Earthworm Jim Sega Mega Drive
Sega Mega Drive Gameplay Review Earthworm Jim
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Everything you need to know about Earthworm Jim
Earthworm Jim was created by Shiny Entertainment and distributed by Virgin Games in 1994 for the Mega Drive. It's a fun platform game with strange characters and lots of fun scenes. It originally debuted in Europe at the same time as the Super Nintendo, in December of the same year.
The game features a mix of platform and run-and-gun gameplay, but also has its own characteristics, such as a wide variety of scenarios and situations and the unique abilities of the protagonist. The earthworm, the game's title character, can jump, lunge with his head, and fire his gun.
Jim's bump on his head allows him to grab onto places, and if the jump button is pressed repeatedly he will spin using it as a propeller, allowing him to glide. You will encounter varied and original challenges while defending yourself from enemies and obstacles as you progress through the game. In each level, we face a boss at the end, and sometimes sub-bosses as well.
In most phases, we will play in special levels in which we will see Jim from behind driving a motorcycle and advancing through tunnels of light and color. If the player wins the race, the next phase begins immediately, and if the player loses, we will have to face Psycrow before starting the next level. Jim's technical design is excellent, as are his original and fascinating graphics. The variety of enemies and how well done they are, as well as the number of them, made the final bosses stand out. On the same level as Flashback or Mega Drive's Aladdin.
The settings are very original, very well described, bright and well lit, with clever scrolling effects and magnificent lighting. Plus, the tunes are appropriate, fun to listen to, and Jim's outstanding audio effects further help make it seem really fun and exciting to experience. The sound effects are especially well done, with explosions, squawks, and screams that sound exactly like they do in the movie.
Brief History Earthworm Jim
THE WORM HAS BECOME A SUPER HERO
A small spaceship piloted by a renegade has escaped the control of the evil Queen, taking with her an indestructible high-tech cyberspace super suit.
During the development of a frantic battle with Psy Crow, the renegade and the ship jump into the air and the suit falls on a strange planet called Earth. The falling suit hits Jim and slides down his neck, adjusting to his body.
Suddenly, the suit's ultra-high-tech space particles cause a complete evolution at speed 4 to light, as a consequence of which, we witness the birth of Earthworm Jim.
«Earthworm Jim Game Start»
Gameplay Earthworm Jim
It is another title that stands out for managing the character and performing each and every action with simplicity, and Jim is capable of performing many different actions, all of them improved by an impeccable response from the pad. There are also many stages in the game, one more than in the version, and they are quite difficult to overcome.
Jim is a worm before a special supersuit falls from the sky and allows him to function as a human, with his worm part acting as a head and the suit as limbs, torso and legs. It's a shame that the game's main antagonists have kidnapped Princess What's-Her-Name, as they will do everything in their power to prevent Jim from achieving her release, while also kidnapping her. After rescuing her, Jim will use his new abilities.
In 12 long and varied phases, you will have to achieve everything from saving a cow from being thrown to collecting ammunition, extra lives and weapons, all while avoiding being attacked by monsters. You will have to use all your resources and exploit the objects you find, including the possibility of recovering life, ammunition and extra lives.
THE ARTICLES
Plasma Power (Plasma Power Cartridges): Every time you collect one of these, you get 250 extra energy plasma cartridges. Plasma shots are limited, so collect as many as you can find!
Mega-plasma: The big plasma pineapple! This weapon usually eliminates everything you aim and shoot at. Each time you pick one up, you have a single mega-shot, so use them judiciously.
Suit Power: This is the atomic energy that the suit needs to function. By collecting these items, you increase the energy of your suit. It's healthier than a good bowl of chicken noodle soup.
Super Suit Power: We are talking about energy for the suit to operate at maximum power. Get ready to receive energy as if you had had a good ham sandwich!
Asteroid Shields: During the races between the rocks, grab one of these items to protect yourself in case of a collision with the asteroids.
Atomic Accelerator: Grab one of these power gems to get out there quickly. They are very useful when you need to get away in a hurry to escape from Psy-Crow.
Fuel Pods: While you run, grab one of these items for fun and profit. It's better than selling the Grit (American newspaper for the whole family) and much easier.
Extra Life: These items are hidden throughout the spacious levels. They will give you an extra life to rescue Princess E.
THE LEVELS
New Junk City: Menacing crows, gigantic mutant cans, the owner of the garbage dump, Chuck, and his dog Fit, want to welcome you in their own way, a very special way: by trying to kill you. Boot from tire to tire or slide down zip lines to grab extra energy boosters. Be careful, compared to Fifí's barking, these bites are much worse!
