Asterix Super Nintendo
Super Nintendo Gameplay Review Asterix
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Everything you need to know about Asterix
Asterix Super Nintendo is a very fun game that is based on the Asterix comic series and is part of a series of games based on this license. These games were only available in PAL format due to their exclusive European release. The player controls the short, mustachioed Gaul who has to progress through levels located throughout Europe, fighting Romans and various aggressive animals along the way, to rescue his friend Obelix before Caesar throws him to the lions.
The game takes place in the year 50 BC. Gaul is entirely occupied by the Romans. A small French town continues to defy the occupation forces, thanks to a magic potion that makes them invincible. But now Obelix has disappeared. The Romans have confirmed his capture and have taken him to an unknown destination.
Brief History Asterix
The plot
The year is 50 BC The Gaul It is entirely occupied by the Romans. Well, not quite? a small town of indomitable Gauls still resists the invaders. These brave, tough, stubborn, gregarious, quarrelsome and happy Gauls only fear one thing: that the sky will fall on their heads?
One day, the peace and tranquility of this small town of untamed Gauls is interrupted by disturbing news: Obelix has been kidnapped by a Roman patrol. The town council meets and Asterix he volunteers to leave and find his friend.
to find Obelix, will you have to travel throughout Gaul, crossing the Roman Empire, taking you on quests as far away as the Egyptian Pyramids? And all the while, you will have to fight against the Roman armies and avoid the traps set by Caesar's spies.
«Brief History of the Beginning of the Game Asterix«
Ninja gaiden gameplay
Asterix is a fairly conventional platformer that is clearly inspired by the likes of Super Mario Land and its ilk. In his quest to save his kidnapped friend Obelix from the Romans, the titular hero must travel through four areas divided into three stages each. These areas are recognizable as Asterix fare as Gaul, Egypt, Helvetia and Rome. During his journey, the titular hero must jump and crouch to avoid obstacles. Enemies such as local wildlife or patrolling Roman soldiers are beaten into submission. It's interesting to note in this regard that the game doesn't feature that many guardians at the end of the level, only one, in fact, at the end of the game.
The game features floating Privilege Boxes which, when destroyed, produce items that grant the usual bonuses such as extra lives, health replenishments, and stars. Collect enough of these and Asterix gains an extra life. Sometimes a box causes a temporary key to appear which, once collected, grants access to a bonus room full of those collectibles.
Asterix isn't exactly the easiest of games. Starting in the second area, the game can become incredibly complicated. Asterix is attacked from all sides, all the while doing his best to jump across the numerous gaps and floating platforms or trying to maintain his balance while standing on precarious items like seesaws. It's always good if a game offers a challenge as long as the challenge is fair and reasonable. That's not always the case with this game.
The controls overall are relatively sharp. Still, it happens all too often that Asterix plummets into a chasm or is hit by an opponent because he responds too late or doesn't respond at all to the player's commands. In addition to the annoyance this causes, there is sometimes suspicious collision detection. Asterix seems to have an occasional habit of falling off the edges of platforms. Needless to say, it can be incredibly frustrating when, for example, trying to jump onto a moving platform to see Asterix seemingly fall next to it, when it's clear he should have. Or see the same thing happen when you drop the Gaul to a lower ledge. All of this adds up to the curious phenomenon that we can sometimes get through some pretty difficult situations and at the same time lose a dozen lives in a pretty easy part.
These flaws dull the enjoyment this game could have provided. At its best, Asterix is a lot of fun, featuring really challenging stages and sometimes clever level design. The game makes the player work for each completed stage. Not having a save system in this sense isn't really a big deal, as the game is short enough to get by without one. On the other hand, when the game crashes, the degree of annoyance and frustration experienced can be indescribable. Remembering surviving numerous attacks and obstacles, only to disappear into an abyss because that French dwarf can't land properly, and therefore having to start from the beginning of a stage, just makes my blood boil again.
Graphics
Asterix looks pretty good. The backgrounds are nice enough and also feature something resembling parallax scrolling. Asterix himself and most of his adversaries are quite detailed and the animation isn't bad either. I especially like the little gasps when Asterix hits someone. Another example worth mentioning in this regard are the snowmen who throw their own heads at our Gaelic hero and then manage to grow a new one. Nothing spectacular, of course, but it's elements like these that bring the images to life.
It must be said that the Game Boy can do better. Just take a look at the games Wario Land or Tiny Toons Adventure for examples in the platform genre. Especially the latter manage to approach the standards of what 16-bit machines could achieve. In fact, Asterix and his adversaries could perhaps have been animated a little softer and the characters could have been a little larger as well. Still, the visuals in this game are among the Game Boy's best examples and serve as a perfect reminder of the visual quality this handheld could offer.
Music and Sound
When it comes to the musical score, Asterix also delivers. The melodies are catchy enough and complement the theme of the levels very well. The sound effects aren't too bad either, consisting of the usual blips that accompany the genre. Again, the audio may not be the best on the machine, but it's decidedly better than average.
Final reflection
Asterix presents a fairly pleasant presentation with relatively clean and sharp images and more than adequate audio. The game may be just another platformer, one that is also too reminiscent of the first Super Mario Land. Still, Asterix has a character of its own. And what does similarity really matter when the game can be so fun and even challenging at times, with many difficult situations and constant attacks? No, the game's problems have more to do with some small imperfections that manage to annoy you non-stop. The sometimes buggy controls and the occasional glitch with collision detection really spoil what would have otherwise been a tremendous little platformer. As it stands, the problems are outweighed to some extent by their sheer enjoyment and competence.
Game technical sheet
Genders)
platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge