Super Castlevania 4 Super Nintendo
Super Nintendo Gameplay Review Super Castlevania 4
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Everything you need to know about Super Castlevania 4 SNES
Super Castlevania 4 Super Nintendo (?????????Akumaj? Dracula?) is an action-adventure platform game developed and published by Konami. It is the eighth entry in the Castlevania series and the first of two Castlevania games released on the console. Super Nintendo Entertainment System. In Japan, the game is simply known as Akumaj? Dracula; This title was chosen to signify a "back to basics" approach to the series. [2] The game was released in Japan on October 31, 1991, in North America on December 4, 1991, and in Europe on November 23, 1992.
The game has been re-released several times over the years. It was re-released on the Virtual Console in 2006 for the Wii, in 2013 for the Wii U, and in 2016 for the New Nintendo 3DS. In September 2017, it was included in Nintendo's Super NES Classic Edition in North America and Europe, but was not part of the list in Japan. The game is also included in the cross-platform Castlevania Anniversary Collection, released on May 17, 2019.
As a result of the aforementioned "back to basics" approach, the game recycles the basic plot and protagonist of the original Castlevania released on the Nintendo Entertainment System: Count Dracula has awakened from a 100-year sleep and vampire hunter Simon Belmont it gets going. to seal it once again. However, the game features completely new levels and enemies, as well as an almost completely original soundtrack. Therefore, the game can be considered a completely separate entry in the Castlevania franchise.
Brief History Super Castlevania 4
North American version of the manual
EVIL LOOKS IN THE DARKNESS?
In the small country of Transylvania there is a legend that says that every 100 years the forces of good mysteriously weaken and the forces of evil gain a foothold in our world. Evil manifests itself in the form of one of the most feared characters roaming the earth: the vampire Dracula!
Every 100 years, Dracula revives and becomes stronger and stronger. His goal is to turn all of humanity into creatures of darkness, to be ruled under his iron fist. He has appeared in this world many times, and there are many people who fear that in his next appearance he could be unstoppable.
There is one group that has always been present to see Dracula defeated, the Belmont family. For generations, the Belmonts have passed down the secrets and skills of vampire hunting to the eldest son of the family. While many of the Belmonts have lived peaceful lives without encountering Dracula, they remain prepared. There are occasional skirmishes with lesser monsters, but the Belmont clan has always emerged victorious.
Now, 100 years have passed since the last battle between Dracula and the Belmonts. The inhabitants of Transylvania report mysterious sightings of strange creatures that appear under the cover of darkness. As spring approaches, citizens prepare for a traditional celebration.
Unbeknownst to them, an evil group of people are holding a ceremony at the destroyed ancient abbey on the outskirts of the city, attempting to revive the Prince of Darkness. As they carry out their ritual, a dark cloud descends over the field. The sinister group stirs into a frenzy of mysterious chanting and pagan dancing, then lightning strikes the abbey. The ground twists under their feet and the walls of the abbey shake. Once again, Dracula revives!
Once again, it is time for Simon Belmont to call upon the powers of good to aid him in his battle. Armed with his mystical whip, his courage, and the centuries-old knowledge of Belmont family training, he sets out on his mission?
Japanese manual version
During the Middle Ages in Europe, there was once a small peaceful country called Transylvania. A country associated with the legend of Dracula.
Once every hundred years, there comes a time when the power of good weakens and men with evil in their hearts pray for the resurrection of the Prince of Darkness. And with each resurrection, his evil power grows stronger.
In the past, it has taken various forms in this world with each resurrection. However, when the entire world is covered by many dark clouds and the Demon King rules the dark night, the Belmont Clan always opposes him.
The Belmonts had always defeated Dracula in duels to the death, banishing him from the world of the living for another hundred years; When those years were over, prosperity would once again be covered in shadows. Transylvania suffers a continuous disaster?
One day, the town is engulfed by a dark storm, and a flash of lightning quickly silences the town. In that same case, the dark powers have brought back the powerful Prince of Darkness and, along with him, a powerful army of demons. To help resolve this crisis, Simon, the young heir of the Belmont clan, has sworn to free the world of mortals. Although overwhelmed by the task before him, Simon nevertheless arms himself with the whip containing mysterious powers inherited from his ancestors and heads to the Devil's Castle.