Heck Planet: Welcome to planet Heck. While Evil the Cat dances, you have to navigate a diabolically intricate labyrinth. Hurry because it may be too hot for Jim even if he is wearing the indestructible suit. For a rejuvenating experience, take a spin on the gemstone, but don't let Jim burn his foot! Rest assured that tonight, in the old city, things will get red hot.
In the pipes: Bob the goldfish knows that EWJ's super suit could give him power over the entire world. Maybe even about the universe! With the help of the feline henchmen who serve him in his underwater and as if they were ob without their own will, Bob will find you wherever you hide. Don't be intimidated by the size of Bob's kittens, you are as powerful as they are. Hamsters galore!
The booger pool: Bungee jumping is dangerous enough on its own without Major Mucus trying to slam you into walls, but that's exactly his plan. The rope from which you hang will become thinner and thinner, until you are suspended by a few miserable threads. And that's not all: the phlegm brain is waiting for you to approach the pond of snot and fall into it, it can't wait to eat its lunch!
level 5 The professor would love to have Eartworm Jim on his dissection table, but that super suit protects him. The professor wants to recover the suit, after all, it was designed for the Queen. Of course, he could make another one...if it weren't for the fact that that damn monkey ate his notes. That's another big problem. You better watch out for the professor's gruesome science experiments, they're everywhere. Be careful when the lights go out! Do you remember when you were afraid of the dark? Release the horror (if you can find it) and find the exit.
Among the asteroids: Are you ready for a crazy space trip? Well, hold on tight to your seat because between levels Psy-Crow will follow you very closely. Avoid the asteroids and try to rescue Psy-Crow from his rocket backpack, so you can reach the goal safely. Collect the atomic eh that you find along the way, to leave Psy-Crow swallowing the jones that you follow. There's no doubt that if you're going Gerunds that fast, you'll want to have a good supply of shields...unless you're an expert pilot.
Fuck Peter! Taking the dog outside was never like this! If you let little Peter fall, be careful: he gets so angry that he undergoes a mutation and turns into a lumbering, voracious giant. If the meteor showers don't fall on you, and the flying saucers don't lift you into the air, you may, with luck, make it out of this safely. Ah! I think I forgot to mention that the Unipus tentacle (just like an octopus but with only one leg) can kill you.
Bowel upset: Disgusting fat guys (what else did you expect?). Flying fish that spit and bite? And a boss who is going to tighten the screws for you. And now, would you like to see what's waiting for you to eat?
Buttville: It's dark, in the distance you can see lightning, don't forget to maintain serenity so as not to lose your life. Now you face the Queen and her minions, it is a very close fight, so use your gray matter. The Queen is using her power over all the insects to stop you. Wherever you go, you will find one of his followers. Peel you think it's useless, but it's not. Pay close attention to your movements at this level because any mistake will surely be your last.
CHARACTERS
Earthworm Jim: Earthworm Jim is a normal earthworm who wears a suit whose special qualities he doesn't really understand. To carry out the daunting task of preventing your evil enemies from getting their claws on your suit with special ds, you will have to use all the weapons and powers. That's just to keep him alive. It has weapons, whips, plasma weapons, hamsters (yum) and other high-tech gadgets.
Chuck and Fifi: Fifi is not a cute poodle. Try using a psychotic rusty chain saw with four legs and you'll know what we're talking about. Fifi wants to keep strangers away from her master's dumpster. Chuck will throw everything he can at you in order to take your life. You'll need to rack your brain to dethrone him.
Evil the Cat: The Governor of Heck was born without a heart and lives to torture others. Evil has filled Heck with corporate lawyers and played horrible background music in the style of those in doctors' waiting rooms so that Jim doesn't have the slightest chance. Evil's snowmen are a good example of how twisted this cat's mind is. If you thought Heck was horrible, wait and see.
Psy Crow: The crows have been chasing Jim his entire life, but none of them had a gun. Psy-Crow is determined to recover the suit for the Queen, no matter what the cost. Due to his persistence and twisted mind, you will never know when he will appear. If you hook Jim on the worm hook and pull him out of the suit, you're done for. Keep your eyes wide open and be attentive!
Major Mucus: From the distant phlegm planet, Major Mucus will stop at nothing to get Jim's suit. Hanging by a thin thread of sticky substance, the oldest is determined to make things difficult for you. Be careful because if you hook him, you will end up in water up to your neck.
peter puppy: Peter may seem like a cute puppy at first glance, but when he transforms into his other self, there's nowhere to hide. This is not going to be a walk in the park like any other. Jim's super suit helped him survive the journey through the black hole to Peter's world, but its powers may not be enough for Jim to return from there.
Professor Monkey-head: You'd be pretty crazy too if you shared your head with a monkey, or is the monkey sharing the professor's head? In any case, don't call him Professor-Headed Monkey because he'll go ballistic. This guy is completely crazy and the proof of this is that he is determined to destroy Jim.
