossi take on a different light. 

These creatures can sometimes attack and appear aggressive, but at other times they can appear almost docile and skittish. You've heard the saying that he's more afraid of you than he is of you, right? This sometimes seems to be the case with many of the colossi. Do they attack or move out of anger at you or out of fear? The player's morale's actions can sometimes be questioned when attacking these great beings.

Towering above the earth with eyes of light, they can sometimes appear pious. One can't help but wonder sometimes if there is some silent intelligence behind those glowing orbs as they stare out from dark, silent faces. Do they want to hurt someone? Have they done wrong? The design of each creature fits its surroundings and one may wonder if they are meant to be a part of this land. 

In the end, there is no choice but to proceed with the slaughter. Maybe others don't see any of these things in the colossi, maybe they do. Finishing the game significantly changes the perspective of the entire endeavor, but to say more would give away too much. The story was one of the best I had experienced in quite some time.

Shadow of the Colossus gameplay

You take on the role of a warrior, aptly named Wander, in a world that you have no knowledge of, and you will most likely finish the game with the same knowledge of the world that you started with. Very little information is known about the story behind Shadow of the Colossus, but this probably won't bother you. From the introduction, you control the main male character who travels the rough path with his trusty horse to a distant temple in the hopes of reviving a fallen girl. 

That's all you can infer from the scenes alone: whatever purpose or relationship the girl has with the protagonist, no one knows. A mysterious ghostly voice in the sacred halls tells you that the only way to save the girl is to hunt down and destroy the 16 majestic colossi that reside in this world. Having that knowledge and some determination on his part, he set out with this goal in mind.

It is very easy to summarize the pattern of this game. Basically, you set out in search of the colossal beast you have to kill, engage in an adrenaline-filled action battle with it, and hopefully destroy it. Then you will somehow pass out from the overwhelming effects of the fallen beast and regain consciousness in the temple. Thereafter, an intermission dialogue will take place with the mysterious spirit who is guiding you, where the voice will give you a brief synopsis of what to expect from the next boss, and then you will set out on the path once again. While this sounds very repetitive and pointless, like you just killed colossus after colossus, it's basically what it is. But things are not as simple as they seem, as you will soon realize.

Finding the colossus itself is a fairly challenging task that your character will have to embark on first. You are only presented with a few tools that you will use throughout the game: start with these, end with these. You have in your possession a sword and a bow and arrow that will act as a reliable aid in the execution of all the beasts you encounter throughout the game. The sword acts as a direction indicator of some kind: somehow, when you hold it on the plains and with a little clever navigation, you will be able to determine which direction to go to find the next beast. Still, it's not as simple as it is. 

Most of the time, you will have to overcome obstacles such as climbing high mountains or crossing rivers, and sometimes you will have to leave your trusty horse behind since that animal does not have the ability to swim. Sometimes the job of locating the beast alone can become quite irritating if you don't have an idea where to look. Traveling the world without your horse gets a little too long at times, and it won't be a surprise if you find yourself frustrated just by this simple task.

Of course, that's not the true essence of this game. Once you locate your target colossus, the music immediately changes and the battle with this majestic beast begins. Each and every one of the 16 colossi are uniquely designed to differ from each other completely. No two similar methods will work successfully on the same beast as they look different and respond differently. Some of the smaller behemoths can probably reach the size of a normal house, but some can be towering giant skyscrapers, just wanting to destroy you with whatever weapons they have. 

In a way, Shadow of the Colossus works like a puzzle game in an action-adventure game. Discovering how to conquer each and every colossi is a challenge that tests your ingenuity. You will frequently have to observe the environment in which the colossus resides, note any link between the environment and a possible weakness of the colossus and successfully exploit it to reveal its hidden point. These are inherently marked weak points that shine in the sun, and by forcefully passing your sword through these points, you can inflict severe damage on these giant monsters.

