Dynamite Headdy Sega Mega Drive
Sega Mega Drive Gameplay Review Dynamite Headdy
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Everything you need to know about Dynamite Headdy
Sega launched the platform video game Dynamite Headdy in 1994 for mega drive, Sega Game Gear Y Master System. This game has as its protagonist Headdy, who must fight against the Dark Demon's minions. Headdy can throw his dismembered head to hit his enemies, as well as use other heads such as a hammer, clock, pickaxe, etc.
Treasure, a brand-new studio made up of former Konami staff, surpassed many arcade games of its time by designing a wildly original final boss for Gunstar Heroes, a run-and-gun game that surpassed many of the arcade games of the era. . Besides, there were many. Mega Drive, for example, exploited its potential to the fullest.
In just one year, Dynamite Headdy came out, which gave us a lot of that shine again, but in a game that apparently seemed (at first glance) just another platform game. The character Headdy, known for his own head and for having several heads to equip that supposedly altered his abilities, was the game's main point of novelty.
There were actually 14 heads on the back of the box, except for those that paid homage to the space shooter genre, the reality was a little more generous if possible. SEGA's first games, aside from Radiant Silvergun, belong to the genre.
Decimos que no era un plataformero para jugar, porque empezabas a jugar una partida en el Castillo Oscuro de los Diablos, turnándote en la forma de jugar o en la perspectiva. De ahí pasamos a un plataformero que aumentaba el radio de acción del piso (como si fuera un hit ‘em up), es decir, tenía un estilo boss rush. Treasure se sacó de la chistera una mezcla de colores.
Brief History Dynamite Headdy
MADNESS ON STAGE
The curtain rises and the puppet performance of the Teatro del Tesoro begins. The star of the show is Dynamite Headdy, the most unflappable guy on the whole stage, But danger lurks behind the scenes, His rival, Trouble Bruins, wants to be the star, and if he cannot achieve his goal by winning the hearts of the viewers, he will do so by suppressing Headdy. But Trouble Bruin barely compares to Dark Demon, the puppet who strives to dominate the puppet world by turning the inhabitants into his evil minions. The most devastating are the Key Masters, who serve as the Dark Demon's elite guard.
As Dynamite Headdy, it's up to you to defeat the Dark Demon and restore peace to the puppet world. Exit to the illuminated. stage, where the sets go crazy and nothing is what it seems. And where an unflappable head always prevails.
«Start of the Dynamite Headdy Game«
Dynamite Headdy Gameplay
The Treasure Theater's performance of Dynamite Headdy features Headdy, the main character. However, his friends from North City, Headcase, Hangman and Beau, have died after Dark Demon, the evil puppet king, invaded the city and attacked their clubs. The Robo-Collector grabs Headdy and sends him on his way to the incinerator, where he is dumped. However, Headdy escapes the king's clutches and fights the villain.
The problems have only just begun; Not only are the evil forces of the world in command, but to reach his fortress he must defeat the Keymasters, who serve the king as a prestigious guard. Additionally, Headdy is pursued by his bounty hunter nemesis, Trouble Bruin, a creature who idolizes Headdy's achievements. To ensure he stays in the limelight, he will do whatever it takes to succeed.
El juego contiene una serie de «escenarios» y «actos». Cada acto termina con una lucha contra un Keymaster. La habilidad de Headdy consiste en lanzar su cabeza en todas direcciones para dañar o matar a los enemigos.
Para conseguirlo, primero debes sujetar tu cabeza al «Hangman», un personaje con forma de gancho que actúa como una goma elástica. Tras agarrar un Hangman con la cabeza, puedes lanzarte en la dirección deseada, como si te lanzaras con una goma elástica.
Headcase can also provide Headdy with a different head, depending on the pattern shown. Headdy can restore his original head by pressing the A button, thus losing his special ability (not all heads allow this). There are 15 heads that can be used in various stages, and three that are exclusive to certain stages.
The level design of Treasure games like Ristar or Gunstar Heroes is quite varied. There are almost always boss battles in each level. Additionally, there are a number of secret bonus points scattered throughout the levels. Finding a hidden object, defeating a hard-to-find boss, or breaking a piece of scenery are just a few examples of things that can earn you these points.
FORCE INCREASE HEADS
When you come across Headcase, you will be able to choose from two or more strength boosting heads. The effects of most weapons last a short time, and can be changed by hitting Headcase a second time. To cancel a force boost head, press the A button. But be careful, not all force boost heads can be cancelled.
- Lotsa Heads (multiple heads) Gives you a multiple attack when you press the B button. Three heads are better than one.
- Liberty Head allows you to enter the halftime game (see page 38
- Head Trip It is a trip that should be avoided. His head becomes so large and heavy that it is difficult to move, and his enemies find it easier to stomp on him.
- Slammer Head gives you extra force to hit.
- Pig Head allows you to fire weapons from your nose when you press the B button. Hold it to fire continuously.
- War Head automatically sprays fire all around it.
- Protector Head (protective head) surrounds him with a barrier of spinning fireballs that can cause damage to his enemies.
- Spike Head It allows you to climb walls. Approach the wall and shoot at it a little above you. Then climb the wall.
- Emply Head makes him invincible to most attacks, but not knockdowns.
- Super Head (superhead) makes him move faster and jump higher, and increases his attack range.
- Sleepy Head restore your vitality with a little sleep. However, if you are not careful, an enemy may scare you awake.
- Pin Head reduces it to mini size.
- Bomb Head Destroy all enemies on the screen when the bomb is thrown and explodes. Press the B button to launch.
- Vacuum Head It will suck up all items and enemies within reach when you press the B button.
- Ticker Head (freezer head) freezes the action for a few seconds so you can make some good targets.
You will find the following power boost heads flying around in the shooting scenes. Tap them to take them. Hold down the B button to shoot continuously.
- Rocket Head (rocket head) It allows you to fly and shoot laser beams from your nose, the latest in active laser directed puppet technology.
- Air Head It gives him the ability to fight and to shoot in triplicate.
- Feather Head allows you to shoot a flock. of angry birds from their beak.
HEADDY'S SUGGESTIONS
This game has no timer so take as much time as you need and think carefully about your moves.
Practice shooting your head in all directions, especially while jumping. You will need these techniques.
Familiarize yourself with the weapons available so you can time their use and get the most advantage. Each of them may have a special purpose in the area you enter.
Use ground shadows to gauge the position of an aerial attacker.
Explore! There are many things to see and extras to earn in each act.
Graphics
These graphics are SO sweet! The game has such brilliant designs in the game. The best part is that they are rarely repetitive, except in a few cases. It's colorful and vivid, but the best part is that this doesn't make the game look childish at all. I actually really liked these backgrounds. But then again, it's a puppet production. What, were you expecting a bad record? The bosses, while weird, looked amazing! The only thing that confused me graphically was Trouble Bruin. It looks like a cat, but it's actually a bear. Strange…
Music and Sound
The sound is impressive throughout, effects and speech are crisp, plentiful and direct. The music really shines, with memorable tracks that perfectly complement the action on screen. Upbeat themes make way for fast action breakouts when the stock heats up. The game changes the sound, playing with the speakers and the player's ears.
Final reflection
While the game may not be as deep as Super Mario World, or as accessible as Sonic the Hedgehog, Dynamite Headdy has plenty of charms of its own. If you can tolerate the steep difficulty curve, you'll be welcomed by some of the best set pieces in 16-bit pixels. The game knows how to entertain its audience, it is also amazingly varied and free of clichés; It knows what it is, pure, unadulterated platform entertainment, and it's not difficult to recommend it at all.
Game technical sheet
Genders)
platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge