The Adventures of Batman & Robin Super Nintendo

Super Nintendo Gameplay Review The Adventures of Batman & Robin

Super Nintendo The Adventures of Batman & Robin - Box - Front (Europe)

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Everything you need to know about The Adventures of Batman & Robin

Super Nintendo The Adventures of Batman & Robin - Titulo del juego

The Adventures of Batman & Robin. Deep in the bowels of Gotham City, an evil organization is plotting to destroy Batman's reputation. Disguised as a simple video game company known as Acclaim, these villains have dedicated their lives to starring as the Caped Crusader in a series of generic Final Fight rip-offs based on their feature films. Batman, the Dark Knight himself, is powerless against these demons as they continue to drive his name into the ground with generic games. However, there is still one last ray of hope…

In the night sky, a familiar symbol appears. Commissioner Gordon has turned on the Konami signal and the symbol of that Japanese developer flashes over the sky of Gotham City. They are the last hope to save Batman's reputation in the video game industry. Rushing into action, the developers at Konami of Japan come together and combine forces to create one of the best Batman games ever created. Batman's good name has been restored once again!! But for how long?…

Lanzado a mediados de los años 90, Konami’s Adventures of Batman & Robin es un juego de acción y aventuras de desplazamiento lateral que es más que un simple beat ‘em up genérico, como era de esperar. Basando el juego en la exitosa serie de dibujos animados que se estaba transmitiendo en Fox en ese momento, Konami supera todos los intentos anteriores de obtener la licencia de Batman, porque en realidad requieren que uses la cabeza, además de probar tus habilidades para presionar botones.

There is no overarching story to this game. Each level has its own story and setting. These missions can range from rescuing hostages from a museum during a heist to chasing Catwoman across the rooftops of Gotham City. Each level varies in length and difficulty, and no two levels are exactly the same, which gives the game its diverse charm. Along the way, you'll fight some of Batman's greatest enemies, including The Joker, Poison Ivy, The Penguin, Two Face, Catwoman, The Scarecrow, The Riddler, and Clayface.

Gameplay of The Adventures of Batman & Robin

Most of the levels are your typical 2D side-scrolling platform levels. You take on the goons of that level's particular villain, as you progress, solving simple puzzles along the way. Batman's most basic attack is his fists, but he can rely on his wide variety of gadgets to help him. Grappling hooks, batarangs, and smoke bombs can come in handy when our hero is in trouble. At the beginning of each level, Batman must select the items he will take with him. Sometimes you need a certain item to advance a level, so you often have to choose carefully. (Don't worry, Batman's trusty butler Alfred will usually make suggestions if an item is needed for a mission.)

However, not all Batman items are offensive. A few items are needed to help avoid traps and keep you alive. For example, in one level, you are trying to stop a hostage situation in a museum. The lights are out and land mines (!!) have been placed in the ground. Since it is too dark to see the mines on your own, you should make sure you bring your flashlight. Only with the flashlight can you see where the mines have been placed, so you can successfully jump over them. Or, on another level, the Scarecrow is leaking poisonous gas through Gotham University's ventilation system. Batman must have his gas mask equipped to remain unharmed for most of the level.

What gives Batman & Robin its appeal is that it really gives you the feeling that you are living the television show. Each level begins with an episode title card, just like the cartoon would. Additionally, each level has its own unique story that is often slowly revealed as you progress. What's also cool is how diverse the levels are. 

One minute, you're fighting The Joker at the top of a speeding roller coaster, and the next, you're trapped in a virtual reality maze where you have to solve riddles and riddles from The Riddler himself. The unique theme of each level gives the game an episodic feel. It's what keeps you playing, you want to see what the programmers are going to throw at you next.

I also like how each level has a different feel. Some have a fast-paced action theme, while others are slower and rely more on problem solving. Some may not like that, but I found it a welcome change of pace. The only level I didn't like in the game was the Batmobile level, because the car was too difficult to control. The level was a good idea, but it wasn't designed as well as the others. It's the only drawback of this great game.

Graphics

The game's graphics are certainly nothing flashy, but they are still very good. They manage to perfectly capture the feel of the Fox animated series, and its unique art style of 1930s film noir crossed with modern references. The character sprites are a bit small, but gorgeously animated. Batman's cape flows realistically when he runs, and all the main villains have their own unique animations. (Harley Quinn, the Joker's assistant, will smirk at you and wave at you, Catwoman will bend her whip in her hands, etc.) Obviously, Konami went to great lengths to capture the unique look of the cartoon, and they've succeeded. .

The only area where the graphics slide is, once again, the Batmobile stage. Instead of the fantastic Mode 7 3D-style driving scenery featured in Konami's previous Batman game, Batman Returns, the programmers decided to go with a bird's-eye view from above this time around. Seen from above, the Batmobile almost looks like a big black shoe driving through the streets. Plus, all the other cars look exactly the same, so sometimes it's hard to tell the enemies from the innocent bystander cars you need to avoid. It really makes you wish Konami would just remove this stage entirely, as it really takes away from the entire experience.

Music and Sound

Fortunately, the sound is as strong as the graphics. The music fits appropriately with the dark look of the levels, and many of the tracks are taken directly from the show's soundtrack, giving the music a symphonic feel. The sound effects are great too, with punches and explosions sounding powerful. I also liked the very brief digitized voice samples. (The Joker's laugh, the squeaky hiss of Catwoman's cat, etc.) The sound effects effectively draw you into the action, and if you have a good sound system, it's even better.

Final reflection

The adventures of Batman and Robin are pretty much everything a fan could want in a Batman game. It does a lot of justice to the license and is one of the few licensed games that actually makes you feel like you're playing the TV show, based on its episodic nature. The only flaw I find, besides the driving stage, is the fact that the game is a little short. Once you get the hang of it, it will only take about an hour to whip up.

The game is so full of great and diverse ideas that you wish it could last much longer. I also wish Konami had made some more creative levels, like the one where Batman is trapped in a virtual reality chess game. Here, you have to avoid giant pieces and chessboard squares that break when you step on them.

These minor flaws don't take away from the fact that this is probably the best use of the Batman license in a video game. It's a shame that very few people have played this game, as it didn't see a very wide release here, despite the popularity of the show. It's light years better than Sega's inferior (and incredibly difficult) version of the cartoon they made for the Genesis. In my opinion, this is the game by which all future Batman games will be judged.

Game technical sheet

Developer

 Konami

Distributor

 Konami

Console

Release Date(s)

1994

Genders)

Action, Platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
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