Mortal Kombat 2 Super Nintendo
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Super Nintendo Gameplay Review Mortal Kombat 2
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Everything you need to know about Mortal Kombat 2
Mortal Kombat 2 (Midway, 1994), between the Super Nintendo and Sega Mega Drive, was my particular favorite for either system, as this was a game that showed huge improvements over the original in almost every area, and had a fighting game system that was fun, easy to learn and get good at, and a challenging single-player challenge mode.
This was back in the days before developers started adding all sorts of quirks just for the sake of trying something different (I never liked MK3's running system that much that the CPU would always counteract, the incredibly difficult to execute finishers, or the accelerated speed that made controlling the game a pain), just good old fashioned gruesome fighting that flowed and controlled perfectly. He is one of the best fighters you can pick up and add to your Super Nintendo collection.
Fighting games have always been among some of my favorites when it comes to the old school systems I grew up with and of course I was no stranger to the Mortal Kombat series and especially this one as well. Mortal Kombat 2. I played a lot of the MK games, Mortal Kombat 1, Mortal Kombat 2 and of course the great one Mortal Kombat 3 and the updated Ultimate Mortal Kombat 3 on both the Sega Mega Drive and Super Nintendo, although I haven't spent as much time on any of the more recent follow-ups and twists. Offs from the PS2 era and beyond.
The Story of Mortal Kombat 2
Following the events of the first MK game, the story goes that the sorcerer Shang Tsung, for not having won the previous tournament that would have given control of Earthrealm to Outworld, is about to be executed by his superior, the Emperor Shao Kahn, until he suggests a plan to Kahn in which he returns to his youth (and therefore in better physical condition to compete against the other Kombatants) and has another tournament to be held in Outworld, where once again the most physically. Advanced martial artists are invited to participate. If Tsung and Kahn are victorious, they can open a portal to the Earth Realm and take control.
Now in Mortal Kombat 2With an expanded roster of varied characters, you can select your chosen warrior to defeat all other opponents and ultimately challenge Shang Tsung, Kintaro (a new penultimate boss character), and finally Shao Kahn to win the tournament. and fulfill his own particular ambitions, whether it be the noble Liu Kang restoring balance to the Earth Kingdom and avenging the destruction of his home at the Shaolin temple, Cage aiming to raise his profile as a Hollywood actor and prove his credentials as a genuine martial artist, Special Forces Sergeant Jax rescuing his partner (and star of the original MK) Sonya Blade, or even Shang Tsung himself, now as a playable character, betraying the Emperor to gain full power . The story is solid enough, and with characters from different backgrounds and with different ending sequences.
Mortal Kombat 2 gameplay
Regarding the gameplay of Mortal Kombat 2, the game control is almost impeccable; The game features the common control scheme of most 2D fighters in which you can make your character move left and right with the D-Pad, jump by pressing Up, and crouch by holding Down respectively; and with the four main action buttons and the two side buttons you can execute high or low punches/kicks and block.
Other moves such as hooks, sweeps, and spinning kicks can also be performed by pressing various buttons along with a direction on the D-Pad, and these are equally easy to learn and perform. Each character has their own set of special moves that can be performed with a combination of directional inputs along with the action buttons, and many of them are easy to perform as long as you're quick with your timing and of course.
The final movements never tire me
Finishing moves (Fatalities or the new Babality and Friendship moves) can be performed at the end of a winning round and these are a bit more complex. I've found a couple of them to be difficult to perform because I have to use 'Up' (so you have to do a well-timed jump beforehand) or enter the combo quickly or from a specific distance from your opponent. The control response in this game is very good, as your characters perform the desired movements instantly when you press the button, and the game's ideal control scheme and fluid action make the control very easy and comfortable to get used to.
With a character roster roughly twice the size of the first Mortal Kombat game, this means a longer single-player mode where you climb an on-screen mountain, displaying a chain of all the characters, fighting each one. in order. MKII removes the stamina rounds (and the 'Test Your Might' minigame), so each battle is just a good one-on-one fight to the death against an opponent, and to win a battle you must deplete their energy bar completely in one best 2 out of 3 rounds format.
