Sonic The Hedgehog 1 Sega Mega Drive

Sega Mega Drive Gameplay Review Sonic The Hedgehog

Sega Mega Drive Sonic The Hedgehog - Box - You tube

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Everything you need to know about Sonic the Hedgehog

Sega Mega Drive Sonic The Hedgehog - Screenshot - Game Title (North America)

Sonic the Hedgehog 1 Sega Mega Drive (Japanese: ?????????????) It is the first game in the long-running series of sega. First released in the United States and Europe on June 23, 1991, it was the main introduction of the character of sonic the hedgehog and the group behind its creation, Sonic Team. Although the game was only marginally successful in its home country, almost overnight, Sonic became a sensation in the West, cementing Sega's place in Europe and making the company a household name in the United States. Joined.

At the beginning of the 90s of the last century, Nintendo dominated more than 90% of the video game market, Sega, which had a good position in the arcades, had not been able to break Nintendo's dominance with its NES console, not even with the launch of Sega Genesis | Sega Mega Drive, the first 16-bit console.

At this time, Alex Kidd was Sega's mascot. However, he was not at the level of Mario, whose game saga was Nintendo's flagship, so Sega managers held an internal contest to create the image of the company's new mascot. The final design was a blue hedgehog named Sonic designed by Naoto Ohshima.

Brief History Sonic The Hedgehog

Defeat Dr. Robotnick!

The Dr. Ivo Robotnick (DR. Eggman), a mad scientist, is kidnapping innocent animals and transforming them into evil robots. Only a tough guy can put a stop to the mad scientist's sinister scheme. Is Sonic ?he Porcupine?, with his modern haircut and his shoes that give him super speed.

Help Sonico fight off the hordes of metal maniacs and do the loop with Sonico's Super Circle Attack. Speed down zigzagging tunnels and navigate dangerous booby traps. Jump over lava pits and avoid burning rocks. Then plunge into the cold waters into an underground cavern.

If you are lucky, you can enter the secret area where you can circulate in a floating maze. Your biggest challenge is in the secret laboratory, where you will come face to face with the man himself. dr robotnick.

Spin in space, move in a loop until you feel vertigo, save the animals and transform into a Sonic. Be Atomic.

«Game Start Sonic The Hedgehog«

One of the best video game sagas in history is born

In 1991 Sega released the first Sonic the Hedgehog video game. Sonic replaced Alex Kidd as Sega's mascot and his franchise was intended to compete with the Mario Bros franchise, which had a large market share. The game was developed by Sonic Team to be played on the Sega Genesis console | Sega Mega Drive.

Sonic is a blue hedgehog, capable of reaching supersonic speeds, he personifies a teenager who has an adventurous personality and likes to go very fast, he is self-confident, although somewhat egocentric and conceited. His distinctive signs are his hair and his red sneakers.

Structure and game system

Sonic the Hedgehog is an action game that takes place on a series of platforms in which Sonic must run and jump at high speed while facing various enemies and some obstacles. Its scenarios were developed in 2D and each one presents a different setting.

Sonic is the protagonist and the player is the one who must control him to overcome the 7 stages or levels that make up the game, in each stage he must take advantage of his abilities, especially his super speed to defeat his enemies and finally his nemesis Doctor Robotnik, who in Each level has different machines to try to stop and defeat Sonic.

Sonic's task is to destroy each of these machines and place the animals inside a large dome, in order to save them. In the seventh level, Sonic faces off against Doctor Robotnik directly in a battle of epic proportions.

Sonic The Hedgehog Gameplay

The gameplay hasn't suffered one bit. While it's still a race against time to reach the end of the level and defeat the boss every third level, some things have changed. Instead of just running from left to right, avoiding traps, killing bad guys, and completing the level, there are now some small differences that add a bit to the game. There are some levels, for example, that feel more like a maze, while others feel like Sonic needs to climb a big mountain. It's good to see that Sega was willing to experiment. There are more dangers throughout the level, which makes overall progress much more difficult and makes up for the apparent drop in enemy numbers.

