Golden Ax II Sega Mega Drive
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Mega Drive Gameplay Review Golden Ax II
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Everything you need to know about Golden Ax II
Golden Axe II pertenece a una de esas series de videojuegos que se podrían considerar «series emblemáticas» para el sistema Sega Genesis/Mega Drive y que al menos vale la pena probar si tienes en tus manos una. La serie Golden Axe es un buen ejemplo, que viene con una trilogía de juegos para el sistema (junto con un montón de intrigantes spin-offs para otras consolas de Sega). El juego Golden Axe original se transfirió por primera vez de la sala de juegos a la consola doméstica de 16 bits de Sega en 1989, luego obtuvo su seguimiento, diseñado exclusivamente para el sistema, a fines de 1991 en Japón y 1992 en las regiones occidentales.
Ahora, cualquiera que esté familiarizado con el juego original Golden Axe debe saber qué esperar aquí en términos de juego: Golden Axe II opera esencialmente con el mismo estilo de juego «hack-and-slash» de «2.5 dimensiones», que fluye libremente, y fluye de una manera casi idéntica a su predecesor, con algunos ajustes menores aquí y allá.
Aside from some changes to the scenery and enemy designs, this game is mostly the same old system of using a varied moveset of standing, jumping, and charging attacks with a character's primary weapon; occasionally riding large beasts that can fight for you; and collect and store magical spells that you can unleash to take down large numbers of enemies in a single wave, or deal significant damage to one of the tougher boss characters to complete a level.
History
La historia de este juego nos devuelve una vez más al lejano y antiguo reino de Yuria, rescatado de las garras del malvado tirano Death Bringer por tres nobles guerreros: el espadachín «Axe Battler», la especialista en magia amazona «Tyris Flare» y el enano endurecido que empuña un hacha «Gilius Thunderhead». Ahora, surge una nueva amenaza en la forma de un clan misterioso liderado por Dark Guld, aparentemente un asociado de algún tipo del Portador de la Muerte enviado, quien no solo jura vengar la muerte de su camarada caído, sino también apoderarse de Yuria, y luego el mundo (¡por supuesto!). Se ha apoderado del Golden Axe titular y está haciendo uso de sus extraordinarios poderes para su propio beneficio malvado, por lo que lo único que puede hacer es que Axe, Tyris y Gilius vuelvan a la batalla y derroten a Dark Guld en el enfrentamiento final.
Golden Ax II Gameplay
Gameplay-wise, the formula here is almost identical to the first game. The main game's 1P/2P mode allows the respective number of players to choose one of three heroes to play the adventure with. Characters have a few different short range attacks that can be performed with the B button, and by repeatedly pressing the button when close to an enemy you can do 5 hit combos or you can also do a combination of hits followed by a throw by holding holding the D-Pad left or right and pressing B after connecting with a hit to stun the enemy for a second.
There are a good handful of opportunities within the game where it is possible to throw enemies into pits on the side of the screen to make your life easier in some places as well. The character can also jump with C and run by double-tapping left or right to charge in that direction, allowing him to perform charge attacks or a very damaging jump fall attack that works wonders if it hits, but it is easily and often avoided by enemies, and can also leave it open if it fails.
The controls
You should find with a little practice and time, that the controls work and respond perfectly well, and that the button combinations required for the various moves are not too complicated. There have been a couple of small changes to the combat system; the combination of pressing the B and C buttons now results in a 'scatter' attack which is useful if you are surrounded by multiple sides, and you can control the direction you throw enemies, you can even throw them at other enemies to knock them down, what you couldn't do before.
De vez en cuando en el camino, también puedes montar criaturas gigantes conocidas como «Bizarrians», que atacan por ti y causan un buen daño cuando golpeas a un enemigo, desde la criatura «pierna de pollo» que golpea a un enemigo con una rápida bofetada de su cola.
The Magic System
The magic system is almost the same in that you have a magic meter displayed in the lower left corner of the screen, which fills up in units each time you can pick up a spell book, whether you find it outdoors or drop it. by robed wizards (effectively replacing the elf thieves from the first GA game) every time you hit them. The meter has a series of numbers that represent the spell's strength level: the higher the number, the more powerful the spell you can cast.
As before, each of the three characters has their own unique element of magic, and their magical prowess is countered by their physical attack prowess. Ax Battler is well-rounded in both areas, while Tyris Flare's shorter attack range is offset by having the largest magic meter (and therefore the most effective high-level spells).
Another change with magic is the spells each character uses; Tyris Flare retains his fire magic, while Ax Battler now summons the forces of wind, and Gilius Thunderhead now casts earth and rock elemental magic. One cool feature that you can now toggle from the Options menu is whether you want to use a Normal or Special magic system; the first works exactly the same as the original game in that by pressing the A button you will use all your accumulated magic units and cast your best available spell; while with the latter, you can hold down the button to fill the meter and cast a spell of the level you choose, conserving any leftover magic units.
Kind of clever, but in the heat of battle it takes a few seconds to charge up the meter if you need to cast a stronger spell, leaving yourself open to attack; You could also inadvertently overload the meter and end up casting a stronger spell than you intended, so you'll need quick reflexes to make sure you don't mess it up!
The stages
The way you progress through it is essentially the same as you would in any other bread-and-butter beat'em-up game; Your character enters from the left side of the screen and progresses to the right, encountering waves of various enemies and using your attacks to defeat them all before you can advance to the next point, before another wave attacks; repeating the process until reaching the end of the stage, culminating in a boss battle.
The stages themselves have a few different backgrounds and textures to differentiate one from the next; there's the occasional set piece, such as crossing narrow bridges, navigating around pits, and climbing the occasional giant staircase; otherwise the setting is mostly graphic decoration, although certainly very colorful and well rendered.
Where I think this game really misses a trick is that the stages, as visually pleasing as they are, really aren't anything above and beyond the standards of the original game. They're almost the same in terms of length, there are no new settings, and it really comes down to this being a new coat of paint on the same old game.
Between levels, you also get a similar interlude with a cutscene where your characters are attacked by wizards, whom you can defeat to stock up on magic in preparation for the next level, as well as a cutscene where you get a short scroll of text in the one in which your character plans his next move as you approach the Dark Guld headquarters.
A Gameplay of 10
Despite being mostly a rehash of the first game, the gameplay is still very well done and remains an enjoyable and challenging hack and slash action game. Some familiar enemies return, like club-wielding grunts and frustratingly overpowered skeletal swordsmen, with some new ones, like guys who attack with wolverine-style claws, gigantic mace-wielding minotaurs, and sword-wielding headless knights.
It takes a good degree of skill to know how best to approach and tackle each of these guys, as in the game they often like to let them get the first hit when you approach, and they can straight up annoy you and not give you a fighting chance if cornered by a large group. Boss battles can be equally complicated and require a bit of time to figure out a good strategy.
Como tantos otros buenos beat-‘em-ups, la acción puede ser más divertida en el modo cooperativo de 2 jugadores, y hay cierta rejugabilidad al probar tu suerte con los tres personajes, aunque aparte de ir por un juego más alto. dificultad para el verdadero final si no lo lograste la primera vez, no verás nada nuevo en un juego futuro. El juego bien podría haber funcionado con algún incentivo adicional para probar otros personajes o caminos ramificados para haber dado un poco más de variedad, pero tal como está, aún deberías obtener una buena hora o dos de tiempo de juego desde el modo principal en sí.
There is also a secondary mode known as The Duel.? where a single player can fight a series of matches against a series of different enemies to hone their combat skills, which can serve as a useful warm-up for the main game? or two players can face each other. Both modes are pretty limited, but they should add another 20 to 30 minutes of play time and at least give you something different.
Graphics
Graphically, the game is an improvement over the original: while the actual level designs aren't really much of an improvement, you at least get a decent variety of bright, colorful and vivid backgrounds and textures of thatched hut buildings, murky swamps -Brick, stone-castles and grand palaces with all kinds of impressive interior decoration. One level takes place inside a dark cavern with glowing lava in the background, with a rippling effect to represent the heat, which is done very well.
The sprite designs of the main characters look almost identical to the first new game, but have some new animations, for example the way Gilius Thunderhead now kneels and stabs his ax into the ground when casting his rock magic. . Speaking of which, all of the spells look great too, from the glowing fire phoenixes flashing across the screen, a series of whirlwinds spinning around and growing in size, or giant rocks rolling around and causing a violent crashing effect. The details, animation and frame rate are splendid, and there are no flaws that I can identify with the graphics of this game.
Music and Sound
As for the audio, again the game messes up a bit; the background themes are perfectly acceptable compositions, although there's no absolutely unforgettable main level BGM that really stands out. There are two different boss themes (one for the first half of the game, the other for the second half), and the first was one I particularly liked, with a deep, somber opening followed by a series of fast exploding drum beats. . in a lively and very catchy melody that works wonderfully well.
Interlude screen music es bastante corto y simple, no está mal, pero cae justoun poco por debajo de sus contrapartes GA1. Mientras tanto, los efectos de sonido son una bolsa mixta: los sonidos de tus armas conectando y los efectos sordos de un personaje o enemigo golpeando el césped son buenos, pero el desagradable sonido «bluh» que se hace al morir suena bastante fuera de lugar.
Final reflection
Overall, if you liked the first Golden Ax game, what you'll find here is more of the same good hack and slash action, but ultimately this game doesn't really do enough to be considered an improvement. There are some minor changes, and graphically, it looks better, but in terms of gameplay quality it's almost on par with the first game, with only the designs of some enemies changing and even fewer levels to play (7 compared to 8 from the original), this is a classic case of wasted potential. Still, it's not bad and worth a try for any Golden Ax fan or beat'em-up lover, and it's still relatively accessible for a modest price.
Game technical sheet
Genders)
Aventuras, Beat ‘em Up
game modes
2 Players
Cooperative
Yes
Format(s)
Cartridge