De los 12 personajes seleccionables, lucharás contra todos ellos en un orden aleatorio predeterminado, pero siempre enfrentándote a Shang Tsung en último lugar, antes de enfrentarte a los personajes jefe Kintaro y Shao Kahn. También hay algunos personajes ocultos y minijuegos que son muy difíciles de encontrar y desafiar; es posible que deba ganar una cierta cantidad de peleas seguidas sin ser derrotado; vencer a un oponente en particular sin bloquear y usando solo patadas bajas; ¡o ingrese un comando cuando Dan Forden hace su cameo «Toasty»!
The game certainly gets very challenging later on as opponents start to find ways to block or counter certain moves, so it's worth trying to develop as many different strategies as you can. You will get many hours of total play time out of this game if you intend to beat the single player mode with each character and search for all the hidden extras and of course playing against a second player helps increase play time and repetition. value even more, so you will definitely get your money's worth.
Graphics
Mortal Kombat 2 presents a very good level of graphics and shows an improvement over the original with sharper, more vivid and colorful backgrounds. The series was notable for its use of digitized real-life actors to provide the character models, which now have a much more refined look in this game compared to the first, which looked grainy and faded. Its sprites are larger and more detailed, so along with memorable returning characters like color-coded ninjas Scorpion, Sub-Zero and Reptile, Shaolin fighter Liu Kang and thunder god Rayden in a white suit and conical helmet. There are now a host of new, more memorable characters like female ninjas Kitana and Mileena, steel- and Stetson-rimmed Kung Lao, blade-wielding mutant Baraka, muscular Jax, and a four-armed tiger-dragon beast named Kintaro.
Another notable change in the visuals, and perhaps the most well-known and possibly significant, is that Nintendo relented on its stance on censorship of blood, so this version features all the gore and brutal moves characteristic of 'Fatality'. You'll now see blood dripping and splattering every time you make strong moves, and you can see your opponents decapitated, impaled, sliced, crushed, or plummeted off a bridge to a gruesome death on a stone floor when you enter that ending. move combo!
Elsewhere, you have some very well-done backgrounds for Outworld's various environments, with your battles taking place in dark wastelands, living forests, mysterious portals, in a 'dead pool' arena that allows you to throw your opponent into a acid pool for a stage. based on a doom move, or in an open-air coliseum setting in front of a Shao Kahn spectator sitting on a throne behind you. There are a lot of little touches to the backgrounds that look great, like the screaming faces in the trees (with mysterious characters occasionally staring at you from behind), or Kano and Sonya helplessly waving their chained arms.
Music and Sound
The game's music sounds pretty good, although I found that the Mega Drive's soundtrack sounded much deeper and clearer. The SNES version carries more of its low-key oriental-style music compared to the Mega Drive's more bass-heavy music, which certainly stands out much more during the fighting action.
While the volume and clarity of the music is toned down a bit, there's still a decent mix of fast-paced action beats and some tense or creepy themes depending on the scenario you're fighting in. It's a shame there isn't much of this. the music really stood out like the Mega Drive/32X themes did, but the accompanying background music is acceptable and has no glaring issues.
The sound effects are also pretty decent, although the effects of some of the more forceful moves can sound a little underwhelming, and some of the voice samples are a bit off as well. There are the typical grunts and screams when you throw punches and kicks or throw your opponent with a throw. Maybe they could have worked in some of the death cries for the deaths in the pit/acid pool/spike roof scenario if there's something I could go with.
These aren't the most varied either, as many of the special moves have the same sound effects, and many characters feature the same standard voice effects when dealing or taking damage. However, these are all really minor details; the sound effects that accompany actions such as punches and kicks connecting; sweeps, uppercuts and roundhouses knocking your opponent onto his back.
Final reflection
Overall, Mortal Kombat 2 on the SNES is perhaps the pick of the bunch. Midway has evidently worked on many of the issues that went awry in the original game, and this time around, delivers a solid home console port that's much more faithful to the arcade version. Of course, there are still some minor drawbacks (cheap challenge at times, subpar audio than the Genesis, some of the original's minigames removed for this entry in the series), but the fact remains that this is a great fighting game.
Game that's still a lot of fun to play today, and is good old MK fighting action stripped down to its simplest form before the gameplay underwent a pretty drastic change starting with the next game in the series. onwards. If you like fighters, this will be worth adding to your Super Nintendo collection.
Game technical sheet
Genders)
Struggle
game modes
2 Players
Cooperative
Nope
Format(s)
Cartridge