Bob and Number 4: Bob is a goldfish with plans in his head...plans to take Jim's power suit away so he can rule the universe. He can't hurt Earthworm directly, but that's what he has cat Number 4 for. This brute's olpes are careful so Number 4 gets everything Bob wants, and Bob wants that suit.
Doc Duodenum: Tired of his life as an internal organ, Doc Duodeno took off on his own. He would like Earthworm Jim to join him for lunch. Or was it to have it for lunch? MMM. Jim has to escape without wasting a moment, or he will make his final exit as an ?incoming? at Doc's lunch. Aside from the deadly bile oozing from his body, Doc is actually a neat person (although not clean enough to bring home and introduce him to your parents).
Princess What's-Her-Name: She is the Queen's twin sister, she has the bust genes! of the family. An extremely beautiful girl. We asked him what his favorite days were, and he answered sweetly: "Saving the whales from space." I am pound. Would you buy me a spaceship?
The evil queen, a misshapen, pus-filled, sweaty, oozing, swollen, throbbing slug: Adjectives run out when we try to describe the supreme rottenness of his being. Let's put it this way: she's big, she's mean, and she wants a worm burger. She has a face that not even a mother would like (and a body to match). Jim's worst nightmare! How can it be defeated? Can? You know he has a twin sister, right?
Graphics
The graphics are pretty good, there is a lot of detail in the backgrounds and everywhere. Not only is Jim's overall environment quite pretty, but there is always some sort of animation or movement going on in the background, it makes the screen come to life and there is never a graphically dull moment because of it. The colors used here are mostly dark and gloomy, as many of the environments the hero goes through aren't really the friendliest of places.
Jim and the rest of the characters have some amazing designs, most of the characters you meet are terribly imaginative and a joy to watch. There are a lot of animations done here and many of them are quite fun. Everything is very smooth and everyone's movement is very fluid. Jim always seems to have a different facial expression for every action you make him do or situation he finds himself in, if you keep him still long enough he's guaranteed to find a way to entertain you and make you laugh out loud. It was refreshing to see a character with so much appeal and charisma to him, it just makes the game even more of a pleasure.
There are some nice effects sprinkled throughout the game, the lighting caused by your weapons is always a pleasure to see, and there are some other cool elements that look just as good. The whole outlook of the game is good and at times comical, the use of farm animals is the best I've seen in any game to date (I'm not just saying that :), it has a strange sense of humor that should appeal to most of you.
Overall, it's a fresh and original look. It had some of the best graphics I've ever seen on my trusty Genesis, it's usually always a pleasure to look at as there's so much packed into it that every time you play you're likely to see something new. A polished performance in the graphics department from start to finish.
Music and Sound
The sound of Earthworm Jim is just as good as the graphical areas of the game, retaining the same style of humor and overall mood of the game as the visuals and going above and beyond to give the game great character and atmosphere. The background music is haunting at appropriate times, and when the atmosphere is more cheerful, it will liven up to suit the game. The background tunes are quite memorable and definitely listenable, they're not too repetitive and don't attack people's eardrums too much. There is a lot of comedic appeal here, this is best shown on the second level, it is very dry and represents the place best known as heck. The music played is deep and terrifying music, accompanied by screams that can send a chill down your spine. then suddenly a few minutes on the disc are seemingly removed and replaced with soft, pleasant music. It's ridiculous and typifies what EW Jim is all about.
The sound effects are not too sparse and are of good quality. There's a fantastic little collection that ranges from some fantastic gunplay to some strange speeches done burp-style, it ranges from the norm to the downright sick, and at times it can be difficult to draw a line between the two. The sounds have been perfectly selected for your action and never seem out of place, everything is done logically and the end result is a high quality audio package.
In general, the sound section is of superb quality and there is no moment of silence or inaudibility throughout the entire game. Obviously, everything has been selected with great skill as there is not a single flaw or general problem to be found anywhere. It's a classy job and creates the perfect happy mood and atmosphere for the game.
Final reflection
Earthworm Jim is close to being an absolutely classic game, no one can deny the appeal of the main character and this is just one of the many reasons why this game is so good. TI does have some downsides, but these can be easily forgotten and shouldn't take away too much from players' happiness. There is rarely a dull moment throughout the entire game and there are some pure classic gaming moments (who can forget throwing their first cow?), it is a very solid game from start to finish and is one of the best Genesis platform games ever released. It has enough appeal to rival even the well-known Sonic The Hedgehog series, if you haven't tried this game on one of the many systems it's been released for then it's an absolute must.
Game technical sheet
Developer
ShinyEntertainment
Distributor
Virgin Interactive
Console
Release Date(s)
1994
Genders)
platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge