Tom Clancy's Splinter Cell Pandora Tomorrow PlayStation 2

PlayStation 2 Gameplay Review Tom Clancy's Splinter Cell Pandora Tomorrow

PlayStation 2 Tom Clancy's Splinter Cell Pandora Tomorrow - Box - Front (North America)

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Everything you need to know about Tom Clancy's Splinter Cell Pandora Tomorrow

PlayStation 2 Tom Clancy's Splinter Cell Pandora Tomorrow - Titulo del juego

Tom Clancy's Splinter Cell Pandora Tomorrow is the sequel to a revolutionary game called Splinter Cell. Pandora Tomorrow is one of those games that will instantly hook you into its addictive gameplay and won't leave you dry. This sequel, surprisingly, is better than the original; although with much room for improvement. In this game, you take on the role of Sam Fisher, a one-man arm of stealth, brains and more stealth. You take Sam on 32 intense missions, where you eliminate the terrorist threat, all in the comfort of a friendly shadow.

You may remember hearing about Mr. Fisher and how his work overthrew a foreign power and averted a war at the last minute. Sam belongs to Third Echelon, a highly classified government agency that works outside the authority of the other government agencies. He is the breakaway cell as he quietly infiltrates, breaking up cells of terrorists and other factions that pose a threat to the United States of America.

2 years after the last global crisis, one of the world's most dangerous terrorists, Suhadi Sadono, has taken over the US embassy in Jakarta. It's up to Sam to infiltrate the embassy and destroy the top-secret intelligence before Sadono's men can find and recover it. Of course, his exploits to track down Sadono will take Sam around the world.

Tom Clancy's Splinter Cell Pandora Tomorrow Gameplay

Pandora Tomorrow's gameplay is intense and surprisingly better than the first game in the series. Every movement is much smoother and defined, making you feel like you are really in the game.

In all honesty, Pandora Tomorrow is little more than an updated version of the original game. Everything has been simplified and kinks ironed out, but overall the game feels exactly the same. It's about stealth, in a much more fanatical way than many other games. Most stages will end if the enemy manages to raise the alarm, so you have to be very, very clever. You've got plenty of age-defying moves at your disposal, like the ever-popular wall split, which allows Sam to split in the air in the middle of a narrow hallway, to rise above any patrol.

changing the weight

If necessary, you can shift your weight and jump to a higher height. Unfortunately, there isn't much use for this move yet, as good as it is. Sam's best friend is darkness. If you hide in the shadows, you're virtually invisible, and enemies will keep walking and won't realize they're about to go down hard. The game makes it easy for the player to see how well hidden they are, with the opacity meter on the right side of the screen. If the slide is all the way to the left, you are invisible. If it's all the way to the right, you better move because the bullets are about to start flying.

Moving slowly

Moving slowly is another factor. If you're moving at full speed, you won't have much to look at if you sneak up on people. Pressing the circle button allows you to enter 'stealth mode' and Sam will crouch. Gently push that analog stick forward and you can stalk your enemies without making a sound. with the opacity meter on the right side of the screen. If the slide is all the way to the left, you are invisible. If it's all the way to the right, you better move because the bullets are about to start flying. Moving slowly is another factor. If you're moving at full speed, you won't have much to look at if you sneak up on people. Pressing the circle button allows you to enter 'stealth mode' and Sam will crouch.

Once you're after a terrorist you'd like to subdue, you have many options. You can take the cheap way out and shoot him in the head with your rifle or pistol. You can elbow him in the head, which will knock him unconscious, or you can grab him and take him hostage. Once you have him in the warehouse, you can force him to use computers, retina scans, and some characters have information that you can interrogate them. If you have an enemy in the hostage position, other enemies won't fire back at you, but you need an escape plan once you let him go or it will be the curtain for Mr. Fisher.

Taking damage

You can take a respectable amount of damage, and several healing points are scattered throughout the stages, but if an enemy has you lined up correctly, your health will plummet. If you can't get close for whatever reason, Sam has many devices that can handle almost any type of problem. From gas grenades that can knock out a group of guards to sticky bombs that can incapacitate people without killing them, Sam has an answer for everything you can think of. Too dark? Put on those night vision goggles. (You'll have to get used to that.) Foggy room? Turn on the thermal goggles to detect mines and make guards highly visible. There's nothing this guy can't do.

Except pointing the gun. Just like in the first game, aiming is very strange when using the pistol, and the rifle will become your best friend. You could have the target reticle right on a terrorist's head, from a relatively short distance, and Sam will miss completely. It can be frustratingly inaccurate, making the pistol obsolete once you acquire the rifle. It's only good for shooting lights at close range, as far as I'm concerned. There's nothing worse than missing your target and seeing the guard run for cover and raise the alarm. The physics could use some work too, as you can make a guard anywhere on the body, but it will never react. If you get shot in the leg, you shouldn't keep running at full speed. A shot to the chest should at least knock him down, if not kill him.

The online game

For those lucky enough to have online connections, Splinter Cell can be taken around the world in a game of cat and mouse. There are two teams, one of Shadownet spies and the other of mercenaries assigned to prevent the spies from completing whatever their objective is. The mercenaries are played from a first-person point of view and are armed to the teeth with enormous weapons. Spies, on the other hand, can still be very stealthy, making all that automated hardware useless. This online mode adds a much longer lifespan than the original game.

Graphics

The graphics are, quite simply, beautiful and some of the best on the PS2. The lighting effects are back in full force, and they really show up in outdoor environments like Jerusalem. The city is black, the moonlight spills into the streets and the lights inside the houses cast eerie shadows on the street. The jungle really shows off the graphical prowess as it is dense and full of vegetation, rolling rivers, and the sky darkens as you progress through the mission. Sam looks great, even in those creepy glasses of his. His character moves with extreme fluidity, giving even more realism to the game. The music is much more important, and is very well done.

In the jungle missions, there is a very tense mood, with soft drum beats echoing like a real jungle beat. In Jerusalem, the holy land, tension returns, but with a chorus in the background. It's very creepy, and it almost feels like it's trying to psych you up to make a mistake. Sam Fisher is voiced by Michael Ironside in the same gravelly manner as in the first game. He is easily the most distinctive voice in the games this side of Solid Snake. Dennis Haysbert voices Lambert, Sam's superior officer. It adds authority to the game, and the dialogue between the two is often quite funny and witty.

Music and Sound

It was not only a graphic achievement, but also an audio one. All the voices you will hear in this game sound crisp and clear. The voice acting was done to perfection, so there's no cheap stuff here. Everything is top notch. The actors they chose to play the characters' voices fit perfectly. So there are no out of place voices. Other sounds, such as explosions, gunshots, footsteps, and basic sounds sound genuine and are well made. Obviously, audio was a priority for the developers of this game.

Final reflection

Aside from too many charging points and a questionable aiming system, Pandora Tomorrow is an excellent game. It doesn't solve much, but it offers the most refined stealth experience to be found on any of the consoles. Metal Gear Solid 2 is fine, but if you're looking for a pure stealth game that doesn't pack too many punches, then this is the one. The graphics will constantly surprise you and every now and then an amazing gameplay element will leave you in awe. And if you're still not convinced, let me leave you with a line of dialogue between Mr. Fisher and a hapless guard he's interrogating:

Game technical sheet

Developer

Ubisoft

Distributor

Ubisoft

Console

Release Date(s)

2004

Genders)

Action

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

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