Prince Of Persia Sega Mega Drive

Sega Mega Drive Gameplay Review Prince of Persia

Sega Mega Drive Prince Of Persia - Box - Cover

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Everything you need to know about Prince of Persia

Sega Mega Drive Prince Of Persia - Titulo del juego

Prince of Persia Sega Mega Drive is a cinematic platform game for the Sega Master System developed and published by Domark. It was released in Europe in August 1992, then ported to Sega Game Gear the following month already. Sega mega drive in January 1994, with both ports handled by the original developer Domark.

The game takes place in medieval Persia. While the righteous king waged war in a foreign land, Jafar, one of the shaman's ministers, came to power. The only obstacle to the throne was the king's daughter. Jaafar locked her in a tower and ordered her to become his wife or she would die within 60 minutes. The unknown hero of the game who loves the princess is captured and sent to the palace dungeons. To free him, you must escape from the dungeon and reach the palace tower and defeat Jafar before time runs out.

Brief History Prince of Persia

The game is set in medieval Persia. While the good sultan wages war in a foreign country, his vizier Jaffar, a magician, takes power. His only obstacle to the throne is the sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes. The game's unnamed protagonist, whom the princess loves, is taken prisoner and thrown into the palace dungeons. To free her, you must escape the dungeons, reach the palace tower, and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured from a magic mirror.

«Brief History of the Beginning of the Prince Of Persia Game«

Prince of Persia Gameplay

Many people complain about the difficulty of this game. I can't say that the game is necessarily a piece of cake, but just like ninja gaiden for X-Box and maybe Battletoads for NES, difficulty is overrated and is overcome with practice.

The premise of the action is actually very simple: you must find the path from the level's entry point to its exit; therefore, your goal is never in doubt. On the way to the exit, you encounter obstacles that can basically be compartmentalized as follows: booby traps (guillotines, spike beds, removable floors, etc.), doors (they block your progress and force you not only to find the switch to open them, but get back to the door before it closes), and things with swords (guards, skeletons, knights, etc.). The Prince will fight, jump, jog and climb with superhuman acrobatic skills and feats of strength through each maze until he reaches the end.

Using the Prince's moves is, contrary to popular belief, very simple. The Prince can run, he can take one step at a time, he can jump up or forward, and he can hang from ledges. In battle, you can push and parry. These are the only moves he has, and these are the only ones you'll need. What requires some adjustment at first is mainly learning to time your jumps with the game's animation frames, which comes with a bit of practice.

The fourth major obstacle is both the most exciting and frustrating aspect of the game, and it is the omnipresence of Time. You are given a time of 90 minutes to complete the entire game. It seems like a lot (and it's actually more than other versions, because there are more levels in the SNES port), but as the game progresses you'll start to notice the importance of efficiency, and in the end you can only hope that you've done well enough in the earlier stages to have enough time to navigate the later levels, which are incredibly complex.

Graphics

These will be the first thing you notice, and are a HUGE step up from the original PC game. Unsurprisingly, given that the SNES has always been an impressively powerful machine, this is, in my opinion, the best looking of any of the console versions, including the Sega Genesis and Sega CD.

All the levels are lush and attractive in their own way, with the exception of the dungeon levels that open the game (I guess it's hard to make the stone and old skeletons look impressive). Later in the game, you'll be treated to visual feasts, as the levels become much more colorful and distinguished, with some genuinely beautiful visuals, such as some well-placed views of the night sky or incredibly luxurious interior decor. Of particular note is a level that takes place in what appears to be hell, complete with heat distortion that is as immersive as it is impressive to watch.

As amazing as the levels themselves are, the sprites that populate them aren't all that impressive. Each one is smooth in their own particular way, and even the fluid animation, a trademark of the series, is mostly limited to the Prince, as all the other characters move rather jerkily in their attempts to attack you. The only visually interesting character is a late-game boss, a large creature with several arms that jumps around the stage, trying to crush you, also made somewhat ridiculous by its stiff animation.

Fortunately, you don't actually encounter many other characters, so you're mostly left marveling at the Prince's level designs and moves.

Music and Sound

Sound effects are few and far between in this game: there's always the Prince's footsteps; the jingling of swords; a grunt here and there; the strange thud of flesh being pierced by foot-long spikes. There is definitely nothing to highlight.

The other versions of PoP are mainly silent: there is almost no music during the game. This doesn't really detract from the experience, and I'm not saying that the addition of in-game music contributes much to the essence of the game. But it's worth noting that all of the game's background music, from the soothing, intoxicating softness of the early levels to the fast-paced beats of the later ones, is VERY good.

Final reflection

Cheap kills and monotonous repetition aside, however, all the levels are fun to play and solve, and once you really get familiar with the way the game works, you start to take more calculated risks and make better decisions. decisions, greatly reducing trial and error. At that point, with the exception of the cheap boss, most deaths can be attributed to human error. The depth of the game is also wrapped in an excellent visual and aural package. That being said, I highly recommend Prince of Persia for the SNES to anyone with the patience and cunning to get through it, as it is truly rewarding, despite its flaws.

Game technical sheet

Developer

Broderbund

Distributor

Domark

Console

Release Date(s)

1994

Genders)

platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US