3 zones remain from the original 16-bit game, Green Hill Zone, Labyrinth Zone and Scrap Brain Zone. While the level backgrounds make them instantly recognizable, the overall layout of the levels has changed. I think this is for the better, as I would prefer a newer game for the 8-bit version, rather than a stripped down copy of the 16-bit game. The new zones, Bridge Zone, Jungle Zone, and Sky Base Zone, provide much of the game's new difficulty, as well as invented new game types. The Special Stage is also completely new. This time, it's a quest to get more lives and possibly continue. Chaos Emeralds are now scattered throughout the levels, raising the level of challenge even further.

The bosses are also a little more challenging this time. While the first boss is pretty easy, the others are not. The range from medium difficulty to medium difficult difficulty. Aside from these new changes, the game is still essentially Sonic. That is to say, a fast-paced, well-designed action-based platformer with excellent gameplay. The game is not without problems. These problems do not lie with the game itself, but rather are more issues with the hardware. Collision detection (the process from when one sprite touches another and how they react) is really horrible at points. Sonic puede estar al menos a una pulgada (en la pantalla, en un televisor de 25 «) de un objeto, y aún puede hacer que pierda sus anillos o lo mate. No es un gran problema, pero lo notará una vez que adentrarte más en el juego

Sonic's enemies

In his odyssey, Sonic must face various enemies known as Badniks, these are robots that use the energy of animals trapped inside, which have been placed there by the evil Doctor Robotnik. Sonic can defeat the Badniks by jumping on them, as his spin is lethal to these machines. There is also his greatest enemy, Doctor Robotnik himself.

In each level Sonic must find a series of objects that help him advance on his path, among them are the rings that give him protection against the Badniks. There are also the lampposts or checkpoint that Sonic must touch in each level to record the score and level reached. If you die in any of the levels, you will appear again on the last streetlight you touched.

Help and facilities

In each level Sonic must find a series of objects that help him advance on his path, among them are the rings that give him protection against the Badniks. There are also the lampposts or checkpoint that Sonic must touch in each level to record the score and level reached. If you die in any of the levels, you will appear again on the last streetlight you touched.

Graphics

While it pales in comparison to the superior Megadrive version, the graphics on the Master System version of Sonic are very polished and overall quite impressive. Just when you think the system has gone down the toilet, it finally shows some of its true power. The backgrounds are big, pretty, and generally colorful. There's quite a bit of detail in them, which makes them quite impressive, especially on such a low-power system. The backgrounds give a more atmospheric feel than you might expect. The appearance of the family zones is more or less the same, except for the Green Hill Zone, which gives the feeling that you are in the mountains, and not on some kind of flat island. The newer areas are very atmospheric, the last of which feels almost like it was pinched from Sonic 2 (which was still in development at the time).

Sonic didn't take too many hits in the downgrade from 16-bit to 8-bit. It still looks pretty impressive. While his moves, such as running, jumping, and spinning, took a hit in the animation department, they still look pretty good. A minor complaint is that Sonic looks a little younger in this version, possibly due to the brighter color and simpler drawing used. He maintains the look of determination that was plastered on his face in the Megadrive version. The various enemies from the 16-bit version also took a small hit in the transition. Instead of generally appearing big and fierce, they appear small and harmless. Dr. Robotnik was the one who suffered the least from the transition, maintaining that crazy and sinister look that made him so hated.

Music and Sound

Only two of the tracks remain from the original game, the Introduction and Green Hill Zone. Good move on Sega's part though. These clues familiarize the player, so they are in the mindset that they are still playing a Sonic game. While they suffered a bit, the 8-bit MIDI still makes music sound pretty good. The new music is generally quite atmospheric and of a good standard. Compared to other 8-bit games, it's clear and crisp, blowing those games out of the water. The problem here is that the game was released to try and compete against a 16-bit gaming market, so despite its achievement on the hardware provided, it is still not comparable to that of the superior system.

The sound effects are a very strong area of the game. While the sounds generally stayed the same, they seem unscathed by the transition. None of the emptiness, creaking or lack of clarity that other 16-bit to 8-bit translations suffer from. The entire sound is crystal clear. While the sound quality is not easy to describe, once you play the game you should be able to see what I mean.

Final reflection

Overall, Sonic the Hedgehog is one of my favorite action/adventure games of all time. In almost every video game, no matter how good, I've seen at least one or two minor flaws, but I don't see any in this game!

Game technical sheet

Developer

sonic team

Distributor

sega

Console

Release Date(s)

1991

Genders)

platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US