Dune The Battle For Arrakis Sega Mega Drive
Sega Mega Drive Gameplay Review Dune The Battle for Arrakis
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Everything you need to know about Dune The Battle for Arrakis
Westwood Studios produced Dune II: The Building of a Dynasty (known as Dune The Battle for Arrakis Sega mega drive [Dune II: The Battle for Arrakis in Europe and North America] in December 1992. It is a real-time strategy game. Dune, based on David Lynch's 1984 film Dune, an adaptation of Frank Herbert's science fiction novel of the same name, is not the first real-time strategy game.
Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a game for the IBM PC/Amiga released just a year earlier. This Mega Drive version features optimized controls, gameplay adjustments, new levels, and a completely new set of graphics. Dune II is considered a milestone in the real-time strategy genre, although it is true that Command & Conquer improved it a few years later.
While it doesn't necessarily lay the foundation for future RTS games, Dune II is an archetypal RTS game. Command & Conquer, Warcraft, StarCraft and many other real-time strategy games followed. It represents a balance between complexity and innovation, which makes it a great success.
Brief History Dune The Battle for Arrakis
We have three houses to play (ATREIDES, ORDOS and HARKONNEN), each with its own set of missions and as we progress through the game, we can unlock special equipment and weapons.
The story of Dune II is slightly different from the official canon of the Dune universe. None of the characters from the book are mentioned and a new house called "Ordos", created by Westwood Studios, is available to play.
The Emperor of the Galaxy declares an open challenge to all powerful houses in the galaxy and announces that the victorious house will take control of Arrakis, also known as "dunes«, the only planet in the universe that is called a powerful life-prolonging substance. It can be extractedspice«. He states that there will be no rules of engagement.
House Atreides
Hailing from the beautiful planet of Caladan, the people of House Atreides are known for their hardworking, peace-loving and dedicated nature. House Atreides believes that an alliance with the local inhabitants of Dune, the Fremen, is the only way to establish dominance over Dune. The Noble House of Atreides is known for its tendency to negotiate with its opponents first, a tactic that will likely fail in Dune.In the game, House Atreides focuses on technological superiority. While they cannot produce Heavy Troopers, they will be able to deploy Ornithophers, giving them a certain amount of air power. His special weapon is the Sonic Tank and his ultimate special weapons are the Fremen.
Ordos House
A house created solely for this game, House Ordos is actually not a noble house at all. They are a loosely allied group of merchants whose armies consist of mercenaries. They do not produce weapons, but buy what they need and send them into combat. This insidious house believes that profits are everything and will stop at nothing until the profitable spice mining business is completely under its control.House Ordos cannot produce Quads, Trikes and Rocket Launchers. His special unit is the Deviator and his ultimate weapon is the Saboteur. They can also produce ornithopters, but they develop them much later than the Atreides.
Harkonnen House
The most vile and violent house in the universe, House Harkonnen, believes that power is everything. Their desire to take control of Dune and take revenge on their hated enemy, House Atreides, drives them to conquer Dune. In House Harkonnen, power is never given; it is taken. If a soldier kills his commander and takes command, he is respected and feared by everyone.House Harkonnen specializes in heavy weaponry. They do not produce tricycles or light infantry. His special weapon is the Devastator and his ultimate weapon is the Death Hand missile.
«Brief History of the Beginning of the Game Dune The Battle for Arrakis«
Dune The Battle for Arrakis Gameplay
To pay off all his debts, accumulated during the bloody famines between the Corrino and Harkonnen families, Emperor Frederick IV of House Corrino wanted to obtain the valuable drug melange (also known as "the spice"), which could only be found on Arrakis. To achieve this, he offered exclusive dominion of Arrakis to the house that delivered the most spice (Atreides, Harkonnen or Ordos).
The war began when the ships of the three houses arrived at Arrakis. To begin, the player had to establish a base in an unoccupied area of Arrakis, harvest spices, and defeat intruders. Later, when the three families divided Arrakis, the player had to raid and capture the enemy's territories. When the player controlled Arrakis on the world map, the other two factions would ally against the enemy of their choice.
In the final battle, the player controls one of three interplanetary houses, the Atreides, the Harkonnen, or the Ordos, and competes against Frederick IV's Sardaukar (non-player characters), as well as three other enemy factions. The messages describing the introduction, mission briefing, and conclusion differ from house to house, according to their very different worldviews. The diversity of weapons and units is also present.
The AI for this game was never going to be too much to write home about. The Amiga was more of a simple system that played arcade and repetitive style games much better than CPU intensive ones. So lag was a major issue, as were the limits placed on the number of buildings and units the player could control at any time. Route finding was sometimes very slow and units often forgot the task they had been assigned, which was annoying. Still, I found that the game was still enough of a challenge to make me want to keep going and complete the missions.
Graphics
The graphics of this game were great using the same style and art of the Dune RPG. With the 3D element skimmed and the units and environments converted to 2D while still having 3D movement, it was a fairly novel idea for the time. The combat animations were pretty good, mostly featuring individual sprites and sound bites for the different combat forces.
While they might not have been the cleanest, the rooms were clear and simple in a functional beauty that seemed to work very well with the layout of the unit. The buildings were fine, using the same 2D rendering as the units and vehicles. This was effective and with its own structure-to-structure look, things were looking pretty tidy again. When in conversations with your Mentat, the fact that they blink and give their mouth movement was a nice touch.
Music and Sound
Dune II has very good music! And the sound of the Sonic Tank is just perfect. Music adds intensity to the game, helping the player experience more tension while playing. The thing is that if everything goes well and without problems on your base, normal music will play. But then, when the enemy gets closer, the music suddenly starts playing louder! That's a really cool feature in such an old game.
The audio in this game is pretty good. There are voices and sound effects, things that weren't very common back then. The music was pretty good in my opinion. The graphics wouldn't put you in a trance but they are pretty good for this type of game. The portraits of buildings, vehicles, and infantry were nice, especially those special units, but on the battlefield they don't look as good. The terrain was below average as it is somewhat flat.
Final reflection
Overall, this is a great strategy game and will never be forgotten. This little game started the RTS genre as we know it. Without Dune II, there would be no Command & Conquer, no 7th Legion and… The RTS genre would never have started. Thanks to this game, he did.
Game technical sheet
Developer
Westwood Studios
Distributor
Virgin Interactive
Console
Release Date(s)
1993
Genders)
real time strategy
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge