Ninja Gaiden Trilogy Super Nintendo
Super Nintendo Gameplay Review Ninja Gaiden Trilogy
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Everything you need to know about Ninja Gaiden Trilogy
Ninja Gaiden was a fundamental part of my childhood. The amount of hours I spent trying to defeat Jaquio is practically legendary. The years I spent working to beat the game made my eventual victory even more satisfying. It also made me actively seek out its sequels when they were released
Ninja Gaiden was a big deal on the NES, which makes it even more surprising that the series was ignored during the 16-bit era. Finally, Tecmo announced Ninja Gaiden Trilogy, a compilation of the three NES classics. It should have been cause for celebration. Instead, every game has its flaws, making the game not the sure-fire hit it should be. It's still good, but it could have been better.
For those new to the series, Ninja Gaiden follows Ryu Hayabusa on his many adventures as he battles demons, cyborgs, and even government agents. Ninja Gaiden was notable for being one of the first games to use cinematics to advance its story, serving as a reward for your hard-earned progress. Ninja Gaiden Trilogy packages all three games and features better looking cinemas that look decidedly better than their 8-bit counterpart. I wish I could say the same for the graphics, though.
Ninja Gaiden Trilogy more or less features direct ports of Ninja Gaiden 1 and 2. The cutscenes benefit from the SNES' broader color palette and generally look great. The levels themselves look the same, although they appear a little darker than on the NES. There are only a few stylistic differences between the 8-bit and 16-bit games. Stage 3-1 in Ninja Gaiden 2 featured lightning that illuminated the stage briefly, allowing you to continue. Here it is permanently bright; Whether it is better comes down to preference. Censorship by Nintendo of America has resulted in the removal of crosses and pentagrams and the changing of blood from red to green. It's strange, since they had stopped such practices a year earlier.
Ninja Gaiden 3 sees the most changes. On NES, Ninja Gaiden 3 is one of the most attractive games on the platform. This should have been easy, but it isn't. Unfortunately, they removed parallax scrolling in many of the stages, which is disconcerting. Somehow, Tecmo managed to get three layers of scrolling out of the NES and it looked fantastic. Certain stages also lack subtle background effects. Some of the music tracks are also missing. Compared to the great work done with the previous two games, Ninja Gaiden 3 reeks of a rush job.
Ninja Gaiden Trilogy Gameplay
Gameplay from the first two games remains unchanged. That means the placement of all items and enemies is identical, allowing for familiarization for veterans. It's still surprising how much Ninja Gaiden borrows from Castlevania, from its user interface, special weapons, and destruction items like candles to finding power-ups.
But while they borrowed from Konami's classic, they also improved on it. The controls and feel of the game are better overall. While Ninja Gaiden was exceptionally difficult, Ninja Gaiden 2 does a great job of making the game less frustrating. Enemy damage never gets out of control and you can now climb walls natively. The overpowered spin bar is gone, but you can skillfully use ninja clones to trivialize most boss battles. The addition of saved passwords in both games alleviates the high difficulty, making them very accessible.
Ninja Gaiden 3 underwent big changes during localization, most not for the better. Made considerably more difficult by rearranging item placement and damage scale. The most egregious was the removal of the password system and it remains limited. Fortunately, the version here is based on the Japanese version, which was the easiest in the series. It makes it the most accessible of the three titles, although I still feel that Ninja Gaiden 2 is the better game.
The controls in Ninja Gaiden 3 were noticeably floaty. The SNES port is even worse in that regard, although it doesn't break the game. I mention this specifically because it's disappointing that this version of Ninja Gaiden 3 is so flawed. At its core, the game is fantastic and Ninja Gaiden Trilogy took the opportunity to smooth out its rough edges to make it the best of the trilogy. Instead, it presents flaws of its own that are enough to suggest playing the original Famicom version.
Graphics
Cutscenes are better animated than before and are much more detailed. The backgrounds are clearer and more detailed than the NES versions, but the character sprites look horrible. It's hard to know what kind of enemy you're fighting! And if you defeat a boss, he stands there while horrible explosions appear around him, but his legs keep moving...
Music and Sound
This really depressed me. They replaced the classic NES tunes with poopy. Sounds are crisper, which doesn't necessarily make them clearer, and sometimes they get really annoying and high-pitched. This is a change that should never have happened.
Final reflection
While it has its good and bad points, Ninja Gaiden Trilogy is still a collection of three fantastic games. My disappointment is that it could have been better. Regardless, it's hard to find unfortunately. Since it was released in late 1995, it had a limited run and can be a bit pricey. It's best to buy NES games individually.
Game technical sheet
Genders)
Action, Platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge