Street Fighter II The World Warrior Super Nintendo
Super Nintendo Gameplay Review Street Fighter II The World Warrior (Street Fighter II)
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Everything you need to know about Street Fighter II The World Warrior (Street Fighter II)
the fighting video game Street Fighter II The World Warrior (????????????? -The World Warrior-?) was first presented to the public in 1991. It is the second installment of the saga street-fighter, after the original Street Fighter game released in 1987.
Street Fighter II: The World Warrior, which was initially released for the arcade, became a global sensation, pioneering the video game industry in the fighting genre. This iteration of Street Fighter features a slower game speed, eight characters to choose from, four final bosses, and a unique ending for each character.
In addition to being able to subvert the joystick and buttons with combinations of the joystick and the six buttons, in addition to routine attacks such as throwing fireballs (down, diagonal down-forward), the new game could also perform special attacks by pressing down, diagonal down-forward.
fighters
In the original Street Fighter II, there were eight player-selectable playable characters. Ryu and Ken from the original Street Fighter were joined by six new characters of different nationalities to create the cast. Grandmasters, which are non-selectable CPU-controlled characters in the single player tournament, are four unnamed characters that must be defeated to conclude the match.
Eligible Fighters
- Rui: An exemplary Japanese karateka who strives for perfection in all areas.
- Sling: A Japanese sumo wrestler.
- Blanka: A mutant beast that grew up in the Brazilian jungle.
- Guile: A former special forces member of the United States Air Force tries to take down the man who killed his best friend.
- Ken: Ryu was a training partner of Ken, of American origin, and once faced him as a rival.
- Chun Li: A Chinese martial artist who works for Interpol and seeks to avenge her father's death.
- Zangief: a professional wrestler from the Soviet Union.
- Dalsim: a yoga teacher from India
Ineligible Fighters/Final Bosses
- Balrog: A boxer of African descent, similar to Mike Tyson (a character from the game released in Japan).
- Vega: A claw-wielding Spanish bullfighter who performs a unique style of ninjutsu (known as Balrog in the original Japanese version of the game).
- sagat: Muay Thai fighter and former world champion of the original Street Fighter, who was seriously injured by Ryu at the end of the previous tournament.
- M. Bison: A character from the original version of the game released in Japan known as "Vega", who leads the criminal organization Shadaloo. Among his abilities is the mental power called «Psycho Power».
Brief History Street Fighter II The World Warrior (Street Fighter II)
Ryu: Master's Student Sheng Long, Ryu has become a pure warrior. He has dedicated his entire life to perfecting his fighting skills and has abandoned everything else in his life. Ryu has no home, no friends or family. Instead, he wanders the world looking to test his skills against other fighters!
Cool and calculating, Ryu is very patient in combat. when ryu summons the power of the Dragon and channels it through his punch. As he leaps into the air, R)?lJ and the power of the Dragon Punch are virtually unstoppable.
Edmond Honda: He has been trained from birth to take his place as the greatest trial sumo wrestler to ever step foot in the ring. Upon receiving the title of «yokozuna» or grand champion, Honda was surprised to learn that the rest of the world did not consider sumo wrestling a true sport. Outraged, he vowed to prove that sumo wrestlers are the best wrestlers in the world.
Fast and extremely powerful. Honda's great advantage is its size. He loves to knock his opponents into corners and then knock them out with a rapid series of punches.
Blanka: Very little is known about this strange fighter from the jungles of Brazil. For years, natives have reported seeing a half-man, half-beast leaping in the rainforests. But, just in the last year, the beast called Blanka appeared in the cities of Brazil and challenged any fighter who dared to face him.
Attacking like an uncaged animal, Blanka uses his speed and agility to inflict maximum damage on his opponents.
Guile: A former member of an elite special forces team, Charlie and his co-pilot were captured during a mission in Thailand six years ago. After many months of imprisonment, he and Charlie managed to escape from their jungle prison. During the dangerous journey to civilization, Charlie died and Guile has been consumed by revenge ever since.
Using a unique combination of Special Forces training and street fighting skills, Guile is a force to be reckoned with.
Ken: The only other disciple of the master Sheng Long, Ken is a natural athlete. Unfortunately, Ken's natural fighting ability has fueled his giant ego and he constantly reminds his opponents that he is the greatest fighter of all time. Over the last year, Ken has let his skills deteriorate and has spent most of his time on the beach with his girlfriend. Only a challenge from Ryu has rekindled his fighting spirit.
Brash and arrogant, Ken loves to show off during a fight. After knocking his opponent senseless with his fireball, Ken loves to stand over his opponents and laugh at them.
ChunLi: Unlike many of the other contestants, Chun Li has not enteredthe tournament of personal glory. Instead, she has been secretly tracking the movements of an international smuggling operation known as shadowloo. The trail has led her to the tournament and she now believes that one of the Grand Masters may have been responsible for her father's death.
Stunned by his appearance, opponents often underestimate Chun Li's skill and find themselves crushed by a few well-placed kicks.
Zangief: Many believe Zangie pushed the tournament because of his fierce respect for his country, but they are only partially right. Zangief loves his country, but he loves to trample his opponents even more. What else would you expect from a man who wrestles bears for fun?
Totally fearless, Zangief is willing to throw a punch as long as he can grab his opponent and drive them to the pavement with his Spinning Pile Driver.
Dalsim: Throughout his life, Dhalsim has sought to unify his mind, body and soul through the discipline of Yoga. Now, as his destiny approaches, al Dhalsim must prove himself and his abilities before he can rise to a higher state of consciousness.
Dhalsim's greatest skill is his patience. You know you don't stand a chance in a game of slugging. Instead, he focuses on using his unique abilities to keep his enemies at a distance and slowly wear them down!
«Brief History of the Beginning of the Game Street Fighter II The World Warrior (Street Fighter II)«
Ninja gaiden gameplay
Street Fighter IIis a fast-paced fighting game where you control one fighter and fight another in a best-of-three round matchup. Each of you has a life bar and the goal is to deplete your opponent's life bar with punches, kicks, throws and other special moves. There are eight characters to choose from and each has their own special abilities. Special abilities require a unique input on the controller and there is a good variety of attacks to differentiate each character. The game is extremely easy to learn with a low learning curve.
The main story mode features the player traveling the world defeating the other fighters and four special fighters one at a time. They throw in two mini-games to keep things interesting. During all of this, you have a score that increases based on how quickly and cleanly you can defeat an opponent. The biggest achievement, however, comes with the fantastic multiplayer mode. This game is still played today all over the world because of the fun and fast fighting it offers.
Not everything is completely perfect with Street Fighter IIgameplay of. Some of the special input commands are too cryptic or simply unresponsive. There are some attacks that you can enter in exactly the same way five times in a row, but can only work once. The score counter is also a bit useless considering it's there for bragging rights and nothing more.
Apart from this, this game has some of the most enduring and wonderful gameplay ever seen in the genre and it is no wonder that fighting games become extremely popular after their release.
Graphics
The graphics are outstanding. Each stage is carefully constructed and detailed, with some objects included in the background that can be interacted with if a player is hit. The fighters themselves are incredibly detailed and varied, each with their own personality and style. Their animation is especially impressive considering how fluidly they execute the many commands you throw at them. The only shortcut taken with the goblins came with Ryu and Ken; They are almost identical. Other than that, the visuals are outstanding and lack any significant flaws.
While there have obviously been sacrifices in the animation frames used on the fighters, they have been done with such flair that you could be forgiven for noticing where they are lacking. All eight of The World Warrior have been carried over, with all their special moves and combos, and all the style and flair you played them with in the arcade has also been lovingly represented here for you.
The backgrounds have been toned down ever so slightly to make for a bit more space on the cart, but again, the refinement and shrinking of the arcade version for home release has been done so carefully that it probably won't. I don't even realize what's missing, it really is that good.
Music and Sound
As with the graphics, the sound adaptation has been done very carefully and very intelligently. Las diferencias son menores, en la medida en que los sonidos SON un poco más granulados, pero aún así de muy alta calidad, y una de las variaciones de cada sonido de ataque parece haberse quedado en el camino (en el arcade, un personaje como Ryu, por ejemplo, Habría dicho «¡Ha-do-ken!» en tres tonos diferentes, dependiendo de si estabas lanzando una bola de fuego débil, fuerte o feroz a tus enemigos; en la versión Super NES, tiene un tono alto o bajo.
All the stage music has been brought in and, again, slightly revised to fit neatly into the bandwagon, with the sacrifices feeling more like acceptable compromises. There's really nothing significant that was cut from this title for its Super NES release, and that's GREAT to hear, literally.
Final reflection
Street Fighter IIIt is a highly recommended title for any generation and any type of player. It is a classic of the fighting genre and is one of the best Super Nintendo games ever made. I highly recommend this one if you can get it or one of the many ports available. This game may not be perfect, but it is definitely worth your time and money to play.
It doesn't make its mark by having complex combo systems (like Killer Instinct), over-the-top kill moves (like Mortal Kombat), or mid-air combos, combo switches, or any other nonsense like so many other titles - it's a masterclass in physical combat. solid basics and special moves that has served as THE benchmark by which other fighting games have judged their prowess for years, and rightly so.
Game technical sheet
Genders)
Struggle
game modes
2 Players
Cooperative
Nope
Format(s)
Cartridge