«Start of the Game Super Castlevania 4«
Gameplay of Super Castlevania 4
The controls have been improved over its predecessors. These include Simon's ability to now whip in eight directions, as well as keeping the whip extended if the player holds down the attack button. Holding the whip allows Simon to swing or spin it, allowing the player to easily block enemy projectiles or hit enemies quickly (albeit with less damage than a normal hit), this would later become a staple for whips. in later games. Additionally, Simon can hook his whip into his claws, allowing him to swing over various obstacles.
Like most Castlevania games, Simon can use secondary weapons and gain whip power-ups. Secondary weapons are powered by hearts found in candles and slain enemies. Since the control pad is used to aim the whip, another button is used to attack with secondary weapons, instead of pressing UP and the attack button. More powerful secondary weapons require more hearts to use. Whip Enhancers increase the strength and length of the whip, as expected, and are usually found in candles.
Simon's jumps can now be controlled in the air, to a certain extent. This opens up the possibility of dodging and maneuvering away from danger. Simon can also climb stairs mid-jump, as well as crouch while moving.
Additionally, if the player presses UP on the directional pad to go up a set of stairs, while also pressing the directional pad to move away from the staircase they are facing, Simon will appear to "moonwalk" up the stairs, which many see it as fun.
Graphics
Super Castlevania 4 stands out for its graphics, which show effects such as multi-scrolling backgrounds, animated objects in the distance, and very complex and diverse colors and shapes in its levels. The game takes on a darker and more eccentric mood than previous games in the series. Stage 2, for example, features multiple storm clouds zipping by, and then an animated river in the background and foreground spilling small waterfalls. Additionally, Super Castlevania 4 was the first Castlevania game to use the Super NES Mode 7 feature. Its effects can be seen in Stage 4, a level that appears to twist and turn in both 2D and 3D. Enemies and items have many animations, such as the treasure chests in the Treasure level.
Music and Sound
Despite being one of the first games for the Super NES, the game managed to produce some of the best sounds ever heard on the system and, like the graphics, is still an incredible achievement. The bold drum and string synths of the Super NES sound card are especially evident in the new compositions.
The score in particular is famous for creating one of the darkest and most foreboding atmospheres in the series, along with the upbeat and catchy tunes that Castlevania is famous for.
Music from the Baroque era, at its peak in the 18th century, and the Rococo era soon after, are found throughout the soundtrack. There is the use of techniques called Four Voice Leading (type of chord movement), pedal melody, where a note is repeated under a distinctive motif or "riff" (Bloody Tears), secondary dominants (also part of the chord movement) and No. -Harmonic tones such as suspensions and passing tones.
But the soundtrack has been praised not so much for its apparent tributes to other styles, but for its incredibly complex nature for a game so early on the respective system. For example, the Sunken City stage begins its theme with a wavering and fading effect with an organ, and then evolves into an almost improvised jazz-influenced melody (plus, it's one of the most hyped compositions in the game).
Final reflection
Despite its improvements, Super Castlevania 4 is not without its flaws. In particular, there are several cases where the game falls into a trap that many third-party games fall into; That is to say, the level design becomes a bit repetitive, as the player encounters exactly the same enemies and obstacles every time they go through a level.
The game also has some frame rate issues, where the game may appear to be going in slow motion at times, although this usually occurs when the player is dodging projectiles or running. A similar slow-motion effect can be achieved by activating the game's morph-ball mode.
Por otro lado, uno de los aspectos más alabados de este juego es la enorme variedad de sus enemigos y los numerosos escenarios en los que se desarrolla el juego. El juego también es famoso por tener un vocabulario increíblemente diverso e intrincado de nombres de escenarios, desde «Ciudad Perdida» a «Catedral de la Torre del Reloj» o «Ducado».
While maintaining the high level of difficulty of the previous games, Super Castlevania 4 has one major flaw: the game doesn't offer much incentive for players to replay it. It is possible to go back to any of the game's stages and beat them again, but the only incentive is that the player will get a better ending: one of the S-Rank endings (with a special acronym chosen by the fans). While this is a welcome addition to the series, it would have been nice to have a save option.
Game technical sheet
Genders)
Action, Platforms
game modes
1 Player
Cooperative
Nope
Format(s)
Cartridge