Bio Hazard Battle Sega Mega Drive
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Sega Genesis Gameplay Review Bio Hazard Battle
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Everything you need to know about Bio Hazard Battle
Bio Hazard Battle, released in Japan as Crying: Aseimei Sensou (????? ??????) is a side-scrolling shooter released in 1992 for the Sega Mega Drive/Genesis and Sega Mega Play platforms. February 26, 2007 Also available on the Wii Virtual Console. The game is also available on Steam since October 26, 2010.
In the future, on a distant planet, humanity has gotten into another crazy futuristic war. It is called Biological Warfare because the weapons used to combat it were all powerful biologically designed living weapons. Years of resulting destruction and pollution have made the planet uninhabitable, ending the war.
The problem is that the weapons are still alive on the surface of the planet and they are still fighting! It's up to some very brave men flying in bioengineered symbiotic spaceships to go and clean up the remaining weapons and guide future humanity to peace.
Bio Hazard Battle logra lograr todo el aspecto de «ciencia ficción biológica» sin cubrir todo en genitales como R-Type y todo lo que lo copió. En cambio, los personajes principales, y en mayor medida los enemigos, se parecen a versiones hiperevolucionadas de animales con tecnología hecha por el hombre a veces adjunta.
Bio Hazard Battle manages to be different in that way. This is just a personal bias, but I love blowing up phallic aliens in shmups and I was a little disappointed to see them completely absent in this one, but the modded nature is also fun to blow up, so I shouldn't complain too much.
Bio Hazard Battle has a lot of style points going for it. Its music has a powerful rhythm that persists throughout the game. It really helps you get excited about almost anything, and nothing is too weak to be attacked by your powerful biolasers! Speaking of which, the graphical effects are impressive for a port of a Genesis game.
Compared to other arcade games of the time, it didn't really look very good, but for a Mega Play game, it looked amazing. The sprites are detailed and some enemies were made up of many small sprites moving to form one large enemy. It helps that Bio Hazard Battle can be lightning fast and can run even the fastest arcade games at the time.
Ninja gaiden gameplay
Beneath the cool art style and incredible soundtrack, Bio Hazard Battle is an average shmup. You fly around and avoid the scenery. You collect power-ups and strengthen your weapons. You destroy huge bosses that take up most of the screen. It doesn't try anything particularly new, but what it does, it does well. Bio Hazard Battle is a great time, at home or in the game room. Check it out if you think mutant bioweapons are cool.
Graphics
Visually, this game is very well done, with many large, detailed enemies combined with beautiful backgrounds. The jungle setting is a work of beauty in itself, with some beautifully animated insect-like enemies combined with a lush green background that includes a series of giant bean pods, the product of biotech research gone wild.
In another example, what would be a generic battle against a gigantic plane in the sixth level is decked out with nice graphical touches. After blowing up sections of the plane, you see tentacle-like growths protruding from the other parts, making it obvious that nothing on Avaron was spared from the organic attack.
Sin embargo, el juego tiene algunos defectos, principalmente en el lado creativo. El juego simplemente no aprovecha al máximo su premisa. Este no es un juego con una trama genérica de «un imperio alienígena se acerca». Bio-Hazard Battle es la historia de un planeta que es destruido por su propia tecnología.
However, the levels in this game follow the formula of most "alien" style shooters. Great battleship level? Check. Underwater level? Check. Flying over civilization in the ruins level? Check. Alien base level? Check. While it looks better than many games, it doesn't break new ground, which is a bit disappointing, as a little more originality would go a long way to making this game a true classic.
There are also a number of bosses between the boss battles. The large slug-like beast at level two is a decent first boss and is followed by a wonderful entry for level three. After fighting through a long level with a couple of sub-bosses, you face a huge tree with a couple of holes in it.
Several small insects emerge from one hole to distract you from the main target: a long, worm-like parasite with a skull-like face protruding from the other hole. Your mission is to destroy the tree by killing the worm. While it's not the most challenging encounter once you learn the pattern, it looked wonderful and really created a sense of anticipation as to what the designers would send after me.
Unfortunately, none of the remaining bosses surprised me as much as Mr. Treeworm (unofficial name) did. Whether it was the aggressive manta ray in level five, the large number of lesser enemies in level seven, or the overlord of generic shooter bosses in the final level, they all seemed to be anticlimactic encounters after fighting through the level itself.
However, such failures are fairly minor quibbles in the long run. During the video game era that the Genesis, Super Nintendo, and Turbografx-16 were part of, the market was submerged in an endless sea of shooters, many of which were not original AND were of poor quality.
While Bio-Hazard Battle has its unoriginal points, its innovative weapon system, rewarding gameplay, and excellent graphics and sound do much to place it well above the pack of mediocrity that so many shooters find themselves in.
Music and Sound
The music is incredibly strange, but fits the game perfectly. Every musical composition in the game sounds like it belongs in one of those low-budget sci-fi movies, and they even fit well into the setting. For example, in dark and humid caves there is a slow and threatening melody and in the city it is more optimistic and threatening.
Además, la música del jefe es muy parecida a la música estereotipada de películas de bajo presupuesto que todos y sus madres emulan cuando se burlan de películas como Godzilla vs The Sea Monster o It Came From Planet X. Sin embargo, los efectos de sonido son bastante suaves. Tu nave solo emite pequeños «bips» y «blips» con su asombrosa potencia de fuego. Además, casi ninguno de los enemigos hace ruidos.
Final reflection
Bio Hazard Battle is an interesting and fast-paced horizontal shooter from Sega, but it may be too fast for some. The constant pressure on the d-pad can tire your thumb as much as it did mine, but despite that, I still had fun. The whole cheap sci-fi movie thing is about as interesting as the seed weapons system. If you find Bio Hazard Battle, check it out, but don't venture out on a pilgrimage.
Game technical sheet
Genders)
shooter
game modes
2 Players
Cooperative
Yes
Format(s)
Cartridge