Against Hard Corps Sega Mega Drive

Sega Mega Drive Gameplay Review Against Hard Corps

Sega Mega Drive Contra Hard Corps Cover

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Everything you need to know about Contra Hard Corps

Sega Mega Drive Contra Hard Corps - Titulo del juego

Against: Hard Corps, this wonderful game was published in Europe under the name of protector and in Japan it was called ??? ??????? (Kontora Za H?dokoa?), is a side-scrolling video game for the Mega Drive console. Published in 1994, it became the first game in the Contra series released for a Sega console.

It is a side-scrolling action game from 1989. The gameplay focuses on shooting enemies and collecting items as you progress through each level. In total there are 6 phases with different layouts and dangers to overcome, plus an extra hidden phase found in phase 3.

Beyond the big screen, Contra Hard Corps is also available on several smaller handheld consoles, such as the Game Gear or Genesis Mini. In this article you'll find everything you need to know about Contra Hard Corps for Sega Mega Drive, including a visual gameplay guide and tips to get the most out of it. If you are new to gaming, check out our blog where you can find more information about gaming in general.

Brief History Against Hard Corps

A new race emerges?

Five years had passed since the Alien Wars and humanity was slowly beginning to recover. However, civilization was still in crisis. The extreme concentration of people and goods in the few areas that escaped devastation during the fighting had turned the cities into hotbeds of crime.

Worse still, the rapid development of genetic engineering and cyborg technologies during the war generated a new and fearsome type of crime unimaginable before the conflict.

To combat this threat, the government created a special team of elite troops, the “Unified Military Special Mobile Task Force.” Taking the name of the heroes who had saved the planet during the Alien Wars, the public called them "Hard Corps."

It's the holiday season. The chaotic city festively decorated, its citizens were looking for a respite from the usual hustle and bustle. But unknown to the population, the forces of evil were using this peaceful moment to advance their dark plans.

Someone infiltrates the city's defense computer complex and unmanned weapons begin to run amok through the streets, attacking people at random. Receiving orders to destroy these rampaging machines, the Hard Corps departs. But this turned out to be just the opening chapter in their fight against a massive conspiracy of evil.

«Brief History of the Beginning of the Game Against Hard Corps«

 

Contra Hard Corps Gameplay

True to the series, Contra Hard Corps doesn't stray too far from its roots. It's so incredibly simple that you'll never have to read the instruction manual. This game is pure run and gun tactics until the end. In very few cases you will remove your thumb from the shutter button. However, along with our simplicity, Konami added subtle complexity to keep us calm in front of our televisions. Four characters are now at your disposal and each has their own (read: still subtle) attributes.

Contra vets may remember this from the little-known Contra Force. Each character has their own unique set of weapons, which doesn't make a drastic change to the gameplay, but manages to keep things fresh. The height of the characters also played a role in the game, providing another very subtle complexity.

Por un tiempo casi olvidé que estaba jugando en la Sega Mega Drive. Honestamente, estos tienen que ser los mejores gráficos que he visto en esta consola. Los personajes principales están muy bien representados, los entornos son ricos en detalles y los colores realmente se mezclan bien en cada etapa. Konami también logró algunos efectos de transformación bastante ingeniosos que nunca antes había visto en el Génesis. La pelea de «correr hacia la pantalla» con Deadeye Joe también es una de esas cosas «imperdibles», especialmente si eres escéptico de lo que era capaz de hacer el Génesis. Este juego tiene que tener los gráficos más hermosos que jamás haya visto en un carro de Génesis.

Graphics

When you play this game, nothing will make you want to stop playing. The graphics have a very nice color and the game's parallax scrolls, so you will not be dissatisfied with the graphics. Sometimes the game has 3D graphics which makes it more exciting and real. There is a small black section at the top of the screen that lists your lives and the weapons you have and it can be a little annoying at times seeing how the original Contra was full screen. The characters are clear and everything comes out clearly. The bosses are done perfectly, there are absolutely no problems with any of the bosses. They move completely making them look like they are really moving; When the bad guys are moving, that's where the action comes in. I must say that the graphics are perfect and that is why I give them a ten out of ten.

Music and Sound

Con toda honestidad, es difícil para mí precisar qué puede hacer que la banda sonora y los efectos de sonido de un juego sean geniales o no geniales. Me gusta la palabra roca. Para todos los demás a los que también les gusta la palabra «rock», les complacerá saber que el sonido y la música de Contra: HC están repletos de rock. Wow hombre.

The sounds are good for the level they were at in Genesis, where the voices generally sound like the characters have bronchitis. There isn't much voice acting done by giant manic robots, so you can be thankful for that. What you get is a lot of different gunshot and explosion sounds. They sound good to say the least.

Although its machine gun looks nothing like a real-life machine gun, and the lasers can fire with a static-charged hiss, they all work well in the context of the game, and several fake-sounding explosions placed against a background of other explosions and gunshots sounds pretty good.

La música también es muy de mi agrado, ya que la mayoría de las melodías son un agradable rock japonés de »Hard Corps», pero una especie de extraño híbrido rock/techno debido a las capacidades de sonido de Genesis. Esto no es tan malo como podría parecer, toma Streets of Rage 2 y sabrás a lo que me refiero. Es obvio que Konami (dioses de los juegos desde NES hasta el día de hoy, donde los éxitos siguen llegando) realmente puso mucho detalle en trabajar la música dentro de las limitaciones del sonido de Genesis.

Final reflection

Con: Hard Corps was exactly that. It was hard core to the max. It came, and it was great, and to this day it is the best action game on the 16-bit platform, trumping both the other Contra imitators and its own series of games. Unfortunately, it performed so strongly that the PS games Contra: Legacy of War and C: the Contra Adventure were horrible in comparison, and also as standalone games.

If you want to have fun, this is at the top of my 16-bit list. Certain games have no replay, but my Genesis is exposed to daylight instead of being locked in the closet as a direct result of this game. It has branching paths, multiple weapons, 4 characters, and a gruesome array of robotic monstrosities that unleash waves of attacks that you'll be surprised you were able to dodge. Wow, friend.

De verdad, si continuara más, me estaría repitiendo. A cualquiera que alguna vez mencione de improviso que disfrutó de Contra para mí, se le recomienda este juego de inmediato. Podría decir que este es el mejor juego de 16 bits jamás creado, y sin duda merece ese título. Hay muy pocas fallas que tiene este juego, y todas son a modo de historia, que incluso admito que es un poco superficial en un juego de acción total de «Hard Corps» como este.

Game technical sheet

Developer

Konami

Distributor

sega

Console

Release Date(s)

1994

Genders)

platforms

game modes

2 Players

Cooperative

Yes

Format(s)

Cartridge

Further
articles

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