Sin embargo, para obtener eso primero, tendrás que ser capaz de trabajar para lograrlo bajo el ataque constante de los colosos. Algunos no son muy amables con los invasores humanos, y se abalanzarán sobre ti en cada oportunidad posible, más aún si ya has atacado sus puntos débiles. Otros, sin embargo, simplemente están curiosos acerca de tu llegada a sus humildes hogares y probablemente solo tomarán represalias si les haces daño primero. Con respecto a varias bestias pacíficas, incluso es posible permanecer en paz y observar lo que están haciendo. La mayoría de las veces, estos «villanos» increíblemente estructurados no prestan atención a tu existencia y continúan con su estilo de vida habitual. A veces, después de vencer a una de estas majestuosas bestias y presenciar la escena bastante comprensiva de su caída,

Normally, to reach the weak points, this will involve a series of climbing acts where you will try to grab the monster's fur and then slowly advance towards the weak points that are scattered throughout its structure. Some weak points disappear after being hit a few times, meaning you'll have to sneak all over the structure to look for the next one, while under the constant beating of the colossus. Making things more realistic is the introduction of a grab counter, which you'll need to pay attention to when you press R1. The grip counter basically increases every time you hold something, and as time goes by, your grip decreases. Once you blow it, you will fall to the ground, take height damage, and have to climb back up. It can be quite frustrating at times, but hey,

The game suffers from several obvious technical drawbacks. Firstly, its controls can get quite sluggish at times. Your male protagonist isn't exactly the most agile character who has sought to destroy all the magnificent beasts that grace the land, and at some point he will stumble over a height and his controls will take a turn for the worse as they aren't the most responsive of things. This can become quite lethal in a serious and engaging battle with the giants, and also proves to be a very frustrating problem to deal with. 

Another glaring bug is the very obvious drop in frame rate when things get dusty. It is understandable, considering the fact that you are interacting in real time with such a large monster, the technical and representational capacity of this game must be very intense. But still, these can be quite frustrating for the player if they fall to the beast due to technical issues. Looking beyond these, however, Shadow of the Colossus is still a fantastic game that deserves a chance.

Graphics

Graphically, Shadow of the Colossus features outstanding design and artistic interpretation of the game. While things don't look pretty or are rendered in beautiful colors, there is a very strong artistic feel to the game and this really appeals to me. The design of each and every colossi is unique in its own way, and the way their body is structured makes them very defined and customized to be truly unique. The world setting is vast and relatively simple and uninteresting, but it serves its purpose well. 

The land is designed perfectly with the purpose of giving it an old world feel. Mountains line the horizon and massive lakes divide the roads. It's also not surprising to find a mysterious tower of some kind erected in the middle of nowhere in this world.

Music and Sound

The orchestrated score of Shadow of the Colossus fits very well with the situation you find yourself in. As you travel across vast plains or cross the boundaries of huge lakes, most of the time you will only hear the sound of the wind passing by you or the neighing of your faithful steed. But once you locate a beast, the music suddenly changes. You may listen to a nice, peaceful piece, only to fall into a dangerously sounding track once it climbs onto your back, taunting you. Additionally, Shadow of the Colossus also features fictional language within its few lines of dialogue during intermissions. While it's unnecessary in my opinion, I suppose it's just meant to fit the strange world you're exploring.

Final reflection

With only 16 main objectives to complete in this game, it is obvious and inevitable that Shadow of the Colossus can be completed in a short period of time. Furthermore, the technique and wisdom of defeating the different colossi are already deeply etched in your mind, and replaying the game will likely provide little to no entertainment value. But one thing is certain: the intrinsic design and exquisite gameplay of this game. While a short and glitchy ride is expected from Shadow of the Colossus, this game is still worth a purchase just for the unique gameplay it possesses, the amazing design of the world and the different giants, and the commendable atmospheric music. that comes with it. There's nothing like this on the PS2, and it will probably stay that way for a long time.

Game technical sheet

Developer

SCE Japan Studio, Team ICO

Distributor

Sony Computer Entertainment America, Inc.

Console

Release Date(s)

2005

Genders)

Action, Adventure

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

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