The Legend of Zelda A Link to the Past Super Nintendo

Super Nintendo Gameplay Review The Legend of Zelda A Link to the Past

Super Nintendo The Legend of Zelda A Link to the Past - Box - Front (Spain)

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Everything you need to know about The Legend of Zelda A Link to the Past

Super Nintendo The Legend of Zelda A Link to the Past - Titulo del juego

Legend of Zelda was an incredible game released in 1986 for the NES. With a different type of game, it soon became a huge success. Then Zelda 2: The Adventures of Link came out and disappointed many players because it was so different from the first. Instead of being an over-the-world adventure, where you spend the entire game watching the character you're controlling, you engage in side-scrolling battles. So when Nintendo decided to release an SNES version of the classic series (Legend of Zelda A Link to the Past), they were probably faced with a very interesting choice: should they make it more like the first game (a very beloved game) or more like the second (a pretty good game that many don't like). They decided to go with the aerial view of the first game and in turn produced one of the highest quality games the Super NES has ever seen.

Legend of Zelda A Link to the Past is simply a fantastic game that deserved all the publicity it received, and deserves all the praise and good words it receives today. You will never find a better Zelda game than The Legend of Zelda A Link to the Past, I guarantee it. Yes, I really enjoyed this game a lot. It is simply one of the most enjoyable gaming experiences I have ever had the privilege of experiencing. Everything about this magnificent game is truly incredible, from the incredible graphics (tell me you weren't blown away when you first saw the rain effects) to the incredibly good music.

When the first Zelda came out for the NES, it was an expansive game, a grand adventure, more so than any game before it. For the second Zelda, they decided to take the series down a different path, mixing the overworld adventure style of the first Zelda with a side-scrolling battle section and RPG-like skill and stat development. Well, for the third Zelda, which would be this game, they decided to go back to the format of the first game, instead of continuing with the idea of the second. Some elements were carried over from the second, but for the most part, it's more of a continuation of the first Zelda game than the second. So if you've played previous Zelda games, that's the kind of game you're hoping it will be. If you've never played a Zelda game before (or have only played later games, which are also similar in style to this one), don't worry, the rest of this review will contain a detailed description of the game itself. I'm just trying to give a starting point for reference.

Whether you've played a few Zelda games before, you've played every single one other than this one before, or you've never seen a Zelda game before, you're here because you want to know about this Zelda game. This game is a great adventure that covers towns, forests, deserts, swamps and lands. It's a walk through dungeons, solve puzzles, defend yourself from enemies, get rupees. Tour villages, use your rupees in shops to buy items, talk to people, collect information. It's unraveling one story, only to discover that it leads to another, much bigger story. It's about defeating new enemies and conquering old enemies from the past. It's about finding your family, rescuing Zelda, and saving Hyrule.

The game starts innocently enough, you are sleeping soundly in your bed, in your uncle's house. It's raining outside, but you're pretty safe inside. Out of the darkness, however, comes a voice. Someone crying for help. Not a real voice, but a voice inside your mind. You hear it and wake up in your bed. Your uncle has heard it too, grabs his sword and heads for the door, with a word of warning for you to stay in bed until he gets home. After he leaves, you can't help but worry about him and this mysterious message. You get out of bed and head outside into the rain. You head to the castle with nothing to protect you against your surroundings, no sword or anything. You enter the basement of the castle and find your uncle injured against a wall. He gives you his sword, and asks you to continue his quest, to save Zelda. This is where things begin. Following only a voice and following your uncle's path, you head into the unknown, to rescue someone you have never met, and embark on a quest far greater than you could ever imagine.

Gameplay of The Legend of Zelda A Link to the Past

In The Legend of Zelda A Link to the Past, you take control of Link on your quest to save Hyrule. Once you are armed with your uncle's sword, you will be properly equipped to begin defending yourself against enemies. As you progress through the different areas, you will encounter enemies that you must dispatch. Throughout the game, you will also collect a variety of items to help you on your way. Arrows to attack enemies from a distance, a torch to illuminate dark rooms, bombs to explode in secret rooms and hallways, and many other things. As you progress through the game, you will collect all of these items, which will open up new areas and possibilities. You will almost never find an item without a specific practical purpose, most items can help you reach a new room, open a new path, or some other secret hidden along the way. It's not just about finding the items, but finding out where they are used and how they can be used. Many items can also function as weapons, increasing your arsenal to attack enemies.

