Donkey Kong Country 2 Diddy's Kong Quest Super Nintendo
Super Nintendo Gameplay Review Donkey Kong Country 2 Diddy's Kong Quest
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Everything you need to know about Donkey Kong Country 2 Diddy's Kong Quest
With Donkey Kong Country (DKC now) being so well received, a sequel was inevitable. Donkey Kong Country 2 Diddy's Kong Quest discards Donkey Kong in favor of Dixie Kong, a young ape with a long blonde ponytail (which she uses to float). DKC2's 2D platformer is still very similar to the original, but this time it looks better, lasts longer, and has a lot more imagination. Not something you'd expect to hear in a sequel review, huh? Well, maybe you would, but… Let's continue…
The story this time is that Kaptain K. Rool (the same guy as King K Rool, but now in a camp pirate costume) kidnapped Donkey Kong and took him to his island. You, Diddy, and your new girlfriend, Dixie, must (guess what) rescue him. The other Kongs (apart from Candy Kong, the monkey from the save point) return from the first game to help (but now they charge you, you can find coins to pay them in every level) Wrinkly Kong will save your game and give you your suggestions, Funky will allow you to revisit past areas and Cranky will generally complain about how bad the game is and give silly clues, like he did before.
Your animal friends are also back for the trip. Rambi the Rhino can kill bees by touching them and open closed doors. Others include Enguarde the swordfish, Rattly the jumping snake, Squawks the nut-spitting parrot, and the excellent Squitter the spider, who can build his own floating platforms.
Como antes, debes llegar al final del nivel y recolectar tantos plátanos como puedas para obtener vidas extra. Pero hay un par de adiciones, por una parte, si puedes aterrizar al final del nivel ‘objetivo’ desde una altura, ganarás un premio, como una vida extra. Además, los niveles de bonificación no están disponibles ahora, completa uno y recibirás un Kremcoin. Estas monedas grandes y brillantes son para pagarle a Klubba, que dirige un vuelo al «mundo perdido» en cada mapa de nivel (hay seis, a todos se accede desde el mapa del mundo exterior, como antes).
After people complained that there were no real secret levels in the first game, Rare has put an entire secret WORLD here, with six full levels (the last one houses the ACTUAL final battle). Also to collect in the levels are huge and exceptionally well hidden DK Coins, you must collect them all to... well, er, earn Crankey's respect. It may not seem like much, but I don't want to spoil the screen you get when you become the 'number one video game hero'. Needless to say, it's worth it.
Donkey Kong Country 2 Diddy's Kong Quest Gameplay
Enough talk about the instruction manual, what does this game do well? Well, I have to say, almost everything. Save points on each map are placed towards the beginning of each map instead of towards the end (in DKC, you had to play 6 or more levels at once before you could save). There are more secrets than you could imagine (I'd even say it matches the world of Super Mario in that area) and it has even more of that ever-recognizable weird humor.
Swanky, the game show host (who grills you for money, in exchange for lives if you win) has dialogue that resembles a cheesy failed B-celebrity. Cranky is as miserable and funny as ever (and, hilariously, keeps trying to sell you the original DKC for two bucks) and Funky has some disastrously cringe-inducing surfer talk, but you can't
The levels retain the excellent obstacle layout and overall layout of the original. But now they are so imaginative that they actually make the original look extremely bland. The themes, for one, are more interesting to look at and pose some truly spectacular challenges (like riding a hot air balloon over a lava lagoon and using the steam jets to keep it aloft).
There are pirate ships, volcano interiors, abandoned amusement parks (with an extremely cool roller coaster ride), and haunted houses (with a rather cheesy version of classical music). It makes the game much more engaging to play, and the varieties in gameplay are endless, especially considering the original stuck to a format other than a minecart level.
Other tense and light-hearted challenges include bouncing a snake off the mast of a pirate ship as pirhana-infested water slowly rises behind you, using the wind (indicated by moving leaves) in a level to your advantage, and floating through from previous impassable gaps, and using a seal to temporarily turns the lava into water so you can swim in it, spitting it out.
After performing his task, the seal claps his hands and growls proudly, I never find games cute, but even my heart melted because of it. Almost every level presents an original challenge that is more imaginative than anything found in the original. I hate to keep mentioning the original, but it really is amazing how much this game has improved.
I could say that aside from a couple of things, it's just a normal platformer with pickup, but that's about the last of it. With all the strange but wonderful happenings, you'll wonder why Mario didn't use these ideas first. Multiplayer is still intact, but it's generally easier to play in the first game, although it's worth a try here, but it's more of a nice addition than a main attraction (unlike Bomberman or Mario Kart, which are always played with two people) .
It starts out much easier than the previous one, but gets even harder. The later challenges will make you scream even louder than the DKC ones, but they are much better and more interesting than the DKC ones, infinitely so.
These great original level ideas combined with the excellent level design make it arguably the best platformer on the SNES. Super Mario World may have had 96 exits, but it doesn't have levels trapped inside giant beehives or old roller coaster tracks, right? And overall, it's much less difficult to play. Donkey Kong Country 2 has every improvement you can imagine (Aside from the pathetic attack, but I can live with that. Still, you're not going to kill anything by rolling a millimeter in front of you at the pace of a dead snail, are you???) . The controls are a little tighter, I noticed that too.
Graphics
The graphics are, as always, amazing... I can't think, in a word, it's that good. It's also much more colorful and varied than before, and the scalable three-dimensional backgrounds are simply stunning. Walk on a platform above the water, and the bottom will show a large rippled surface, swim underwater and the bottom will show the surface from below, with a light shining from above.
It really is lovely, I'm running out of positive words. The characters are rendered in even more detail than before and show more emotions in their little faces. The stag beetles and the cats o' nine tails (great visual pun) and particularly well animated. And everything moves at a perfect speed.
Music and Sound
The sound is easily the best on this system, full stop. For some levels it's eerily quiet (to suit the mood, which it does well). And in the pirate levels there is a melody that plays quietly and seemingly far away, this REALLY makes you feel like you are on a pirate ship, at sea.
Elsewhere, we get some amazingly infectious level tunes, and even some overly dramatic, loud, and soulful tracks. It fits perfectly into the game and always sets the mood and creates an atmosphere, and is often uplifting. I don't think there's anything better than this on SNES, you have to hear it to believe it.
Final reflection
Donkey Kong Country 2 has more levels than the original and they are more difficult. Plus, with the endless amount of secrets cleverly hidden inside this gray cart, AND a multiplayer mode, you'll be playing for over a month before you're done. Even after completing it five or six times, I'm still playing it now, and I've never been more confident in the score I've given.
On paper, Donkey Kong Country 2 may sound like a polished platformer with a couple of nice touches, but it's obviously much more than that. And you'll say that too once you've played it. I'm torn between this or the third being the best in the series (and ultimately the best in the system). but I think in the end, I'm leaning towards this one. His rhythm is perfect. It's fast enough that you won't lose interest after the game is over, but it's not as recklessly fast-paced as Rayman Advance, falling perfectly in the middle.
And that last sentence can also be used to describe this game in relation to the DKC series. Even my friends who were busy raving about all the gore in Mortal Kombat II couldn't resist the charm, wit, and sheer gameplay of this game. not to mention they were instantly mesmerized by the graphics. Everyone got copies and were delighted. If you can find a copy of this tremendously brilliant game, I suggest you hurry up and love it too. The SNES may be dead, but its classics live on.
Game technical sheet
Genders)
platforms
game modes
2 Players
Cooperative
Yes
Format(s)
Cartridge