King of the Monsters Sega Mega Drive
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Mega Drive Gameplay Review King of the Monsters
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Everything you need to know about King of the Monsters
¿Alguien recuerda a King of the Monsters SNK a principios de los 90? Si lo hace, es posible que haya notado que la mayoría de los juegos disponibles para jugar en los segmentos de «Desafío de videojuegos» generalmente eran desconocidos en ese momento, al menos en lo que respecta al grupo de edad que vio el programa, que generalmente tenía alguna combinación de una NES, Super NES y/o Genesis.
King of the Monsters (???????????????) is a fighting game developed by SNK for their Neo Geo MVS arcade and AES home console platforms. It was later ported to rival systems, including the Sega Mega Drive in 1993. The game has the player fight giant monsters in various cities.
It turns out that SNK was the developer responsible for most of these games. SNK was a prominent arcade game developer, and during this period the company ported most of its games to its home console, the Neo Geo advanced entertainment system.
SNK was dedicated to releasing arcade-perfect ports during a time when home systems couldn't handle such big games and therefore few people knew about them. (The AES, mentioned above, uses large library book-sized cartridges that are identical to those loaded into their arcade machines.) King of the Monsters was evidently popular enough to be ported to the most popular systems of the time, and so we began the review proper.
King of the Monsters satisfies that primal desire to see big things smash things, and don't pretend you don't love it! Although it was released long before CGI extravaganzas began to dominate the box office, KotM still offers a lot of money.
King of the Monsters Gameplay
Puedes elegir jugar como un clon de Godzilla, un clon de Ultraman, un golem de roca o un hombre escarabajo. Todo el juego tiene una divertida estética de dibujos animados, hasta los pequeños destellos de luz cuando se conecta un puñetazo. Todo lo que falta es el «¡WHAM!» o «¡POW!». Cada personaje tiene una variedad de movimientos que incluyen estrangulamientos, golpes corporales, golpes en carrera y un movimiento especial como el aliento de fuego. Cada vez que derribes a tu oponente, dejará caer una bola P. Si recolecta 20 de estas bolas P, se encenderá y cambiará de color, presumiblemente volviéndose más fuerte.
The game pulls less from Street Fighter II and more from WWE, as you'll mostly be executing takedowns, bodyslams, and pins instead of wrestling. The controls in King of the Monsters take a long time to get used to. Mashing buttons won't get you very far. Simply knocking down your opponent's health does not end the round. You have to pin them in three counts to win, which is not always easy.
You fight for eight rounds, but the cities and opponents are repeated, so there isn't much variety. Once you play the four different characters, there isn't much else to see. It seems like the developers could have added something extra for the home release, but this is a basic port of a coin-eating arcade game. While the lower levels are easy enough to master, tackling Mania mode is a challenge. And unfortunately, the game forces you to beat it on the hardest settings with the lowest number of continues to see the ending (admittedly fun).
The game does not work with six-button control pads, forcing the user to use the old three-button pad.
It's for hits, It's for kicks, or double tapping a direction is to run. Holding down + charges a projectile attack. Tenure close to the enemy initiates a grappling maneuver, following this with perform a simple throw, +/ either + leads to stronger throws and the player receives a P item. Collecting enough of these increases the strength of the projectile's attack.
Inputs are constantly read by CPU-controlled characters, and subsequent fights require the player to avoid grappling maneuvers whenever possible, as there is no reliable way to avoid being thrown by the CPU. There is no name entry screen after you finish the game and the score counter is reset. However, losing a match allows the player to enter their initials (this is probably a design oversight). The ending can only be seen by completing the game on the highest difficulty level.
Playable characters
geon | |
---|---|
beetle mania | |
Rocky | |
astro boy | |
Improved and recolored versions later appear in single-player mode. Each Monster must be defeated twice to complete the game.
Graphics
Los gráficos de King of the Monsters inmediatamente me dan la cálida sensación de las paletas de 16 colores, pero el efecto es casi insignificante debido a la loca frustración que uno encuentra. Los monstruos están bien detallados, pero los sprites son tan pequeños que es difícil apreciar completamente esta cualidad. Los paisajes urbanos están bastante bien teniendo en cuenta las capacidades de la época (pero con poca variación entre las diferentes ciudades «japonesas»), aunque algunas formas, como aviones y barcos, tienen un aspecto particularmente extraño. Sin embargo, los trenes y los tanques están muy bien hechos.
Music and Sound
The music is very well composed, although it seems more suitable for a platform game than a fighting game. I want songs that get me excited, and these don't really do that. But they sound pretty good. The sound effects are a bit mixed. The explosions are explosive enough, although they sound a little muffled. Planes and missile sounds are not convincing.
Final reflection
So, is King of the Monsters something you should watch? If you prefer straight fighting games, this may not be for you. But if you take the time to learn its eccentricities, you can find a simple but fun arcade experience at home. King of the Monsters is hampered by its excessive simplicity, brevity, and lack of depth, not to mention a better sequel; However, it's a good ride while it lasts and a fun way to spend half an hour. It's especially fun if you're a fan of giant monsters smashing things, and who isn't?
Game technical sheet
Genders)
Struggle
game modes
2 Players
Cooperative
Yes
Format(s)
Cartridge