Toxic Crusaders Sega Mega Drive
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Mega Drive Gameplay Review Toxic Crusaders
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Everything you need to know about Toxic Crusaders
The Toxic Crusaders era una caricatura muy colorida, todos esos colores brillantes de neón. Hicieron un salto fácil y excelente al mundo de los videojuegos. Para un beat ‘em up de desplazamiento lateral, se siente como un juego rápido, estás maniobrando constantemente y puedes eliminar a la mayoría de los enemigos con unos pocos golpes.
I found that it has been incorrectly labeled as single player in some places. The Toxic Crusaders is a fully cooperative beat'em up as long as you have a second controller connected and make sure there are two characters selected on the character select screen.
It seemed like one of the more unusual cases of Saturday morning cartoons making a quick buck. After the heartwarming Toxic Avenger movies of the '80s, Troma landed a cartoon deal that would bring Toxic Avenger to the small screen, along with a whole new group of friends. Along with this came the usual toys, school supplies, coloring books and, of course, video games.
A cartoon was drawn up involving Toxie's struggle to keep Tromaville clean of villainy and pollution. In just thirteen episodes, Toxie and his NoZone gang: a mutated pilot, a mutated drifter named Junkyard, a two-headed creature named Headbanger, Major Disaster, a being with the ability to control plants; and then there was Toxie's girlfriend, Yvonne, and her mother, they fought the food fight.
That's the last you'll hear from more than half of those characters. After thirteen episodes were produced, the show was suddenly canceled and everything was put on hold, something that seemed to be one of the main victims of this was the Toxic Crusaders video game. The evidence seems to prove that this could very well be an unfinished game released to the market anyway.
Toxic Crusaders Gameplay
You start with the intro, complemented by the slightly generic music. When starting out, you can choose between Toxie, NoZone, and Junkyard. What is the difference? Not much really. Maybe you could count Blobbie running across the screen when you select Toxie, but that's about it. You start on the street and take out Dr. Killemoff's henchman, the hunched hazmat army.
Soon, after battling the game's shitty engine, hit detection, and seemingly endless attacks from enemies, you'll reach the next level where the fun begins again! But now the real buggy-as-hell controls come out and play! The second level involves several instant-death puddles of slime, which are generally easy to get around, but you'll be wasting more than one life as you fall into the pits or try to hit an enemy in them.
The controls and actual enemy fighting are the real reason I think this game was still on an 85-90% when it was released. It may LOOK like you're hitting the enemy, but chances are you're just swinging in the air, when suddenly a hazmat officer starts shooting or pointing his gun at your head. You'll be more frustrated with moving and trying to attack rather than the sometimes cheap antics of your enemies.
More proof of this is how, when each level begins, Toxie speaks a short introduction. The thing is, when you select NoZone or Junkyard, THEY ARE STILL TOXIE WORDS! I wonder what the other two would have said if they had the chance. The levels don't even fit! When you enter a cave that turns into a SPACESHIP, you start to wonder how the game came to be.
Graphics
The visuals aren't too bad for a 1992 Sega Genesis/Megadrive game, although the color of the sprites looks a little confusing. The background environments are decent and quite detailed, although they become less interesting as the game progresses. There's some variety among the enemy designs (thugs in Hazmat suits, giant hornets, small mutated animals), but nothing to the point of impressing you.
La animación es promedio en el mejor de los casos, y los diseños de nivel son una ruina (el juego simplemente se detiene abruptamente cuando termina un «escenario» y después de un momento de oscuridad se carga uno nuevo). No hay ningún ritmo real en la composición de los escenarios, y nunca sentirás que tus personajes están realmente viajando por Tromaville.
Music and Sound
The music itself is below average, consisting of silly tunes that you would normally associate with the average cartoon-based title. The sound effects, however, are atrocious, especially the cars in the first level that sound like babies spitting out their pre-cooked food. It doesn't get much better after that as all the battle noise is generic, uninspired and only gave me a headache as I struggled to play and try this game.
Final reflection
After all that, I still LIKE this game somehow! I can not explain it. Maybe it's because I've played it for years and beat it when I was seven. Maybe I just miss the cartoon. Maybe it's because it's one of those games that gets SO bad, it's actually fun and worth playing at the same time! I think it's the Mystery Science Theater in me.
This is why I will NOT be giving Toxic Crusaders one like I had originally planned. It's still playable and can actually create some fun when you actually do it. Sometimes the simple laughs of playing something as absurd as Toxic Crusaders can boost your rating score a couple of points. I leave you today saying ?I know it sucks, but go ahead. Have fun today!?
Game technical sheet
Developer
Infogrames Europe SA, SEGA of America, Inc.
Distributor
SEGA of America, Inc.
Console
Release Date(s)
1992
Genders)
Action
game modes
2 Players
Cooperative
Yes
Format(s)
Cartridge
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