Comix Zone Sega Mega Drive

Sega Mega Drive Gameplay Review Comix Zone

Sega Mega Drive Comix Zone - Box - Front (Europe) You Tube

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Everything you need to know about Comix Zone

Sega Mega Drive Comix Zone - Screenshot - Game Title

Comix Zone was released in mid-to-late 1995 for the Sega Genesis. CZ was developed and published by Sega. True to form, Sega has made the story as outlandish as it gets. Sketch Turner, the creator of the hit comic Comix Zone, is magically transformed in the pages of his own comic by the book's supervillain Mortus. Mortus dreams of taking over the world, but the only way he can do so is if Sketch dies within the pages of the comic. Throughout the game, Mortus's hand appears in the frame and draws enemies to eliminate Sketch.

In Comix Zone you play Sketch Turner, a street-smart comic artist. One night during a thunderstorm, one of Sketch's creations, an evil villain named Mortus, escapes into the real world. But in the real world he is powerless, at least until he destroys his creator. Needless to say, this is bad news for you. 

Mortus decides to dish out some poetic justice and turn you into a comic book character, and in the comic book world he will have his minions take care of you once and for all. The rest of the story just unfolds, little by little, and you won't fully understand it until the last 2 or 3 levels.

Comix Zone Gameplay

The gameplay is a perfect combination of Streets of Rage and Street Fighter II that fits perfectly into the comic book setting. You go from panel to panel, defeating enemies as you go, as if you were going from area to area in Streets of Rage. Sketch features a host of special moves that are activated by moving the d-pad along with button presses, just like the Street Fighter games. 

The panel to panel gameplay gives the game a feel of its own, you really feel like you are in a comic book fighting for your life. The gameplay is as solid as you would expect. The gameplay is fast-paced, so stay alert if you want to defeat the evil Mortus and his band of henchmen to destroy Sketch.

The control in Comix Zone is among the best on the Genesis. Every attack in the game, from the lowest blow to the most elegant combo, can be performed seamlessly thanks to the game's responsive control. The game makes great use of the three- and six-button Genesis pads. If you have the three-button pad, the game controls will be as fluid and intuitive as they are with the six-button pad. 

The six-button keypad makes using special items like bombs and knives a little easier, but you'll be able to use them just as easily with the three-button keypad, it just may take a little practice.

As always, there are elements to interact with. These can be used to your advantage or disadvantage. My main problem with these items is that sometimes you will have to destroy them using your fists and you can take serious damage. Take, for example, the beginning of the second level: there is a giant steel door that you must break down. If you do it using punches and kicks, you will lose a good third of your life. However, there is a way around this. You can use the ever-so-useful dynamite item to blow it up.

Don't be too happy though, trust me, you won't always have dynamite with you when there's a big door in your way. There are several other useful items, such as throwing knives to damage enemies, lemonade to restore health, and the power fist. which turns Sketch into a huge, muscular super hero who can kill all enemies on the screen instantly. 

Probably the most interesting item is your pet rat Roadkill. He was brought into the comic world with you, and when he got there, he gained the ability to shoot electricity from his tail. It can also sniff out hidden items for you, a very useful tool.

Graphics

The graphics of the game are simply amazing. The game's many characters are finely animated; Each one features tons of motion animation as well as walking animation that sets each character in the game apart from the rest. The game backgrounds receive the same amount of detail. 

You will notice that the backgrounds change as you move through the panel. For example, the first panel you fight in features a bustling skyline in the middle of a sunny day, replete with the Statue of Liberty looming, throughout your battles in this panel the aforementioned sunny day will turn into a rainy one. , and then fall prey to a violent storm.

This type of background depth occurs throughout the game and has to be seen to be believed. The character design in the game is part realism, part fantasy, and helps give even more personality to the game. Sketch, for example, is dressed as a typical 20-something character, a hoodie and black shorts completing his ensemble, this gives the game some reality-based roots that remain constant throughout the game. 

The enemy characters, on the other hand, have been ripped from the pages of a science fiction comic. Human/reptile hybrids populate the game, as do ogres and other evil demons. This mix of reality and fantasy gives the game a certain charm that has yet to be replicated.

Music and Sound

The sound of the game is as good as the gameplay and graphics of the game. The game's music is punchy and gets your blood pumping, gets you in the mood to play, and fits perfectly with the gameplay. The game's sound effects are where the sound really shines. Each and every sound effect in the game is unique, from the sound of a punch to the sound of a loud explosion. Each effect does a great job of putting emphasis where it should be placed. 

Hay numerosos efectos de sonido pequeños que realmente ayudan a darle al juego su encanto. Por ejemplo, sobre un logotipo de «Sega» en blanco y negro que oscila, una voz insegura dice: «Probando, uno, dos, y luego anuncia el nombre de Sega como un imitador de Elvis, este tipo de encanto simple es muy útil en un juego como este», y mejora la atmósfera «irónica» del juego.

Final reflection

Overall, Comix Zone is one of the most incredible games on the Genesis. Every aspect of the game - the gameplay, the control, the graphics and the sound - reeks of top-notch effort. You can tell a lot of effort went into the game, and it was worth it. The game has a certain charm that no other game has been able to match since.

Comix Zone is one of the few games that loses absolutely nothing in the transition to Nomad. The graphics are still as crisp and clear on the Nomad as they are on the Genesis, blur is not a factor in gameplay. The gameplay, sound, and control are just as amazing on the Nomad as they are on the Genesis. If you own a Nomad, you owe it to yourself to pick up a copy of this game.

Game technical sheet

Developer

sega

Distributor

sega

Console

Release Date(s)

1995

Genders)

Acción, Beat ‘em Up

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US