A lo largo del juego, hay alrededor de una docena de mazmorras diferentes por las que tendrás que abrirte camino (sin dar un número exacto, no solo para no estropearlo, sino que hay algunas cosas que son «como mazmorras» pero podrían no ser considerado exactamente uno). Sin embargo, estos están separados, no es como si fueras a ir directamente de uno a otro. Después de atravesar el castillo en el que comenzó su búsqueda y completar su primera tarea, se encontrará afuera y tendrá que averiguar qué hacer a continuación. A lo largo del juego, tendrás que abrirte camino a través del mapa del mundo exterior, explorando nuevos lugares, descubriendo cosas nuevas y averiguando dónde es exactamente a lo que debes ir.

So the game is essentially split into two distinct parts, overworld exploration and dungeon solving and fighting. In the overworld section of the game, this is where you'll explore towns, talk to people, and gather information (although you'll still encounter plenty of enemies along the way). In the dungeons, you will have to fight hordes of enemies, find keys to open doors, discover new items and passages, and find your way through the mazes to the end, where you will fight a boss and achieve your goal for the dungeon. You'll then head back through the overworld, often with a new item at your disposal, trying to find the next dungeon.

In the dungeons, you will have to fight hordes of enemies, find keys to open doors, discover new items and passages, and find your way through the mazes to the end, where you will fight a boss and achieve your goal for the dungeon. You'll then head back through the overworld, often with a new item at your disposal, trying to find the next dungeon.

Parte del camino a través del juego, te encontrarás con lo que se conoce como el «Mundo Oscuro». Esta es (para acortar la historia y tratar de minimizar los spoilers) básicamente una versión malvada de Hyrule (el área normal donde comienzas a ser conocida como el «Mundo de la Luz»). Hay más monstruos, menos gente, las ciudades están en ruinas y toda una variedad de otros problemas. Poco después adquirirás un objeto, un espejo, que te permitirá viajar entre los dos mundos a voluntad. Esto se convierte en un elemento bastante crítico, ya que los dos mundos interactúan entre sí. Es posible que sea necesario activar o mover algo en el Mundo de la Luz antes de poder acceder a algo en el Mundo Oscuro u otras situaciones similares.

In any case, that brings the discussion about the actual playstyle of the game itself to a conclusion. It's a balance between fighting, solving puzzles, using different items, talking to people, exploring and all that. As you travel between the dungeons and the overworld and elsewhere, the game will continue to open up and expand before you, revealing a massive world in which you can explore, interact and discover.

The game is a very decent length, not too long, but with plenty of dungeons to make your way through, places to explore, things to interact with and discover, where you certainly won't feel like the game is over too soon (although you'll probably find yourself wishing it was over). never end). Plus, even once you've finished the game, there are still plenty of reasons to come back and play again. Explore new areas, see if there were things you missed, secret rooms to explore, and a wide variety of things you may have missed that weren't necessary to complete the game, but are fun to come back and discover later.

In most cases, you don't need to talk to people too much if you don't want to, so you can go back to see if you talked to everyone, explored every house, every corner, and all the things there are to do. Plus, you can challenge yourself to get through the game without dying, perfecting your fighting and all. There are plenty of things to do that are definitely worth replaying the game. Not to mention, the game is so fun to play that you'll find yourself playing again just for the fun of it.

Graphics

The graphics of the game are quite impressive. Everything is bright and vibrant, or dark and moody, or whatever else sets the mood of the game. There's a lot of variety in the different landscapes and settings you'll explore, from forests to deserts to dungeons and everything in between. There are some very nice effects achieved with fog and other similar things as well. Overall, the graphics are very nice, with little touches of extremely impressive things mixed in.

Music and Sound

The music also has a very good variety, with different songs for different areas, whether it's a city, a mysterious forest, a dark dungeon, or wherever you are. All of the music blends well with the areas perfectly, fitting the mood and tone of the game, and sounds great. Additionally, there are numerous sound effects, enemies charging, bombs exploding, etc.

Final reflection

The Legend of Zelda A Link to the Past is easily one of the best SNES games available and ranks among the best games ever. If you've enjoyed Zelda games in the past, whether older or newer, chances are you'll enjoy this game too. If you like adventure games, where you explore, discover things, find and use items, talk to people and search for secrets, this game is for you. If you like a good dose of fighting mixed in, there's a good variety of enemies and a number of items you can use to defend yourself too. This game has things for most people. I feel like it's pretty safe to say that if you like video games in general, there's a good chance you'll like this game. Definitely a game that everyone should at least try, and one that many people will end up loving.

Game technical sheet

Developer

nintendo ea

Distributor

Nintendo

Console

Release Date(s)

1992

Genders)

Action, Adventure

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

Further
articles

en_US