Light Crusader Sega Mega Drive
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Mega Drive Gameplay Review Light Crusader
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Everything you need to know about Light Crusader
Light Crusader is an action role-playing game in the same vein as Secret of Mana, Legend of Zelda or Beyond Oasis. It is an isometric action-adventure dungeon crawler game, developed by Treasure and published by SEGA in 1995. A maniacal wizard has kidnapped the villagers and plans to use them to resurrect an ancient demon, for revenge.
The player acts as a kingdom knight, who must travel beneath the kingdom grounds to a labyrinthine dungeon. There, the player must find and kill the wizard before it is too late. Legions of monsters, endless traps and grumpy bosses await you.
Light Crusader Gameplay
David has a sword that he uses to attack his enemies in real time. Attacks ranged from quick slashes to enemies, as well as jumping and diving cuts. David is also equipped with battle armor and gloves that give him good defense against his enemies. New weapons, equipment and food (used to recover hp) can be purchased in stores or found in dungeons.
Magic can also be used to destroy your enemies. Magic is based on four elements in the game, wind, earth, fire and healing. These items can be purchased at a store or found by fallen enemies. The nice thing about the magic system is that combining each element can create new spells for more effective attacks. For example, combining wind, earth, and fire can create a spell called Needlecrack.
Light Crusader is the most faithful title to this ancient genre that I have played since the days of the eight-bit computer. You play the role of Sir David, a battle-weary swordsman, who has been given a vacation to Green Row by the king he serves. When he reaches his shelter, he feels fear among the people and heads directly to the palace. Upon reaching the king, they tell him strange events in the town, including mysterious disappearances of people. The king asks Sir David if he can look around the town and see if he can find the cause of these strange undertakings.
The Dungeons
Not far into the adventure, you soon find yourself in a large dungeon where most of the game takes place. Consisting of six levels, you must make your way to the lower sections in the hopes of solving the mystery surrounding the town. The dungeon itself is basically a bunch of puzzles, traps, monsters, and secrets waiting to catch you around every corner. Upon reaching the lower levels, the dungeon takes a new turn and sends you through time to eras such as ancient Japan, World War II, the Old West, and more. One of the strangest things you can find is a cat that trades fish for some of your items!
The labyrinth
The labyrinth is home to many types of monsters that soon try to take you to your death. Slime, who is often the shortest of adversaries, appears once again. Orc types, armed with maces and crossbows, can be a problematic enemy when combined. More annoying, however, are the varieties of undead monsters that roam the dungeon rooms. Skeletons, armed with swords, can be a particular pain, especially in numbers.
Later in the game, during the time travel section, your enemies become men of the different ages you enter. Bosses are also common, although some are less impressive than others. From huge red fire dragons to tentacle-spewing blobs, diversity is something Light Crusader has. What's disappointing, however, is the final boss, the supposed largest creature in any game.
The Riddles
In addition to the many monsters roaming the dungeon, dozens of puzzles hinder your path, from simple to mind-bogglingly complex. Natural to this style of game are puzzles that involve moving blocks to manipulate switches and such. Equally obligatory are the moving platforms, which often grab you and send you to the peaks below. These are two of the most common types of puzzles that grow in complexity as you progress in your quest.
However, there are a few additional types of puzzles that you must solve to progress, which in addition to being quite original, are also a nice addition to the game. One of those puzzles, which you must complete to open a door, is a copy of the old memory game 'Simon'. Upon entering your room, you will notice the four orbs in the center.
For the door to open, you must hit the orbs in the order they flash. This can often result in a sequence of more than ten flashes which obviously requires a good memory. Forget about writing the sequence too, since you have a limit to repeat the sequence. There are also other similar little puzzles, such as playing a sequence of notes on huge tuning forks and lighting a series of lamps.
Each level is different
While it could be easy to make a dungeon feel boring and repetitive, Treasure has managed to keep the one you must tread looking fresh at all times. Each level has a different appearance that looks good adding a decorative touch to the action. Given the vision that this game takes on, it would have been easy to progress with all the platforms and blocks you have to navigate.
Fortunately, the action is clear, as you will not make mistakes that are apparently not your fault, an aspect that is very important in this type of game. Other nice touches include the dungeon inhabitants, the pinnacle being the orcs. When you defeat an orc, they often cut them in half at the waist or even decapitate them, which seems fun if a little out of character.
No lo suficientemente contento con sus habilidades con la espada; nuestro héroe también tiene una gran variedad de magia a su disposición. Con la forma de los cuatro elementos: tierra, aire, viento y fuego, Sir David puede usar cada elemento solo o combinarlos para producir diferentes efectos. Por ejemplo, el agua sola te curará un poco, pero combínala con aire para producir «hielo», un hechizo capaz de congelar a los enemigos en seco. Este es un sistema que funciona muy bien y cuando se usa de manera efectiva, puede servirle bien en una serie de situaciones.
Graphics
The images are unpredictable. The game is played in a 2D isometric environment, much like Diablo on PC. The animation is pretty smooth for the main character and the enemies and bosses you encounter, but as I mentioned before, the NPCs have little to no animation. Most NPCs stay in one place. Not many details were given about the town of Green Row. There are cutscenes in the game, but they only appeared in the opening. It would have been great if Treasure added more to help the story move forward.
On the positive side, the dungeons are well designed in the game. There is one main dungeon, divided into subsections in the game. At one point you'll be in a dark, creepy dungeon, and at the next, an underground civilization inhabited by green cavemen. Each section has a sense of distinction, making each area of the dungeon different.
Music and Sound
Musically, the game is competent enough, producing apt pieces in all the right places. Most notable are the darker melodies that create a pleasant atmosphere when necessary. Similarly, faster, heavier beats are used when facing one of the dungeon's guardians, something that is quite expected, but greatly missed when overlooked. The rest of the game is made up of themes that won't stick in your mind like games like the Zelda series, but on the other hand, you won't have to reach for the volume control.
Final reflection
All in all, this is a good first attempt action RPG from Treasure. It may not be perfect or excel in stellar action RPGs like Secret of Mana or Legend of Zelda, but it does provide a fun game for those who have a Sega Genesis. It's a little short, lasting between 4 and 6 hours depending on how fast the player solves the puzzle, but it's worth it.
Game technical sheet
Genders)
Action, Role-Playing
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge
Further
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